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Definitions for the erudite and articulate, to further cultivate their considerable edification. (Meanings of gaming abbreviations and phrases for people new to the game, or for people who want to extend their gaming vocabulary.)
Some definitions have been paraphrased or made specific to Don't Starve, but footnotes provide the full and original source text.
A[edit | edit source]
- Aggro (v. or adj. or n.): Short for aggression, aggro is a term used to describe when a mob attacks the player or another mob. This can be automatic (such as in aggressive mobs) or through an event (such as attacking a neutral mob and turning them aggressive). See Mobs for a listing of standard mob dispositions.
- Aggro radius (n.): The invisible area around an aggressive mob, that when entered, will trigger the mob to attack.This also applies to the area around mobs that will cause them to come to the aid of another mob under attack (e.g. how far away a Pig will see another Pig being attacked and come to help).
- AI: Artificial Intelligence, or computer controlled game entities. See: Mobs.
- Area of Effect (AoE) (n.): This is a term used to describe the damage caused by a multi-target attack, skill, or ability. It is an effect that is spread over a radius instead of being confined to a singular target.
D[edit | edit source]
- DPS (adj.): Damage Per Second. How much damage is done in a limited time frame. A Mob with attack damage set at 50, and an attack period at 1 second will have a DPS of 50. A weapon with attack damage of 25, but attack period of 0.5 will also have a DPS of 50.
G[edit | edit source]
- The Grue: A monster introduced by Jack Vance's "Dying Earth" described as being part "ocular bat", part "unusual hoon" and part man. Vance's Grue was the inspiration for the Grue of the Infocom game Zork, a creature that devours adventurers when they're in pitch darkness, much like in Don't Starve. Many Don't Starve players refer to Charlie as the Grue.
H[edit | edit source]
- HP: Video game slang for Hit (Health) Points, or the value used to show many hits a game entity can take before it is killed/defeated/destroyed.
K[edit | edit source]
- Kite (v.): A tactic first pioneered in one of the world's first MMOs: Nexus, the Kingdom of the Wind, the term "kiting" is used to describe a hostile interaction with one or more mobs in which the player attempts to relocate enemies. This is typically done by gaining aggro from these mobs (usually through proximity to the enemy or aggression towards the enemy), and moving away with the mob(s) in tow, e.g. kiting a mob.
M[edit | edit source]
- Mob: Mobile critters. The term usually refers to enemies in a game, but can be used to describe anything that moves around.
N[edit | edit source]
- NPC: Non-player character. Generally refers to vendors, trainers, or other computer controlled characters in a video game.
R[edit | edit source]
- RoG: Refers to the Don't Starve: Reign of Giants DLC.
S[edit | edit source]
- Stun lock (v.): A tactic which involves attacking and stunning a foe repeatedly so that they are forever locked in a stunned state and cannot retaliate. This tactic is commonly used in MMORPGs (Massive Multiplayer Online Roleplaying Games) in Player Versus Player (PvP) interactions. This tactic is only effective on entities that are vulnerable to hit stun, and less acceptable to those capable of breaking out of it.
T[edit | edit source]
- Tank: A tactic where the user rushes into the battle and uses their health/defensive values or healing items to absorb damage long enough to defeat their opponent.
V[edit | edit source]
- Vanilla: Unmodified game content without any additions such as addons, mods, or DLC content.