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Nightmare Lock

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Nightmare Lock
Nightmare Lock.png
Tool Required
Divining Rod.png
Common Biomes
Wilson Portrait.png
Looks almost like a key hole.


Willow Portrait.png
Now I just need a key.


Wolfgang Portrait.png
Scary lock!


Wendy Portrait.png
Looks magical.


WX-78 Portrait.png


Wickerbottom Portrait.png
Now I just need a key.


Woodie Portrait.png
Where is the key?


Waxwell Portrait.png
It keeps the master in the chair.


Wigfrid Portrait.png
Shall I unlöck it?


Webber Portrait.png
It's missing something.


Walani Portrait.png
Gives me the heebie jeebies.


Warly Portrait.png
But where is the key?


Woodlegs Portrait.png
Me don't think thet be unlockin' any treasure...


The Nightmare Lock is a unique Adventure Mode structure used to trap the person sitting on the Nightmare Throne. It looks like a tiny version of the Wooden Thing with spikes surrounding it, and can only be found at the epilogue of the Adventure Mode beside Maxwell. Also, a Divining Rod is required to unlock the lock. After unlocking, Maxwell (or whatever character was put there last) will be released, and the player's character will take his place on the Nightmare Throne. Back in Sandbox Mode, the player will become Maxwell but will keep the items they had when they activated Maxwell's Door.

Placeholder.png Trivia[edit | edit source]

  • In older versions of the game, the Shadow Key (which shared the same model as a Purple Gem) was used to free Maxwell.
  • If the player spawns a Nightmare Lock in a world and tries to unlock it with a Divining Rod, the game will crash.

Blueprint.png Gallery[edit | edit source]