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Rabbit

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Rabbit
Rabbit
25
5
Special Ability
Eats Fruits and Vegetables left on the ground
Turns into a Beardling when Sanity.png < 40%
Morsel.png, Rabbit.png(Trap.png)
Spawns from
Rabbit Hole.png, Prestihatitator.png

Tumbleweed.png (0.1%x3)

"rabbit"
Rabbit
Rabbit.png
Perk
Can be "murdered" for Morsel.png
Rabbit.png (Trap.png), Tumbleweed.png (0.1% x3)
Stacks up to
Does not stack
"rabbit"

Winter Rabbit
Winter Rabbit
25
5
Special Ability
Eats Fruits and Vegetables left on the ground
Turns into a Beardling when Sanity.png < 40%
Changes from Rabbit in Winter
Morsel.png, Winter Rabbit.png(Trap.png)
Spawns from
Rabbit Hole.png, Prestihatitator.png

Tumbleweed.png (0.1%x3)

"rabbit"

Beardling
Beardling
25
5
-40/min
Special Ability
Eats Fruits and Vegetables left on the ground
Turns into a Rabbit when Sanity.png is above 40%
Monster Meat.png 40%, Nightmare Fuel.png 40%, Beard Hair.png 20%,
Beardling.png
(Trap.png)
Spawns from
Rabbit Hole.png, Prestihatitator.png (Sanity.png < 40%)
"rabbit"
Beardling
Beardling.png
Perk
Can be "murdered" for Monster Meat.png (40%), Nightmare Fuel.png (40%), Beard Hair.png (20%)
Beardling.png (Trap.png)
Stacks up to
Does not stack
"rabbit"

Wilson Portrait.png
He's looking for carrots.

Wilson

Willow Portrait.png
He looks tasty.

Willow

Wolfgang Portrait.png
Tiny rabbit! Hide from me!

Wolfgang

Wendy Portrait.png
He is wandering mindlessly, oblivious to his fate.

Wendy

WX-78 Portrait.png
IT IS PERFORMING A SEARCH ALGORITHM

WX-78

Wickerbottom Portrait.png
It's some kind of Lagormorph. With horns.

Wickerbottom

Woodie Portrait.png
Dang ground squirrels...

Woodie

Waxwell Portrait.png
I've been here too long- it actually looks tasty.

Maxwell

Wigfrid Portrait.png
Jump intö my möuth!

Wigfrid

Webber Portrait.png
We just want to play!

Webber

Walani Portrait.png
Look at its little ears!

Walani

Warly Portrait.png
I haven't had rabbit in awhile...

Warly

Woodlegs Portrait.png
Twitchy wee thing.

Woodlegs

A Rabbit is a passive Mob commonly found in Grassland, Forest, and Savanna biomes. They drop 1 Morsel when killed, while their Beardling counterparts drop Nightmare Fuel and Beard Hair. Rabbits are cowardly creatures and will run away if the player gets too close. They will also run straight to their Rabbit Holes at dusk and if they witness the death of a nearby Rabbit. They are considered innocent creatures, and killing one adds 1 point to the player's naughtiness level, which can cause Krampus to appear. However, killing them by directly cooking them over fire (which yields a cooked morsel) or starving them to death to obtain a morsel does not add to Naughtiness.

As inventory items, they can be murdered by right-clicking them to produce Morsels.

During Winter, Rabbits' coats will turn white, much like Rabbits in real life.

When the player digs up a rabbit hole, a rabbit will come out of it but the hole will be gone.

Beardling.png Beardling[edit | edit source]

A Rabbit will turn into a Beardling when a character's Sanity drops below 40%. All Rabbits, including those in the inventory or containers will become Beardlings.

They behave just like normal Rabbits, but appear to be covered with black Beard Hair. They can be murdered by right-clicking them in inventory to produce Beard Hair, Monster Meat, or Nightmare Fuel, or cooked over a fire to get Cooked Monster Meat. Beardlings will not drop Morsels. Just like Rabbits, Beardlings are considered innocent creatures, and killing one adds 1 point to the player's naughtiness level.

