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Guides/Nomadic Survival

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This guide is not originated from Don't Starve Wiki, it is created by Nomad. The original guide can be referred on [1]


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Are you tired of the same old "Build a base" routine, only to watch a troll playing as Willow run through an hour later, setting your precious farms ablaze? Tired of going through the trouble of your chests being robbed whilst you inevitably must leave your base to find more supplies? Maybe you just are sick of the "Ghosting" players who simply log in only to ruin it for everyone else and reset the server - losing that massive base you built. I know how it feels to see precious hours of your life wasted for nothing thanks to the trolls. 

In any case, I have devised techniques that have seen me through both summer and winter without ever having a permanent base.  The harshest times of the year become simple knowledge as living "Don't Starve Together" on the go, journeying day by day, meeting new players along the way.  It is both exciting, and rewarding, and by far the most adventure I ever have had playing DST.  In my journeys as a nomad, I have even met several people who tried to follow me back to my base, but the joke was on them. I had no base! :D 

One doesn't need a Base to enjoy DST, and you get the perks of running from Deerclops as a no brainer. You don't have to worry about Deerclops destroying your base, as your base is the satchel on your back. When the Deerclops shows, just grab your backpack and Haul a**.  And honestly, when playing as a nomad, I have never starved once.  I have also found it easy to manage sanity as a nomad, because you don't just use the resources in your immediate vicinity, as you are always on the move. The entire world is your resource, and your journeys will lead you to discover the entire map, before anyone else does, and you will always know choice locations for good supplies. 

Heck, you may be the first to discover the beefalo herds, and can give advice and tips on resources when stopping for the night at campfires with nearby settlers that you encounter.  So a nomad never runs low on resources.  Playing as a Nomad also has other perks, such as the abundance of Sanity giving materials. Flowers are never but a moment away. You can easily ward off the ghost trolls in survival mode, by picking multiple flowers and wearing your tophat.  I have done it multiple times myself. 

So, if this playstyle sounds good to you, please, read on.  This journey is mine and yours, and if you are ready for a life of adventure as a DST Nomad, then you come to the right place. 

Character selection (The Starting of a Nomad's Journey)

As a Nomad, you have just started on a new server and are ready to begin your adventure. The Question you have is, what do you need first?
Well, as a Nomadic DST player, you must make sure you first don't bed down anywhere.
You will always be on the move, and most of the time, be gathering resources quite often.
Your Basic Needs will always need to be met.

Sometimes, these needs are not always easy to fill. And by that I mean, obtaining the materials to build Science machines for simple items such as rope, and boards.

So before beginning your Journey as a nomad, I will give the pros and cons of Character selection to help with your choice on selecting your "Traveler" character. ------------------------------------------------------------------------------------------


Character selection (The Starting of a Nomad's Journey) ------------------------------------------------------------------------------------------



Ah, the classic Wilson. A Jack-of-all-trades, master of none kind of character. Better suited for base building survival than Nomadic, he can function as both easily, but relies heavily on Science machines and technology to learn how to make new resources such as rope and even a simple spear. So, starting out as a nomad, one would require to either roam until they found a science machine already built by another player, or to go through the trouble of building one themselves. His only perks for being a nomad, is the beard that he grows, as it will insulate him during the winter. So winter requirements for Wilson players, would be just a thermal stone and bunny earmuffs, as one could survive winter with just those two items and a fully grown beard.

Health - 150 Hunger - 150 Sanity - 200



Willow is a player that starts out with a lighter and a teddy bear, both of which, are craftable should your lighter ever break. Bernie, her teddy bear, provides a sanity boost when placed on the ground and stood directly next to.
Her starting out with a lighter, basically more or less makes her immune to darkness. She also has the main advantage as being utilized in the winter as staying warm shouldn't be a problem for a nomadic willow, just pluck some grass, throw it on the ground and light it.
She too, like Wilson, relies heavily on machines for crafting recipes.
Contrary to common belief, in DST, Willow is NOT immune to fire damage.

