Ghost

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Ghost
Ghost
200
15
1.2
Attack Range
1.5
2
-40/min
None
Spawns from
Grave32.png
"ghost"

Ghost
Ghost
200
15
1.2
Attack Range
1.5
2
-40/min
None
Spawns from
Wreck Midship.png (Hammer.png) , Watery Grave.png
"pirateghost"

Wilson Portrait.png
This offends me as a scientist.

Wilson

Willow Portrait.png
I can't kill what's already dead.

Willow

Wolfgang Portrait.png
Aaaaaaaaaaah!

Wolfgang

Wendy Portrait.png
He has risen from the grave!

Wendy

WX-78 Portrait.png
ERROR: UNKNOWN

WX-78

Wickerbottom Portrait.png
It must be fake. I don't believe it.

Wickerbottom

Woodie Portrait.png
Boo! Ha ha!

Woodie

Waxwell Portrait.png
It remembers me!

Maxwell

Wigfrid Portrait.png
A spirit trapped between wörlds.

Wigfrid

Webber Portrait.png
That's not a fun ghost!

Webber

Walani Portrait.png
You deserve a rest.

Walani

Warly Portrait.png
Could I offer you a ghost pepper?

Warly

Woodlegs Portrait.png
Ye 'ave ney business wit' me, spirit!

Woodlegs

Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel or Regal Shovel, or when all the graves are dug in Maxwell's Graveyard. They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time while being the only attack that bypasses the player's armor, making the Ghost a dangerous foe. Ghosts don't drop anything upon 'death'.

Gift Icon.png Downloadable Content[edit | edit source]

In the Reign of Giants DLC, every Grave in the world will spawn a ghost during a Full Moon.

In the Shipwrecked DLC, Pirate Ghosts replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a Wreck is hammered or a Watery Grave is fished. Additionally they will spawn from unfished Watery Graves during a Full Moon.

Brain.png Behavior[edit | edit source]

Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.

A Ghost will have a sad appearance, similar to Abigail, when at low health.

Spear.png Strategy[edit | edit source]

Below is the number of hits it takes with each weapon to kill Ghosts when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fire Dart.pngFire Staff.png Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png

Boomerang.png

PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Tentacle Spike.png Battle Spear.png

Thulecite Club.png

Tooth Trap.png Slurtle Slime.png

Dark Sword.png Blow Dart.png Gunpowder.pngOld Bell.png
No. of hits for
Ghost Build.png
Immune 48 15 12 8 7 6 5 4-7 3 or 5 4 3 2 1

Prototype.png Tips[edit | edit source]

  • Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few Pigs or a Beefalo; this way the Pigs or Beefalo will kill the Ghost.
  • A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
  • Ghosts are very slow and can be easily outrun. After the player has run a distance, the pursuing Ghost will likely have found another mob to be aggressive against.
  • Despite levitating above the ground, Ghosts are not immune to Tooth Traps.

Mosquito.pngBugs[edit | edit source]

  • Ghosts try to kill planted Mandrakes, despite them being invulnerable while planted; this causes them to simply hover above it.

Blueprint.png Gallery[edit | edit source]