Like many other Monsters, Beardlings have an insanity aura that lowers the player's Sanity level when the player is nearby.

Killing Beardlings is one of the easiest ways to get Beard Hair while not playing as Wilson. It is also arguably the best way to farm Nightmare Fuel, since both items can be obtained from killed Beardlings in relative safety.

Spear.png Hunting[edit | edit source]

To catch a Rabbit, place a Trap directly above a Rabbit Hole. This will guarantee the capture of a Rabbit and can be done with large amounts of Rabbit Holes, which can provide the player with a steady supply of food. The best place to farm Rabbits is in the Savanna, where Rabbit Holes are very abundant.

While tedious and impractical, Rabbits can be killed in melee. Rabbits will flee from the player when approached, but they are slower than the player and can be cornered. However, if the player drops a carrot/berry on the floor and wait until a rabbit starts nibbling it, the rabbit can be struck in melee without it attempting to flee, this returns the carrot as well if the player is reasonably quick.

With normal damage modifiers, Rabbits instantly die from any hit from a Spear or any better weapon. The only tools that will do the same are the Axe, Pickaxe, their golden counterparts, and the Pick/Axe. Rabbits take 1 blast from the Ice Staff to be frozen and 1 Sleep Dart to be put to sleep.

Reign of Giants icon.png Reign of Giants[edit | edit source]

Collapsed.png

In Don't Starve: Reign of Giants, Rabbits inside the player's inventory will starve in 2 days unless fed with Fruits or Vegetables. One portion of food will completely fill its hunger so it is most efficient to feed the rabbit when nearly starving. If a Rabbit starves, it will turn into a fresh Morsel. Starvation also applies to rabbits trapped under a Trap, with the Morsel laying on the ground and spoiling as normal once the Rabbit has died. Any creature that would normally eat meat on the ground can then eat the Morsel.

Rabbit Holes collapse after the first Rain in Spring, becoming a Collapsed Rabbit Hole until a few days into the next season when they will open up again.

The Catcoon will occasionally vomit a live Rabbit. This Rabbit will lie on the ground for a short time (similar to when a player releases a Rabbit) and can be killed with a melee weapon (if the aforementioned Catcoon does not kill it first). Rabbits also have a 0.1% chance to be dropped by Tumbleweeds.

Icon Tools.png Usage[edit | edit source]

Inventory slot background.pngRabbit.pngFire Pit.pngInventory slot background.pngCooked Morsel.png
Inventory slot background.pngRabbit.pngInventory slot background.pngRabbit.pngInventory slot background.png Twigs.pngScience Machine.pngInventory slot background.pngRabbit Earmuffs.png
Inventory slot background.pngRabbit.png

×4

Inventory slot background.png Boards.png

×4

Inventory slot background.pngTop Hat.pngScience Machine.pngInventory slot background.pngPrestihatitator.png
Inventory slot background.pngRabbit.png

×4

Inventory slot background.png Steel Wool.png

×4

Inventory slot background.pngLog.png

×10

Alchemy Engine.pngInventory slot background.pngWar Saddle.pngDon't Starve Together icon.png

Placeholder.png Trivia[edit | edit source]

  • Beardlords are the Bunnymen equivalent of Beardlings.
  • The animal's original name was "Jackalope". A jackalope is a joke-mythical creature invented by taxidermists which consists of an ordinary Rabbit or hare with small antlers growing out of its head.
    • Despite not being named as such in-game anymore, rabbits still do possess the traits of a jackalope, having short little horns as well as its ordinary ears.
  • Beardlings are one of two passive mobs that drop Monster Meat, the other being Glommer.
  • Wickerbottom identifies Rabbits as lagomorphs; the taxonomic order which real-world rabbits belong to.
  • Winter Rabbits have slightly lower pitched sounds than regular Rabbits.

Mosquito.png Bugs[edit | edit source]

  • Rabbits and Beardlings will sometimes co-exist for a very brief moment when the player becomes (in)sane enough for them to change.
  • If the player manages to kill a Rabbit while it is being trapped, the player will get a Morsel and the Rabbit will remain in the Trap.

Blueprint.png Gallery[edit | edit source]