"Freeze enemies in their tracks."
|× 1 × 1|
|-1 (per use)|
|Freezes the target|
Stacks up to
|Does not stack|
The Ice Staff is a Magic ranged weapon. It requires 1 Spear and 1 Blue Gem to craft and a Prestihatitator to prototype. It may also be found in an Ornate Chest or dropped by an Ancient Pseudoscience Station when struck with a Hammer.
When used, the Ice Staff temporarily freezes a Mob usually within 1-4 blasts. Small creatures such as Birds and Rabbits take one blast to be frozen, while big ones such as Treeguards take four blasts before they are frozen. Each use costs 5% durability, equating to 20 uses.
Each time Ice Staff is used, the character's sanity is decreased by 1.
In the Reign of Giants DLC, the Ice Staff can be used to extinguish smoldering or burning objects.
The amount of blasts needed to freeze a Deerclops is increased to six.
Mobs have varying resistance to the Ice Staff's freezing effect and may require several charges in order to be frozen.
Ice Staff Trap
Occasionally, an Ice Staff can be found surrounded by sleeping Blue Hounds: this is a Set Piece trap. When the Staff is taken, the player will lose 33 Sanity, it will rain, and all the Hounds will wake up and attack - otherwise, the player can walk among them safely. The Blue Hounds can be killed one by one while asleep before picking up the staff, and the others will not wake up. The Ice Staff will have a random amount of durability.
- The Ice Staff was added in the A Winter's Tale update.
- This item used to be a part of the Gemology tab before it was removed.
- Glommer in the Reign of Giants DLC is the only mob that is not encased in ice when frozen.
- If a mob is hit by an ice staff while playing its "death" animation, it will instantly switch to its "hit" animation before fading out normally.