Health - 150
Hunger - 150
Sanity - 120 ------------------------------------------------------------------------------------------


Wolfgang. If it isn't about flexing or ripping trees out of the ground with your bare hands, this guy wants nothing to do with it.  He's highly egotistical, but also afraid of nearly everything. He tends to suffer from high sanity loss near monsters and darkness. He also loses hunger altogether at one of the fastest character rates in the game.  When his hunger is low, he inflicts less damage, and quite frankly, as a nomad you live off seeds and carrots more often than not.

As mentioned, I have never starved as a nomad, but there were times when my hunger was below the '100' mark. Wolfgang is a character that will definitely be a challenge to play Nomad with, although he may very well be one of the toughest to play with. He also makes for a formidable foe against attacks from hounds when his hunger meter is completely full and wearing a football helmet and log armor, wielding a ham bat.

Health -150-300 (Depends on Hunger) Hunger - 300 Sanity - 200



Wickerbottom, a personal favorite well adapted to the nomadic lifestyle. From the moment of spawn, you can have a backpack and spear on the first day within mere minutes. She can craft almost everything that a Science machine can, making her readily attuned to living on the move. She has almost the Highest sanity in the game (Next to WX78) without the worries of water damage. Her knoweledge on crafting books for spawning tentacles has multiple defensive applications against hounds and deerclops alike, as well as the humble bird trap that is craftable by her upon spawning in the world.  Truly, no other character in the entire game has these advantages, no, not even Wigfrid. Personally, I have survived entire summers and winters as Wickerbottom. Her only downsides is that she hates spoiled food, and cannot sleep. These problems are offset easily by healing items and mushrooms(or cactus). But honestly, sleeping is one of the minor things most players worry about in this game.

Health -150 Hunger -150 Sanity - 250



A Weak character in the early starts of any game. He requires gears to upgrade his stats, and at fully upgraded, exceeds nearly any other character in the game. This is set back by spring being a dangerous time for WX-78, as he is damaged by water. He can also eat rot, or any spoiled food without negative effects

Requires, like every other character besides Wickerbottom, a science machine for crafting the simplest of needed items. Honestly, you could do worse than use WX-78 as your Nomadic character, as he does have his uses.

Health - 120-400 (At fully upgraded, 400) Hunger - 150-200 ^ Sanity - 150-300 ^



Webber isn't a bad option as a nomad, he sports the ability to obtain spider sacs and silk early in game, as well as the ability to sustain himself entirely on monster meat without any negative effects. One playing as Webber has the ability to live among the spider dens for protection and food alone, as spiders wont attack him unless attacked first. Along with his own spider egg given upon entering a new world. He does have his drawbacks, as he has low sanity.  He also requires machines to learn new item recipes as well, and pigs absolutely despise him.

Health - 175 Hunger - 175 Sanity - 100



The sweet little girl you see in the pic above, is the spawn of satan himself. :P Not really, but Wendy despite her stats, does come in handy as a nomadic character. What she lacks in hitting power, considering she does 25% less damage than anyone else, she makes up for with the ability to summon a Ghostly friend. Her ghostly friend can be allowed to fight her battle for her, which in nomadic survival could come in handy during hound attacks, but not as handy as Wickerbottom's "On tentacles" book.

She has less sanity drain from darkness and monsters, so sanity should be easier to manage for her. However, hunting rabbits with a spear will require two hits, thus making obtaining food a little tough in the winter. One could always just use traps though.

Health - 150 Hunger - 150 Sanity - 200



There is no greater warrior in game, than Wigfrid. A truly nomadic character at the start of the game. You could manage every single thing needed to survive as her, as she is a huntress at heart.  What she lacks in the ability to eat anything but meat, and requiring a science machine for more craftable items, she makes up with by having meat, armor and a spear at the very beginning of the game. You will find that Wigfrid's biggest downfall is the inability to consume important sanity items such as green mushroom and cactus.

