Clockwork Rook/Damaged

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Damaged Rook
Damaged Rook
45 to player
200 to mobs
Special Ability
Destroys structures in its path.
Gears.png, Nightmare Fuel.png (60%), Thulecite Fragments.png (50%)
Spawns from
Broken Clockworks1.png

Wilson Portrait.png


Willow Portrait.png
It has a nasty smile.


Wolfgang Portrait.png
Is no match for my mighty chest!


Wendy Portrait.png
Time erodes everything.


WX-78 Portrait.png


Wickerbottom Portrait.png
It looks like it could break apart at any moment.


Woodie Portrait.png
The gears are spilling out.


Waxwell Portrait.png
The builders have left it in a state of abandonment.


Wigfrid Portrait.png
Yöu dön't frighten me!


Webber Portrait.png
You can't rook us.


Walani Portrait.png
Is that thing real?!


Warly Portrait.png
What a monstrosity!


Woodlegs Portrait.png
Thet beast's been cursed.


The Damaged Rook is a pale, battered rook covered in Nightmare Fuel. It has same base stats as Clockwork Rook and drops always 1 Gears in addition to a 60% chance to drop Nightmare Fuel or 50% chance of droping Thulecite. It occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed.

The player can spawn an allied Damaged Rook(or any other chess piece) by using 3 gears to repair a pile of Broken Clockworks. Even as allies, Damaged Rooks are very destructive and caution should be exercised when fighting enemies.

Brain.png Behavior

The Rook will raise its front leg and slam on the ground several times before charging at and ramming the player. It will also destroy anything that stands in between it and the player, including other clockwork pieces. This is useful, as Clockwork Rooks will often kill other chess pieces in a couple of hits. Their attacks can be used to destroy structures as well, similar to Deerclops and Krampus. When the Rook hits a Tree, Boulder or Beehive, for example, it will quickly demolish it and leave the resources behind. This can be useful for helping to get Marble from Marble Trees without a Pickaxe.

It is advisable to kill all Damaged Rooks in the vicinity of an Ancient Pseudoscience Station. The rooks can destroy even a perfect-condition Station in a single charge, resulting in the loss of a very rare resource. This will also summon the lightning strikes from the Station's destruction.

Below is the number of hits it takes with each weapon to kill Clockwork Rooks when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png


PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Tentacle Spike.png Battle Spear.png

Thulecite Club.png

Slurtle Slime.png

Tooth Trap.pngDark Sword.png Fire Staff.pngFire Dart.pngBlow Dart.png Gunpowder.png Old Bell.png
No. of hits for
Clockwork Rook.png Damaged Clockwork.png
71 23 18 12 10 9 8 6-11 5 or 7 6 5 3 2 1

Placeholder.png Trivia

  • The Clockwork Rook was implemented in the "Hungry For Your Hunger" update.
  • The mob's design draws inspiration from the castle (or rook) in chess, which also can only charge ahead in straight lines.
  • The Clockwork Rook was originally called Clockwork Castle.
  • The Clockwork Rook looks very similar to the Ancient Guardian, even possessing identical feet, possibly implying that it was made to imitate the guardian.
  • It is best to have a rook destroy all nearby monsters and marble trees before killing it.

Blueprint.png Gallery