Hound

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Hound
Hound
150
20
2
Attack Range
3
10
-40/min
Monster Meat.png, Hound's Tooth.png (12.5%)
Spawns from
Hound Mound.png,Moonrock Hound.png(Don't Starve Together icon.png)
"hound"

Red Hound
Red Hound
100
30
2
Attack Range
3
10
-40/min
Special Ability
Bursts into flames when killed
Monster Meat.png, Hound's Tooth.png, Ashes.png, Red Gem.png (20%)
Spawns from
Hound Mound.png
"firehound"

Blue Hound
Blue Hound
100
30
2
Attack Range
3
10
-40/min
Special Ability
Reign of Giants icon.png Freezes nearby creatures and player upon death
Monster Meat.png, Hound's Tooth.png (×2), Blue Gem.png (20%)
Spawns from
Hound Mound.png, Walrus Camp Winter.png
"icehound"

Wilson Portrait.png
You ain't nothing, hound dog!

Wilson

Willow Portrait.png
What a jerk!

Willow

Wolfgang Portrait.png
Woof!

Wolfgang

Wendy Portrait.png
Stay back, foul minion of evil!

Wendy

WX-78 Portrait.png
IT LIVES TO EAT

WX-78

Wickerbottom Portrait.png
That hound is not domesticated.

Wickerbottom

Woodie Portrait.png
They'd be good at pulling a sled.

Woodie

Waxwell Portrait.png
They don't recognize me!

Maxwell

Wigfrid Portrait.png
Fenrir's spawn!

Wigfrid

Webber Portrait.png
That's an angry puppy!

Webber

Walani Portrait.png
This dog is a real drag!

Walani

Warly Portrait.png
Angry chien!

Warly

Woodlegs Portrait.png
Hey thar, beastie.

Woodlegs

Hounds are Monsters that attack periodically in packs. They attack every 3–13 days[1] and can also spawn from Hound Mounds. At least two Hounds will typically appear during an attack, which is signaled by growling noises heard for a short time. The player will also comment on the growling three times until it stops, and the Hounds attack. More Hounds will spawn at a time as the game progresses.

Hounds take two blasts from an Ice Staff to be frozen. When killed, they drop one Monster Meat and have a chance of dropping a Hound's Tooth.

In Don't Starve: Reign of Giants, if a player tracks a Varg, the Varg can spot the player and howl, calling two Hounds to help attack the player. Depending on the season, these Hounds can be normal, Blue, and Red.

In Don't Starve Together, a character that has died and became a Ghost can haunt a Hound, giving it a chance of becoming either a Red Hound or a Blue Hound (50/50 chance). After the Hound has converted, it will panic for a short while, before continuing with what it was doing, such as attacking other players. 

Red Hound[edit | edit source]

Wilson Portrait.png
That one is glowy.

Wilson

Willow Portrait.png
I actually kind of like that one.

Willow

Wolfgang Portrait.png
Bark!

Wolfgang

Wendy Portrait.png
His disposition is fiery.

Wendy

WX-78 Portrait.png
IT LIVES TO BURN

WX-78

Wickerbottom Portrait.png
That hound is more dangerous than the others.

Wickerbottom

Woodie Portrait.png
Hot hound!

Woodie

Waxwell Portrait.png
I put fire gems in there as a joke.

Maxwell

Wigfrid Portrait.png
The flamed öne has nö mercy.

Wigfrid

Webber Portrait.png
He's got a fire under his feet. And all inside him.

Webber

Walani Portrait.png
This one seems angrier somehow.

Walani

Warly Portrait.png
Chien, on fire!

Warly

Woodlegs Portrait.png
Stay beck from me legs!

Woodlegs

The Red Hound (also known as a Fire Hound, Flame Hound, or Hellhound) can spawn in the Summer and Autumn (Reign of Giants icon.png) during Hound attacks. Red Hounds have less health than regular Hounds, cannot be set on fire, and have a higher resistance to the effects of an Ice Staff. Upon death, they "explode" into 3 large fires that will burn for at least six seconds, then extinguish into Ashes. These fires can easily spread to nearby flammable objects. When killed, Red Hounds will always drop 1 Monster Meat and 1 Hound's Tooth, with a chance to drop 1 Red Gem.

