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Chilled Amulet

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Chilled Amulet
Chilled Amulet.png
"What a cool amulet."
Gold Nugget.png × 3Blue Gem.png × 1
Icon Magic.png
Prestihatitator.png
Sanity
+2/min
6 min / 33 attacks
Perk
Lowers body temperature.

Restores Sanity. Freezes attackers when hit.

Ancient Pseudoscience Station.png (Hammer.png)
Stacks up to
Does not stack
"blueamulet"
Wilson Portrait.png
Cool as ice!

Wilson

Willow Portrait.png
Boo to this.

Willow

Wolfgang Portrait.png
Would make good ice cube!

Wolfgang

Wendy Portrait.png
A familiar chilling embrace.

Wendy

WX-78 Portrait.png
THIS WILL MAKE A GREAT HEATSINK.

WX-78

Wickerbottom Portrait.png
The gem appears to be sucking energy out anything it touches.

Wickerbottom

Woodie Portrait.png
Now I can keep my beverages frosty.

Woodie

Waxwell Portrait.png
It's frosted over.

Maxwell

Wigfrid Portrait.png
Cöld jewelery.

Wigfrid

Webber Portrait.png
I guess it's nice.

Webber

Walani Portrait.png
I like to put it on when I'm feeling a little too steamed.

Walani

Warly Portrait.png
Brrrrrr!

Warly

Woodlegs Portrait.png
Chilly.

Woodlegs

The Chilled Amulet is a craftable item found in the Magic tab. It requires a Prestihatitator to prototype and costs 3 Gold Nuggets and 1 Blue Gem to craft. It also can randomly drop from an Ancient Pseudoscience Station when the latter is damaged with a Hammer, Gunpowder etc. It can be equipped in the chest slot and lasts for 6 minutes (3/4th of an in-game day). While a player has the Chilled Amulet equipped, they will gain +2 Sanity.png per minute.

This comes with temperature loss, which can cause Freezing. Anything that attacks the player wearing the Chilled Amulet will be slowed down and then frozen if attacks are repeated, similar to how the Ice Staff needs several hits to freeze certain mobs. Each hit the player receives while wearing the Chilled Amulet (no matter the damage dealt) costs the Amulet 3% of its durability.

Reign of Giants icon.pngReign of Giants

In the Reign of Giants DLC, wearing a Chilled Amulet will protect players from Overheating. Even standing directly next to a blazing Campfire in the heat of Summer will not overcome the amulet's cooling ability.

Prototype.png Tips

  • As the amulet only lasts for 6 minutes, using it solely to regain only 12 total Sanity is inadvisable.
  • The Chilled Amulet requires more hits from mobs to freeze them than the Ice Staff needs (e.g. 12 hits for the Dragonfly, 7 more than the Ice Staff). So when the players just want to freeze mobs it is advised to use an Ice Staff instead.
  • The Chilled Amulet provides no protection against burning or other Fire damage.
  • In the Reign of Giants DLC, since the amulet can only be worn for 6 minutes, its best use is early on in the game during the middle of Summers. At that point standing under a Tree won't cool down the player enough to lower the player's temperature to below the Overheating threshold, but equipping the Chilled Amulet will. After the Amulet has cooled players below the Overheating threshold, they can then equip clothes meant to delay Overheating (e.g. Floral Shirt) to save its durability.
    • Later on it is advised to use Blue Gems to turn Chester into Snow Chester instead, and hot-swap Thermal Stones with it to keep cool at no additional cost.
    • When equipping the Chilled Amulet, players should unequip any other items that delay or prevent Overheating to save their durability since the effects don't stack.

Placeholder.png Trivia

Mosquito.png Bugs

  • The Chilled Amulet can be equipped and unequipped quickly to negate durability loss. This can be exploited to constantly keep the player cool at no cost.

Blueprint.png Gallery