She can craft both the spear and the helm in the beginning, and only requires meat to survive. She gains sanity and health for each kill she makes, and can be one of the most OP warriors in DST. However, she will have a hard time finding food more often than not for inexperienced players, who think hunting rabbit is merely a "Chase and swing" concept. (More on hunting below)

Health - 200 Hunger - 120 Sanity - 120



Characters who are not recommended




Whilst there is nothing wrong initially with Woodie, his werebeaver form on full moons can lead to set backs for you as a nomad. Overall he is a really good, balanced character in that respect. He comes with a beard that provides insulation in winter, has good sanity. Gains sanity from planting trees, always has an axe on him and it has infinite durability. As a werebeaver he can mine rocks, chop trees and dig berry bushes, grass, twigs, etc. Leading to other tools besides his axe to not be a problem if you cannot find flint. As much as I want to recommend Woodie (which I basically do) the drawback of being nomadic means always moving, and Woodie can handle Nomadic life easily.  He just needs to always have pinecones on his person at all times for sanity reasons, especially after full moons. 

The second reason I have trouble with this decision is that Woodie's werebeaver form completely reduces his sanity to 0 After the night of a full moon, causing a common death by terrorbeaks.

Health - 150 Hunger - 150 Sanity - 200



Finally, one of the Most USELESS characters in DST, He doesn't talk and can make Balloons which inflict damage on contact and drain sanity when made. A favorite of In game trolls, who spawn in, spam balloons in the spawn area, and watch as new players spawn and take damage from popping balloons. This character isn't just useless as a Nomad, he is useless in every aspect and proves to be a liability to other characters in game. His hunger drains quickly and he inflicts as much damage as Wendy. Wes puts a new meaning to the phrase, "hits like a girl", as a little girl is a better choice as a character than him.

Don't Starve, and Don't choose Wes, just, don't. :/

Health -113 Hunger -113 Sanity -150



Starting the Journey (Basic Needs)



So you've picked your character, Spawned into a new server ready for this, "New adventure" I mentioned earlier.  Well, young grasshopper, we need to cover some basic nomad tools and rules that you must follow if you want to keep that head of yours above the endless waves of turmoil coming your way. 

So obviously upon spawning, you're going to want to go after twigs and grass, as well as flint. (Namely twigs and flint) and gather at least two whole stacks of each, if at all possible.

The items you must always, ALWAYS have on your person at all times are:

Axe The Axe is any nomad's go to weapon and lifesaving tool. It one shots rabbits and dishes out 27.5 damage per hit, making it the next best thing to a spear, and since it allows you to harvest Wood from trees and charcoal, it is an absolute must. You must always have one on your person at all times. Never go anywhere without one. NEVER. :P  It requires one measely flint, and one little twig to make, but boy is it handy.

Torch You must always carry two or three torches with you no matter where you go. There is no chance of survival without one and they are simple to make, requiring only 2 grass and 2 twigs. They can also be used as a weapon, dealing little damage but catching the target on fire with one or two swings, dealing fire damage. 

Twigs It is wise to carry at least 1 full stack of these, as they are required for nearly everything. Before winter or summer, gather 2 full stacks of twigs. You won't be moving around much anymore during those times, so it's best to get them before either of the two seasons hit.

Grass Again, at least 1 stack of these is required at all times. Before winter or summer, it is wise to always gather at least 2 full stacks of grass. (As You will be making small camps in winter and summer as a nomad).

Traps Be sure and carry with you at all times one trap. They are easy to craft if you need more, requiring only 2 twigs and 6 cut grass. They will be life savers when your movement is limited in the extreme seasons.

Flint This is what you will need to craft nearly every tool you will need eventually. Be it shovel, or pickaxe, carry flint at all times. As a nomad you will be going through flint like crazy but not as much as you would with a decked out base.

Healing Salves It is wise to carry one of these at all times, or two if you can make space for it. Be sure and collect small amounts of stone here and there to make healing salves. They require 1 spider gland, 1 stone and 2 ash. Cheap and effective healing item healing around 15-30 health.

Sanity items This mushroom is just an example. You must always carry sanity items on you, you never know when you (or someone you meet) will need them. These are a must. Green mushrooms are usually staple items, and choice items next to the wonderful Cactus. (but green mushrooms are more abundant, and easy to find) they pop out of the ground only at dusk, so keep your eyes peeled for them. They give +15 sanity if eaten cooked, -50 sanity if eaten raw. Never eat raw green mushrooms You will know them when you see them. Cactus is self explanatory.