Occasionally, players can encounter Red Hounds as part of a Fire Staff Trap. Four to five Red Hounds sleep around the Fire Staff, and if the Fire Staff is taken, they will wake up and attack. The player will lose a large amount of sanity, and it will start to rain. If encountered, it is better to kill off each Hound individually, as they will not awaken upon the assault of their brethren.

Blue Hound[edit | edit source]

Wilson Portrait.png
Are there hounds for every season?

Wilson

Willow Portrait.png
Gross! Cold!

Willow

Wolfgang Portrait.png
Bow wow!

Wolfgang

Wendy Portrait.png
He has a cold, dead heart.

Wendy

WX-78 Portrait.png
IT LIVES TO FREEZE

WX-78

Wickerbottom Portrait.png
What a strange, cold beast.

Wickerbottom

Woodie Portrait.png
Arctic hounds?

Woodie

Waxwell Portrait.png
How quickly they forget...

Maxwell

Wigfrid Portrait.png
Teeth öf fröst!

Wigfrid

Webber Portrait.png
He has a chilling look in his eyes.

Webber

Walani Portrait.png
What a chilly pup.

Walani

Warly Portrait.png
Away, frozen diable!

Warly

Woodlegs Portrait.png
Packs quite a chilly bite!

Woodlegs

The Blue Hound (also known as an Ice Hound) is a Hound that can spawn in the Winter and Spring (Reign of Giants icon.png) during Hound attacks. Blue Hounds have less health than regular Hounds, but deal more damage and cannot be frozen with the Ice Staff. When killed, Blue Hounds always drop 1 Monster Meat and 2 Hound's Teeth, with a chance to drop 1 Blue Gem.

In Reign of Giants, Blue Hounds can freeze the player and nearby creatures when they are killed. Killing one Blue Hound will give the player a blue tint, and killing a second one will freeze the player for about 5 seconds. Any attack will release a frozen character, and killing one can freeze another nearby Hound.

Two Blue Hounds always accompany the MacTusk N' Son hunting party. They will be found sleeping outside the Walrus Camp when the party retires at dusk.

Occasionally, the player can encounter Blue Hounds as part of an Ice Staff Trap. Four to five Blue Hounds sleep around the Ice Staff, and if the Ice Staff is taken, they will wake up and attack. The player will lose a large amount of sanity, and it will start to rain. If encountered, it is better to kill off each Hound individually, as they will not awaken upon the assault of their brethren.

Periodic Hound Attacks[edit | edit source]

Red Hounds will accompany normal Hounds during attacks in Summer and Autumn (Reign of Giants icon.png), while Blue Hounds accompany normal Hounds during Winter and Spring (Reign of Giants icon.png). Red and Blue Hounds will appear less often than normal Hounds.

When a Hound attack is imminent, snorting and growling sounds will be heard. These sounds start off softly and grow louder as the Hounds approach. Characters will also call attention to these sounds with phrases such as, "Did you hear that?". Usually, these warnings appear at least twice before the Hounds come. When the Hounds appear, the growling sounds will be replaced with the very real running and panting sounds that Hounds make when they attack.

Wilson Portrait.png
Did you hear that?

Wilson

Willow Portrait.png
Show yourself!

Willow

Wolfgang Portrait.png
I hear puppies!

Wolfgang

Wendy Portrait.png
The hounds are baying.

Wendy

WX-78 Portrait.png
SOMETHING IS COMING

WX-78

Wickerbottom Portrait.png
Something is approaching.

Wickerbottom

Woodie Portrait.png
There's something out there.

Woodie

Waxwell Portrait.png
The hounds are growing restless.

Maxwell

Wigfrid Portrait.png
The beasts are appröaching...

Wigfrid

Webber Portrait.png
Doggies are coming!

Webber

Walani Portrait.png
Junkyard dogs incomin'.

Walani

Warly Portrait.png
I recognize that sound. Hunger.

Warly

Woodlegs Portrait.png
Whut be thet noise signallin'?

Woodlegs

Wes and Wilbur cannot speak and therefore do not have distinguishable warnings. Wilbur will make random monkey noises, as with any other quote. Attacks will escalate and peak at day 100. Periodic hound attacks are a threat in a Sandbox Mode. The default attacks escalate making them dangerous to fight alone.

