Ghost Characters

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Ghost Characters
Ghost Characters
Health
N/A
Special Ability
Can haunt objects
Oooh oOooh. OoOOh?

–Ghost Player

Ghost Players or Ghost Characters appear whenever a player dies in Don't Starve Together. They can fly around and haunt objects. Ghost Players may resurrect themselves via Touch Stones, Meat Effigies, or Life Giving Amulets. They also emit a tiny bit of light.

In Survival Mode, if any players have died and become ghosts, a ghost icon will appear by all other players' Sanity meter and their Sanity will decrease by 3.3/min (0.055/sec) for every ghost. This penalty encourages the resurrection of fallen players. When all players have died and become ghosts, a 120 second timer will begin that will end the game and generate a new world. If a Ghost Player revives (via Touch Stone for example) before the countdown ends, the world will continue.

In Wilderness Mode, the player respawns at a random location on the map after being killed, so ghosts do not appear in this mode.

In Endless Mode, the game will go on even when every player has become a ghost. Ghost Players will be able to revive at the Florid Postern for a maximum Health penalty. In addition, Ghost Players will not drain Sanity in this mode, unlike Survival mode.

Haunting[edit | edit source]

Haunting is an action that can only be performed by Ghost Players. It has a variety of different effects, depending on the entity that is being haunted. Examples of haunting objects are moving items around, turning Trees into Treeguards, and turning Flowers into Evil Flowers. After being haunted, an entity cannot be haunted again for a few more seconds.

Most objects fall into a few categories of haunting effects, most of which are not particularly useful. A few entities have unusual haunt effects, which are often quite useful. Below are lists of known objects that can be haunted.

Inventory items that are not listed only have a chance to be launched a short distance away.

Beneficial Effects[edit | edit source]

Harmful Effects[edit | edit source]

  • Balloons will explode.
  • Ashes will disappear.
  • Farms will lose some fertilization.
  • Stars (produced by the Star Caller's Staff) will be extinguished.
  • Tooth Traps have a 50% chance of triggering on a very nearby creature.
  • Night Lights have a 50% chance of being extinguished.
  • Bee Mines have a 10% chance of going off.
  • Crock Pots, if cooking, will change product to Wet Goop.
  • Large Meats (all forms) have a 26% chance of converting to the corresponding Monster Meat form. (e.g. Jerky into Monster Jerky)
  • Beefalo Horns and Pan Flutes have a 50% chance of losing one use (it will not actually activate the items).
  • Fire Staffs has a 10% chance of igniting all nearby combustibles.
  • Lureplants will hide their bait.
  • Spider Queens and Vargs have a 25% chance of producing minions (using their normal summoning mechanics).
  • Houndius Shootius (after being placed) has a 50% chance of being frozen.
  • Bees have a 50% chance of being turned into Killer Bees.

Neutral Effects[edit | edit source]

  • Beefalo will attempt to spawn a baby after they are done panicking. However, this will most likely fail because Baby Beefalo can only spawn offscreen, and the player ghost is present.
  • Splumonkeys will also attempt to spawn a new Splumonkey. This will also fail for the same reason.
  • Ewecus will also attempt to spawn another Ewecus. This may be leftover from copying the Beefalo prefab.
  • The Codex Umbra has a 25% chance of being read by the haunting ghost, even if the ghost player's character could not normally read it, although this will fail because the ghost cannot have Nightmare Fuel in its inventory (unless they managed to acquire it by haunting the lazy forager).
  • Berry Bushes will get rustled (this does not produce Gobblers).
  • Pig Heads and Merm Heads will open their eyes like on a full moon.
  • The Pig King will reject player advances.

Panic[edit | edit source]

These creatures will panic for a few seconds after being haunted. Panicking involves running around, pausing previous aggro. Some of the following mobs will run away from player ghosts, making them practically impossible to haunt.

Placeholder.png Trivia[edit | edit source]

  • WX-78 and Woodie's ghosts were made to resemble R2-D2 and Chewbacca, respectively, from the Star Wars films.
  • Wendy's ghost is an almost exact, horizontally flipped copy of Abigail. The only difference is the color of her flower, which is yellow.
  • Ghost Characters are slowed down by Sticky Webbing, despite their presumably ethereal forms.
  • As a Ghost, the player does not update the Map while exploring unknown areas.

Blueprint.png Gallery[edit | edit source]