Note: When Picking cactus that is found only in the desert Biome, it is a wise choice to first equip log armor before doing so. As picking cactus without armor will inflict -6 HP as opposed to picking with log armor which will only inflict -1 HP. Cactus is a great sanity and healing item; And the flower that grows on the cactus plant in the summer, priceless. ----------------------------------------------------------------------------------------------------------------------- Backpack and Piggyback This is your base, this is your home. Without your Pack, you are nothing. It is difficult to obtain as any other character than Wickerbottom, as you must first build a science machine. It requires 4 twigs and 4 grass. The piggy back requires 2 rope and 6 silk, as well as 4 pig skins(Obtained from pigs, pig huts, and pig heads throuhout the world) It isn't flammable unlike the backpack and holds up to 12 items instead of 8. The piggyback's downside is that it slows you down a little when worn. The piggy back requires the Alchemy machine to craft, and the Backpack (If you're not Wickerbottom) requires the science machine.

You will always wear a backpack, as it is your chest, your Icebox, your home. It is where you store your food, it is where you store everything. The only time you take it off should be to put armor on. (And before doing so, at least take the backpack off behind a bush to prevent it from being stolen) And,If there are ever any players nearby that aren't your friends, DO NOT TAKE YOUR BACKPACK OFF. I don't care if hounds are chasing you, never drop your backpack. Not even in Summer or Winter camps.

Logs Always carry 2 of these at least, you never know when you'll need a fire.

Armor Always carry one armor with you. You will always need it eventually, and it's best to just keep some in your backpack. Log armor is preferred (Requires 2 rope, 8 logs)

Also, be sure to leave room out of everything I mentioned to carry berries, seeds, and carrots. You will be cooking these in order to give extra hunger and healing boosts. These will be your main and staple food sources, with seeds being the most abundant.

If you ever see any of the 3 food items I mentioned, always go out of your way to get them, even if bored of doing so.  After all, you're a nomad, you've got no place to be anyway, and all the time in the world; That is, until dark >:}



Downsides and Rules of being Nomadic



Being a nomad is a decision, and a fun one.  There are many downsides to being a nomad, but on a multiplayer server, the positives outweight the negative.

Since you are a "Traveler with no home", that is exactly what you will do from day one. Travel. You will visit swamps, camps of other players, forests, pig villages, etc. You will see everything from the Majestic tallbird who sees and knows all, to the humble grazing beefalo who voids it's bowels like an old lady on exlax, to the occasional Ewecus. (Word of advice, if you see the Ewecus, run like hell.)


Yes, it is fun, yes, it is pure raw survival at it's core, and yes, it has it's challenges. The main setback for some, being that you will be traveling alone, as most players only want to play together and build a base.  Most of them will find it weird that you chose to play that way, others might try to join you, base destroying Trolls won't believe you when you tell them you have no base and follow you anyway, but it's best to journey alone. 

(If you must be a nomadic group, it's best to split up when looking for resources, so each of you can focus.)

Not only does it give you time to think about what you're doing (And you will be thinking alot) it gives you time to identify and memorize food and resources in the area. As a Nomad, you must learn to memorize these places, because you won't be sitting in one spot harvesting everything, rather, you will be coming back later when the item is needed.

You will travel everyday, taking only what you need. You cannot carry everything, so take only what you will use within a few days or so.

As a Nomad, There is no Cooking pot (Unless you spend the night at a camp with someone) There is no drying rack, there isn't any iceboxes.  You don't have time to make or worry about these things (including science machines) you're only concerned with surviving as long as possible and seeing what you can see. 

You will find what you need with time if you travel enough. So don't worry.

You must always keep track of not only areas, resources and food sources, but when the next season will come. This is where it gets intense for a nomad. You must remember to prepare for the coming season 5 days before the season hits.

For example: If summer is coming, start picking flowers and heading towards that guys Alchemy machine you stumbled across 4 days ago, gather twigs and grass and all that you can carry, but mainly, seek out Nitre for Endothermic fires, and most importantly, get yourself a Thermal stone.