After day 15, each normal Hound spawn can be replaced by Red Hound during Summer and Autumn (Reign of Giants icon.png), or Blue Hound during Winter and Spring (Reign of Giants icon.png). The chances of Red Hounds or Blue Hounds spawning instead of normal Hounds start with 10% at day 15, up to 50% at day 75.

Hounds do not appear in Caves. Instead, Depths Worms attack in waves similar to the way Hounds do above ground.

Default setting Next attack Hounds Advance warning (seconds)
Day 0 to 9 6 to 12 days 2 120
Day 10 to 24 6 to 12 days 3 to 4 60
Day 25 to 49 4 to 10 days 4 to 6 45
Day 50 to 99 4 to 10 days 5 to 7 30
Day 100 or more 3 to 8 days 7 to 10 30

Hound attack frequency can be configured in the World Customization.

Custom setting Next attack Hounds

Advance warning (seconds)

Never -- -- --
Less 6 to 12 days 3 to 4 60
More 4 to 10 days 4 to 6 45
Lots 3 to 7 days 5 to 7 30

According to the script, the default hound attacks eventually escalate to "crazy" (settings as per the last entry in the Default settings table above).

Currently the only way to eventually get to a "crazy" level of hounds is to leave the hound attack setting on default. All other settings are constant (as described above). In other words, currently it is only possible to make the hounds easier in the long term (but more difficult early on), or to leave them as default.

Brain.png Behavior[edit | edit source]

Hounds are naturally aggressive, but easily distracted as they will attack all creatures on sight. Hounds will immediately charge the player when they spawn during a Hound attack. After a while, they can become distracted by nearby Mobs or Meat.

If a Hound's target is completely surrounded by Walls, they will attack the Walls in an attempt to reach their target. If there is breach in the Walls, Hounds will run through it.

In Reign of Giants, regular Hounds can spawn from Hound Mounds. These Hounds will only stray a certain distance from their Mound, but if they spot the player, they will chase them considerable distance. Hounds will retreat to their Mounds if they are unable to catch their prey.

Spear.png Fighting Strategy[edit | edit source]

Glommer.png See also: Hound Wave Survival Guide and Hound Repelling
Hounds are much faster than the player and cannot be outrun unless they become distracted or belong to a Hound Mound. The player can use a Walking Cane or run along a Road to outrun them.

One simple strategy to defeat Hounds, especially later in the game, is by simply filling up a large area with set of Tooth Traps. Players can simply equip armor, and then run around the trap field avoiding attacks until the Hounds are killed. The trap field should be built away from the base and other flammable structures, to avoid uncontrolled fires caused by Red Hounds. The broken traps can be replaced by using the teeth obtained from the Hounds, making this a self-sustaining method to deal with Hound attacks.

Hounds will bite as soon as they are close enough to the player and pause for a slight moment before and after they chomp. It is possible to dodge their bite and then strike twice during the pause, although this proves difficult when multiple Hounds are attacking. Wearing an item that slows the player, such as the Marble Suit, will greatly increase the chance of being bitten.

Once a Hound executes an attack, successful or not, it may stop to bark. When they do this, they will now target the nearest Mob or Meat. If they attack a Mob that fights in a group such as a Beefalo, they can quickly be dispatched.

Below is the number of hits it takes with each weapon to kill Hounds when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png

Boomerang.png

PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Slurtle Slime.png Tooth Trap.png

Tentacle Spike.png Battle Spear.png Dark Sword.png

Thulecite Club.png

Fire Dart.pngFire Staff.png Blow Dart.png Gunpowder.pngOld Bell.png
No. of hits for
Hound.png
36 12 9 6 5 5 4 3-6 3 or 4 3 3 2 1
No. of hits for
Red Hound.png
24 8 6 4 4 3 3 2-4 2 or 3 2 Immune 1 1
No. of hits for
Blue Hound.png
24 8 6 4 4 3 3 2-4 2 or 3 2 3 1 1

Prototype.png Tips[edit | edit source]

