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Clockwork Bishop/Damaged

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Damaged Bishop
Damaged Bishop
300
40
4
Attack Range
6
5
Special Ability
Can be a follower if created from Broken Clockworks
Purple Gem.png Nightmare Fuel.png(60%) Thulecite Fragments.png(50%)
Spawns from
Broken Clockworks1.png
"bishop_nightmare"


Wilson Portrait.png
It's falling apart!

Wilson

Willow Portrait.png
Ahhh!

Willow

Wolfgang Portrait.png
Is angry man. Should relax.

Wolfgang

Wendy Portrait.png
Time wins all battles.

Wendy

WX-78 Portrait.png
THERE SEEMS TO BE A BUG IN ITS BELIEF CIRCUITS

WX-78

Wickerbottom Portrait.png
Such exhilaratingly complex technology.

Wickerbottom

Woodie Portrait.png
I can see the internal workings!

Woodie

Waxwell Portrait.png
They degrade without proper upkeep.

Maxwell

Wigfrid Portrait.png
Be wary öf his blasts!

Wigfrid

Webber Portrait.png
Bishop of bad dreams.

Webber

Walani Portrait.png
This is why I don't play board games!

Walani

Warly Portrait.png
You are grinding my gears, dear fellow.

Warly

Woodlegs Portrait.png
Back ye tin devil!

Woodlegs

The Damaged Bishop was added in the "The Stuff Of Nightmares" update. It is a battered version of the regular Bishop which occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed. It has same base stats as the standard bishop and drops 1 Purple Gem, with a chance of also dropping Nightmare Fuel and/or Thulecite Fragments.

The player can spawn an allied Damaged Bishop (or any other chesspiece) by using 3 gears to repair a pile of Broken Clockworks.

Damaged Bishop may be hostile towards other followers such as Chester, while remaining friendly towards player.

Brain.png Behavior[edit | edit source]

When any creature gets near its sight range, the Bishop will suddenly wake up and stare at them as a warning. Getting closer will make the Bishop attack by firing lighting bolts from its head. The Bishop will chase its enemy a short distance from its spawn area before returning and going back to sleep.

Spear.png Hunting[edit | edit source]

The Bishop is a moderately strong ranged mob, usually very accurate, so it is recommended to be armored and armed for a battle with one. Sending some Pigs to attack it first may prove to be an effective distraction. The player may try and use a Boomerang to kill it from far away, but this will grab the Bishop's attention, and it will start attacking. The player may also use an Ice Staff to freeze it, and then, start hitting it with a Spear, but it will cause some damage to the player. Another way to kill a Bishop would be to aggravate a nearby Clockwork Rook without waking the Bishop and get the Rook to ram the Bishop, as this will most likely kill the Bishop instantly (This strategy also works with Clockwork Knights and other mobs).

It is possible to dodge the Bishop's lighting bolts if the player is quick enough. Suddenly running to one side just as the Bishop is about to attack will usually leave the player unharmed by the lighting bolt, although the bolt does have a small area effect.

Below is the number of hits it takes with each weapon to kill Clockwork Bishops when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png

Boomerang.png

PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Tentacle Spike.png Battle Spear.png

Thulecite Club.png Fire Dart.png

Fire Staff.png Slurtle Slime.png

Tooth Trap.pngDark Sword.png Blow Dart.png Gunpowder.png Old Bell.png
No. of hits for
Clockwork Bishop.png Damaged bishop.png
71 23 18 12 10 9 8 6-11 5 or 7 6 5 3 2 1

Blueprint.png Gallery[edit | edit source]