Nitre Used in endothermic fires, which are used to keep cool.

A nomad is always prepared for anything, so always think before you act. 

The biggest rule of thumb, is to lend a hand to anyone you come across.  If you see someone rocking back and forth, holding their heads, or shaking, give them sanity items. If it's cold, give them some rabbit earmuffs. Lend a hand wherever needed, and that is what makes it fun. :)

You save your life and everybody else's by helping. So never be afraid to give something you have to another player, you will always find more.



Hunting Rabbits and Moles, As well as Pengulls.



"To catch a Rabbit, place a Trap directly above a Rabbit Hole. This will guarantee the capture of a Rabbit and can be done with large amounts of Rabbit Holes, which can provide the player with a steady supply of food. The best place to farm Rabbits is in the Savanna, where Rabbit Holes are very abundant. 

While tedious and impractical, Rabbits can be killed in melee. Rabbits will flee from the player when approached, but they are slower than the player and can be cornered. However if you drop a carrot on the floor and wait until a rabbit starts nibbling it, the rabbit can be struck in melee without it attempting to flee, this returns the carrot as well if you are reasonably quick."  --Don't Starve Wiki

Rabbits are an easy to get food source with the proper knowledge. One could simply see a rabbit nearby it's hole in daylight hours.  Rather than charging head on like a full out noob, it is best to keep your distance, ready your axe, and go around, and away from the rabbit, and stand on the rabbit's burrow.


Once on the rabbit's burrow, it is simple from here. All you have to do is attack the rabbit, he will run towards you for a split second and can be killed in one blow usually. It's really all about the angles, and you stand a better chance of doing it right if you go to attack when the rabbit is facing you. You'll notice at different angles your swing gets closer to the rabbit. Once you find the sweet spot, you'll get them nearly every time. If you miss, don't continue the chase. If you stop, the rabbit stops. 

Repeat for meat. :)

Moles These guys are absolutely easy pickings When you see dirt moving around on the ground, go nearby and drop a piece of flint or Stone and the mole will come towards it.  Ready that spear, as it will pop up for only a split second and that's when you strike.

Repeat as often as necessary.

It should be further noted, that if you don't have the resources to craft a fire to cook meat, one can easily use the above method to hunt rabbits using a torch. 
Upon death, the rabbit will yield cooked meat. ;) Protip.

Pengulls. A new trick for them that I have discovered makes them a very easy source of meat, feathers and eggs in the winters. Just Chase one far away from the pack and stab it to death with your spear. Repeat that process until the pack is gone.  They are renewable, so once you kill a herd off, just wander around by the ocean on the perimeter of the map until more jump onto land from the water.



Dealing with Hound attacks as a Nomad



Hounds. Gotta love them, right?

Unfortunately for most DST players, the hounds always, ALWAYS attack at the most inconvenient of times. Dying from starvation? Being chased by a Deerclops? Trying to ward off insanity? No matter, here come the hounds! :D It truly does get annoying to be chased around your campfire over and over until daybreak when hounds attack. The only true methods I have discovered when a hound attack begins as a Nomad, is the bush hat.

The bush hat isn't always an option, as sometimes there are not any alchemy machines made yet, or you spawned in a new world and haven't located another player's base at the moment.

Since 95% of the time, the first hound attack is only a few hounds occurring anywhere from day 7 to Day 14. (If the server is in the Day 30+ region, you're definitely going to want to get a bush hat Asap, as the hound pack will not be small.) (Usually most don't have a bush hat by then) it is better to just hoof it on foot whenever hounds attack. You could use standard methods of evasion, such as leading them to Beefalo herds, into swamps to be ambushed by Merms(Or tentacles) or just lead them to another person's base in an attempt for them to help you.

Outside of the Bush hat, there isn't much defense for a Nomad. You don't have walls to hide behind, but then, walls are kind of useless anyway.

Basically as a Nomad you don't want to risk death, because most of the time you're alone and far from other players or help anyway. It's best to craft the bush hat ASAP.

Never be afraid to be a Bush.