  • While Hounds are attacking, Chester can and will be targeted.
    • The same goes for Glommer in Reign of Giants.
Beefalo attacking Hounds.
  • 2 or 3 Hounds can usually be defeated, without issue, by using a Spear, Log Suit, and Football Helmet. A player can even tank the damage when kiting is not an option.
  • Hounds are easily distracted. As such, many strategies involve leading Hounds to other Mobs.
    • Lead Hounds to a Marsh where the resident Tentacles, Merms, and Spiders can aggro on the Hounds. This can also be a good way to get Tentacle Spikes, Tentacle Spots, Monster Meat, and other loot.
    • Lead Hounds to Frog Ponds where Frogs will swarm their target when just 1 is attacked. Red Hound explosions cannot destroy Ponds, so no resources are at risk. Frogs do not eat Meats, so you can recover all loot including any Frog Legs the Hounds did not eat.
    • Lead Hounds to Treeguards where large and medium Treeguards will kill Hounds in one hit. Beware of Red Hounds; they can set Treeguards on fire, who in turn can wander around and set other things on fire.
    • Lead Hounds to a Killer Bee Hive (or attack a Beehive to spawn Killer Bees). The Bees may take a while to change targets if aggroed by the player, but will prioritize Hounds that have attacked them.
    • Lead Hounds to a herd of Beefalo and run through (or around) the herd until a Beefalo gets bit. The herd will easily kill a Hound.
    • Some more places or creatures one can lead Hounds to are Spider Dens, Spider Queens, Pigs, Lureplant and Rock Lobsters. The latter isn't recommended as the Lobsters will eat the valuable Fire and Ice Gems. Keep in mind that Red Hounds may burn down any nearby structures or resources.
  • Leaving any type of Meat on the ground can distract Hounds that are chasing the player. The Hound will do its attacking animation when it eats, but the player won't take any damage if they are nearby.
  • One can create a walled-off area with an entrance filled with Tooth Traps. Incoming Hounds can be funneled through the entrance, killing off most, if not all. A Fire Pit and other supplies can be kept inside for night attacks.

Placeholder.png Trivia[edit | edit source]

The Red Hound as a Steam chat emoticon.
  • Hounds and Red Hounds were added in the The Birds and the Bees & Dogs That Want to Kill You update.
  • Blue Hounds were added in the A Winter's Tale update.
  • According to Wickerbottom, a Hound's Tooth contains brimstone, also known as sulfur. In folklore, sulfur is often associated with demons, implying that the in-game Hounds are Hellhounds, a supernatural dog common in some mythologies or beliefs.
  • The Red Hound is available for use on Steam as a chat emoticon.
  • Red Hounds are the only Mobs that take 16 hits from an Ice Staff to be frozen - the maximum for most Mobs is 4.
  • Even though Red Hounds cannot be set on fire, they still take fire damage if they come into contact with it.
  • When Red Hounds are inspected by Maxwell, he reveals that he "put gems in there as a joke". This implies that the notable traits of the Red Hound, such as its red color and spontaneous combustion upon death, are due to the presence of the Red Gem in its body.
  • Maxwell comments that he had a lot of surplus Gems when examining Blue Hounds. This reveals that the freezing resistance Blue Hounds have is caused by the Blue Gems in their body. This may also have caused their "blue" fur, although the grayish teal coloration they sport is a common pigmentation in many real-life mammals, especially those living in cold climates.
  • The Blue Hounds have a dark blue nose when awake. Should they fall asleep, however, then their nose will change to the colour of an ordinary hound's nose.

Mosquito.png Bugs[edit | edit source]

  • Saving the game when the Hound attack warning begins and then loading that save will cause the attack to become bugged. The Hounds will arrive extremely late, up to 7 days, and the warning will persist indefinitely, making the player unable to use Tents and other items that require a "safe" condition.
  • Occasionally, dying in a Cave and getting resurrected on the surface (perhaps when Hound attacks are supposed to begin) will cause the growling and snorting sounds to play in half-day intervals while the character remarks that the Hounds are coming, but they will not appear until a Hound attack in 3–10 days, where the warnings properly play close together.
  • Sometimes, Hound attacks will 'reset'; the growling warning will last longer and only two normal Hounds will spawn, just as the first Hound attack.
  • Saving and exiting the game during a Hound attack, and then loading the save will cause all of the Hounds to become temporarily distracted.
  • Occasionally, when a Shipwrecked and Reign of Giants world are merged, a hound attack may occur every time the player reloads the game.
  • In Shipwrecked DLC, after exiting the Volcano the next hound wave may consist of a single hound. The subsequent waves will be restored to coincide with the age of the world.

Blueprint.png Gallery[edit | edit source]

References[edit | edit source]

  1. Game Source Code: scripts/components/hounded.lua