Dealing with Giants as a Nomad



Dealing with Giants as a Nomad is a simple answer. 
If you are not a skilled fighter in DST, don't bother.
Your base is on your back, you can set up anywhere.
Craft a torch and get the heck out of Dodge.
Especially if it's at night. ;)



Preparing for Summer



Summer --------------------------------------------

Summer is where it gets a little uneasy for most players, and this is understandable. You are more likely to die in the summer than in the winter on DST, and the reason for this is that cold can be easily defeated by fire. One could light anything ablaze and simply stand next to it to negate the effects of winter. Summer, on the other hand, is different in that you basically need an inverted fire at all times. Of course, a thermal stone is still just as useful during this season as it is in winter, but the main problem most players face in the summer as nomads, is food shortages.

While it's true that you don't have to worry about your base burning. You do have to worry about food as you will be confined to a small vicinity due to the extreme heat. My best strategy is that 4 days before summer:

- Set up Near a pond (You will be living off of Frogs for the most part.)
- Collect about 4 stacks of firewood
- Place traps around the pond
- Get the materials needed for an Endothermic fire
- As mentioned, gather 2 full stacks of twigs and grass
- Make a thermal stone if necessary


You should always be mindful that setting up near a pond is a top priority, as it guarantees at least something to eat. It is wise if said pond is also near another food source, such as rabbit dens or beefalo.  The Ideal area would be near both a pond and a spider den for summer survival.
Namely because silk from the spider nests will allow for fishing rods and ponds suddenly become your main source of infinite food. :) You could easily harvest birchnuts in the spring to help you out when gathering firewood, though it is not as easy to obtain a large number of birchnuts in the Spring as opposed to Autumn.

It is a smart idea to build your endothermic fire near a pond. This allows you to stoke the fire occasionally whilst you fish. Another wise choice is that you litter the area around the pond with traps, as this ensures your safety from frogs whilst fishing, and ensures a little extra food.

--------------------------------- A protip from me to you, if you are short on flint, and are gathering solely for kindling materials (stuff you only have the intention to burn), it should be noted that you can simply light a forest ablaze and wait for it to burn out.
This will make the trees drop 1-2 charcoal (which is good fire material) at the reduced cost to your axe requiring only 1 swing per tree, but plenty of fire stoking materials.

Just be sure to replant in Autumn, K? ;)

Whirly Fan

^^^ This little baby right here when used with a thermal stone can help prolong the cold temperature of your stone, allowing you to venture a little further from your camp. The downside to this is that it only works when equipped in your hand, and you are moving.

It requires only 1 twig and 1 flower petal, so it's cheap. It's never a bad Idea to have one of these on your person at all times during summer.

Basically, for summer survival, your priorities will be a little bit different from winter, but the concept remains the same. Set up near a few infinite food sources and collect plenty of firewood for your endothermic fire. It's not rocket science, but if you happen to find someone's camp before summer, feel free to share it with them if they don't mind.

A little Freeloading never hurt, just don't get attached to the camp and decide to live there after summer is over.  You're a Nomad, Remember? When Autumn comes, pack up and set out for more travelling. 

So many sights to see, so little time. :D



Preparing for the (Winter)



So we all know that one of the biggest problems in DST that all players must prepare for, is the two extreme seasons (Summer/Winter) that almost every player dreads. The Nomad must be prepared for Summer/Winter as well, though it proves more difficult for them. Since you can only carry what you have on you to survive, you must also carry enough materials to see you through the coming season. There are several places on the map that you may have encountered, with Deciduous forest being one of them.

(How the Deciduous forest appears on the map)

Know this place well, because it is one of the easiest biomes to maintain life in during the winter and summer months. It is the one place as a nomad, that you will want to bed down in during those two seasons. The reason I say this, is because of the Birchnut trees that spawn within. 

(Birchnut Tree)

"It should be noted that chopping down anything but a Large Birchnut Tree will not provide any Birchnuts. Chopping a Large Birchnut Tree during Autumn will provide an additional Birchnut, and chopping one during Winter will give none at all.''

Don't Starve Wiki

You should have already located the Deciduous forest on your prior travels from when you spawned. You will be coming back here later to maintain life during winter and summer.  The reason for this, is the birchnut tree, which is a lifesaver.

Alot of players that go into the Deciduous biome automatically think it's the worst possible place to live. There are no rabbits (usually), there are no beefalo, and there are rarely any pigs. If you were setting up a permanent base in these woods, then I would agree with you picking one of the worst possible places to live. However, you are only living here temporarily in the extreme seasons, and you will be resuming travel when the bad seasons are over. 

So first and foremost, you will notice this place is crawling with moles (Following the previous chapter above I showed you how to hunt them) Catcoons, and birds tend to land more frequently here (making seeds fairly common). Not to mention, that ponds are also not unusual, but also not very common.  And thus, if you find a pond, anywhere in the deciduous forest, you are going to want to camp near it in summer. The reason for this, is obvious. Ponds are easy food sources for fish and frogs. In winter it's kind of pointless as the pond freezes over, as you already may know.  Moving on.

Not only are moles an easy food source whilst preparing your birchnut stores for winter, seeds are almost everywhere, and catcoons are nearby to provide large meat should you need it. 

(how the forest looks)

-------------------------------------- WINTER --------------------------------------

Surviving Winter is easy with a base, but without one, you will find it challenging. However, this is where you will have to temporarily stay, as travel can prove difficult during winter.

So, upon entering the deciduous forest 5 days before winter, you will be spending at least 3-4 of those days cutting birchnut trees. -You're going to want to prioritize your inventory at this point, getting rid of what you don't need. -You're also going to want to harvest only the large adult birch trees, as what you are after is the Birchnut.  Only the adult trees drop them, and in Autumn, each adult birch tree is guaranteed to drop 2 birchnuts. Birchnuts when uncooked last a total of 20 days before they turn to rot. Winter lasts only 15 days. -You're going to want at least 4 full stacks of logs, and 4 full stacks of Birchnuts. That is your goal, that is what will see you through winter, as you will be by your fire most of the time. Fill your backpack with nothing but Birchnuts and logs accordingly. 

You must harvest all the birchnuts you can before winter, and only cook a little at a time (What you will eat) as they last longer uncooked.

Tedious and boring, but you will live to roam again.

(Having long shelf life uncooked, the Life giving birchnut)

<<<< This will be your food source during winter, and possibly even summer. Cook it on a campfire for food, or plant it to maintain tree population, either way, it's valuable as a nomad. Lasting almost as long as seeds before it rots, it will easily last 15 days until the end of winter.

Next, your priority should be a stone campfire, placed in an ideal location, as well as hunting occasionally for seeds and meat to keep you from eating your Birchnuts before winter. Once this is all done, you should be good to go as long as you stoke your fire, and do a little occasional hunting, you should live to see spring.

Note: Keep everything in your pack in case of hound attacks or Deerclops, leave nothing laying around your Winter camp aside from tools, ever. This allows you to "high tail" it out of there should either situation arise.



Tips and Tricks



- Pengulls Are a good source of Food in the Winter. Just Run towards one and it'll glide away from you. Lead it away from the Pengull herd and then stunlock it with whatever weapon you have with you.

- Rabbits are easier trapped than hunted, but you can still kill them with a spear or axe with a little practice. If you can't get the angle right when trying to swing at them, simply set a carrot on the ground and give it some distance. Right as the rabbit nibbles the carrot, rush in and swing. If you're fast enough, you'll get the carrot back as well.

-Crock pots save lives, That's 100% true on DS. Whilst being a Nomad you might not have one, but be sure to make some Trail mix for easy health. The recipe is 1 roasted birch nut and 3 berries and it keeps for a good while. It restores 30+ health per bag.

- The walking cane is a useful tool to have and it kills spiders in about 4 swings making it a nice spider harvesting tool.

- Catcoons can be fed Flower petals and in return will cough up some possibly good loot for you to take on your journeys. :D They can also cough up Flint making them a go to option if you're still new on the map and cannot find flint anywhere. Though, this may take awhile; Consider feeding to the catcoon whatever it coughs up as well if you have no need for said Item. Catcoons look like cats and are found in the deciduos forest.

- Tumbleweeds in the desert can save a nomad's life. You might not consider it until you're standing in the middle of the desert holding nothing but a torch and can't find flint anywhere. (True story.) 

- Torch spamming can get you through the night, just turn the torch on for a split second and then Dequip it. Wait for the grue to make that scream she does, and then equip the torch before she can get you. Repeating this process will see you 1 torch through every 2 nights or so depending on the season, saving you resources.

-At night if you find yourself without fire or a torch a little trick of mine is to find some fireflies and run where they are, when they go out, run away a little and wait for them to light up again and then just repeat until morning. You may lose a considerable amount of sanity, but it's better than being grue food.

-Killing rabbits with a torch will yield cooked meat

-Learn to use Mushrooms to your advantage. The Red ones are poisonous and give you no benefits regardless of being cooked or not. The Green ones if Uncooked drain sanity, but if cooked actually restore it, and The Blue mushrooms if uncooked heal health and hunger at the cost of sanity. It's also bad for you if it's cooked if I remember right... Anyways, Mushrooms are considered a vegetable and go well in Crockpot recipes.

-In the Winter, if you lack a thermal stone and have only a torch, you can still stay alive. All you need is pinecones, or any other burnable objects to do it. Make a short trail of trees with the pinecones by planting them really close together. Light the one on either end ablaze and profit. As one burns out the the other catches flame. You can also do this with manure, Grass and other flammable objects. If it burns too fast, you can plant one, light it, and then keeping planting one every couple seconds to make a fire trail that will last as long as you have pinecones.

- In the Spring, you can totally negate the effects of extremley heavy down pours of rain by using a Parasol umbrella and a Straw hat and stand under a large tree. If that still isn't enough, you can build a well stoked campfire nearby.

-In the Summer, A nomad will find it easiest to Make an Umbrella and carry a thermal stone whilst also wearing a Straw hat. Summer isn't that hard at all, trust me on that one. You just have to know what to do. The three items I mentioned work extremely well and will allow you to brave the elements.

-Nomads don't have to worry about the bearger, Because your pack is on your back and therefore, so is your food. 

- Pig heads are best destroyed on a full moon night. They yield Nightmare fuels as wells as pig skin and twigs.

-To prevent Krampus problems, captured birds and rabbits can be cooked alive on an open fire without having to be killed. Doing so doesn't cause your karma to raise. So eat as much as you'd like.

-Water baloons can be filled up at a pond if need be, just pick up a mosquito sack and hold it over the pond, click to fill.  Water balloons can also be used to throw at friends in the winter, causing their wetness meter to drastically increase, which in return causes a huge sanity drop over time and can cause freezing damage. They also douse fires. Perfect for getting back at cruel players on PVE servers. Simply run into the said cruel players camp at night, and throw a water balloon on their fire and watch them panic. :D If you don't know where to find Mosquitos, try searching in the swamp at dusk. They are found near ponds.



And so it begins...



"It isn't about the destination, it's the journey in between that matters."

Get out there and explore, young grasshopper. It is up to you to discover the world, and all therein.  Follow the rules in this guide and stay safe, although I could have been more in depth, I will probably add more to this guide later. ------------------------------------------

Disclaimer: This guide contains images from the Wiki and from google that are not property of mine. Thanks to those who took these original photos that I used in this guide. I cannot name all of you specifically, but thank you nonetheless.

That is all. :D

Thanks to: BaumDiggity for reminding me that Wigfrid cannot eat green mushrooms. I totally forgot, but thanks man! :P

Please Note that this guide will be updated in the future and some things are likely to change or be added. However, for the most part, this guide is complete.
There may be new sections added at a later date, though only time and further testing will tell.

Also, If you liked this guide, be sure and rate it 5 stars. If you want more, here is my swamp survival guide:

Swamp Survival guide

Un guide pour Don't Starve

Par : Nomad

This guide will show you just how to survive in the hostile environment called the "Swamp". Which is by far one of the most dangerous places to try to set up a base camp in the entire game.

And get the best out of your Crockpot with my other guide Here: