This page describes an
upcoming or planned feature. The content may be inaccurate and may contain spoilers and other speculations. is a free Return of Them expansion. It is to be distributed as an "Update Chain", meant to add game changing features in the same vein as Don't Starve Together . Similar to its predecessor, A New Reign Return of Them started as a beta.
The first update,
Turn of Tides, began its beta phase on May 16, 2019. It will be fully released at a later date. 
1 Official Description
3 Version History
3.1 Turn of Tides
3.1.1 July 26, 2019
3.1.2 July 24, 2019
3.1.3 July 17, 2019
3.1.4 July 11, 2019
3.1.5 July 3, 2019
3.1.6 June 28, 2019
3.1.7 June 27, 2019
3.1.8 June 26, 2019
3.1.9 June 18, 2019
3.1.10 June 10, 2019
3.1.11 June 7, 2019
3.1.12 June 4, 2019
3.1.13 May 29, 2019
3.1.14 May 27, 2019
3.1.15 May 22, 2019
3.1.16 May 21, 2019
3.1.17 May 17, 2019
3.1.18 May 16, 2019
Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.
The following information was gathered during the Beta phase for
Return of Them, therefore details might be inaccurate or not entirely up to date.
Return of Them, the Ocean was completely reworked to create a new area accessible by multiplayer boats. The other features of this expansion include:
Tweaks/Changes to existing content
The Potter's Wheel now also accepts Moon Shards as sculpting blocks, allowing all Sculptures to be made with this material.
Turn of Tides
July 26, 2019
Fixed the mast placer when on a boat, shows green when placement is ok now
Mast direction can be controlled when placing on land by rotating the camera
Fixed the anchor animation getting stuck in a dropping loop
Fixed a crash when too many items were spawned in the world.
Brought in Warly
Fixed the placer image for the mast.
Fixed some issues with mast and anchor on land
Fixed an issue with the anchor getting stuck
Fixed crash that could occur when a character despawns after having jumped on a boat
Fixed a crash with boattrailmover
Fixed a crash when the mast is burned
A possible fix for caves worlds failing to load.
July 24, 2019
Sailing has been revised
Hauling up an anchor takes more time, but multiple players can help.
Sails can be furled quickly with the right timing.
Steering must be maintained until the heading is set.
Steering is faster with less speed. Boat has been made more durable (small bumps do less or no damage, harder to spring a leak)
Ocean Biomes have new art
Seastacks can be broken and mined
Camera now follows the boat when the player is on a boat.
Can now drop things onto the water.
July 17, 2019
Retrofitting of non-beta worlds is now supported
Retrofitted the ocean pathfinding support into existing beta worlds
Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds)
Fixed a crash with the fossilized fx
Fixed boomerang animations over water
Telltale Hearts can no longer be traded to ghosts that are floating over the ocean
The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly.
The Deerclops is now also wary of targets that it cannot reach.
July 11, 2019
Fixes a crash when building structures
Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag.
Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds)
Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean
Fixed a crash when a player leaves shortly after a Gestalt was spawned
Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity
The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries
Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat
Burned Carrats now drop Cooked Seeds instead of Ash
The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve)
Change Bearger and Spider Queen AI while their target is on a boat
July 3, 2019
Fixed the crash in the wardrobe
Fixed an issue that caused servers to slow down over time and slightly improved performance.
Fixed an issue with deployed masts not rotating correctly
Fixed ghosts not colliding with the wall boundaries in the caves
Fixed inspect string for the dug up saplings found on the island
Fixed missing Carrat murder sound
June 28, 2019
Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.)
Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.)
Fixed Mast animation.
Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void.
June 27, 2019
Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc.
Fixed a crash when baby beefalo are killed while following an adult beefalo
Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well)
Fixed mermbrain targeting crash
Modified the flare overlay effect to display better on non-standard screen sizes
June 26, 2019
Projectiles should no longer get stuck on the shoreline edge.
Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
Disabling distortion should now also disable the zoom blur lunacy effect.
Fixed a few bugs with the Steering Wheel
Island spiders' spike sounds are no longer missing
Fixed a crash when raising an anchor placed on land
Removed the world-generated invisible boat fragments
Updated a number of creatures to stop chasing bait or food that's on the water
Fixed the boat health meter not being visible when loading onto a boat as a client
Bull kelp roots can now be planted in the ocean
Boats should no longer be able to trap bull kelp inside of them when deploying
Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving
June 18, 2019
Boats should no longer be deployable in the void.
Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
Fixed some bugs when using a controller to row.
Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
Masts can no longer be placed so close together.
Masts are slightly faster.
New embark sounds.
New mast deploy sound.
New steering wheel sound.
New sounds for mutated hounds, carrats, and saladmanders.
Fixed incorrect string when launching boat using a controller.
Boats can no longer be deployed on top of floating items.
Player should no longer get interrupted when beginning to jump or landing on a boat.
Player should now animate when steering using a controller.
Boats can now be placed using a controller.
Player should no longer walk away from the steering wheel when clicking on an unlit area.
Spiders should now spawn from spider dens when placed on a boat.
Fire effect when steering wheel is burning should no longer be layered behind the player.
Fixed missing Driftwood Oar description.
Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
Fixed a crash related to shadow hands
Wormwood's craftable items now have floating visual effects
Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
Projectile attacks in the caves should no longer get stuck on edges
Oars now burn, and can be used as fuel
Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.
June 10, 2019
Fixed players occasionally falling into the ocean while walking on land
Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island
Players no longer drown while out of bounds (in the void). This is for mod support.
Suspicious Marbles will now only spawn on the mainland (new worlds only)
Fixed a crash on shutdown
Abigail's flower should no longer randomly get wet or float on the ground
Improved shadow hand behaviour for fires on moving boats
Fixed rendering of Enlightenment fx on old video cards.
Updated world generation animation
Added strings for Wormood inspecting the Mothling
Fixed inventory icon for Bull Kelp Stalk
June 7, 2019
Wormwood is now available in the beta
Players can no longer board boats while mounted or heavy lifting
Telelocator Focus can no longer be built on boats
Tweaked Seafaring recipes
Fixed players getting stuck while entering or exiting boats as they break apart
Fixed crash when multiple players try to use the walking plank at the same time
Lune Tree Blossoms can now be haunted
Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only)
New Driftwood Oar
Followers no longer abandon the player when their follower items are picked up on boats
More lunacy effect optimization to fix issues with it running on low end hardware.
June 4, 2019
Fixed turning invisible while riding a Beefalo and hopping on/off a boat
Fixed drowning while mounted or holding heavy objects
Fixed world gen crash with certain presets
Hounds no longer spawn outside the bounds of the world
Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests
Moonrock Pengulls are no longer considered innocent creatures
When a boat sinks, structures on it will now break accordingly
The player should no longer randomly walk away from the steering wheel when setting a new heading.
The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds.
Slightly increased the pickup range of objects lying on the water.
Fixed boat health HUD indicator not being removed after dying on a boat.
Bee boxes now work on boats.
Burning a bee box no longer freezes the game.
Added burnt art for the Mast, Steering Wheel and Anchor
May 29, 2019
Fixed Caves world gen layout and cave Stairs (requires a new world)
Fixed /rescue in caves
Items going out of world in caves should behave as normal
Steering Wheels on boats can now be hammered and burned.
Creatures should no longer try to eat or pick up items in the ocean
Flying creatures and hounds are no longer killed by sinking boats
Fixed a bug where certain items lost their skins while floating
Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring
Further optimized lunacy overlay effect.
Fixed missing Werebeaver boat hop and sink animations.
Fires that spawn on boat should no longer prevent things to be built around them if extinguished.
May 27, 2019
Masts can now be hammered down and deconstructed
Masts that are destroyed or burned down stop affecting their associated boat
Birds in bird cages no longer disappear when reloading the world
New art for leaks repaired with Trusty Tape
Stone Fruit don't give more loot than their stack size anymore
Stone fruit bushes no longer grow after being withered from picking them
Unopened stone fruit and ripe stone fruit are now mole bait
Fixed a starfish trap duplication bug
Fixed a bath bomb duplication bug
Moon trees now remain on fire when they grow
Hot springs now glassify immediately during a full moon
Star and Moon Caller's Staffs can now target locations over the water
Fixed loss of stack when auto-equipping Bull Kelp Stock
Fixed Antlion causing craters on boats
You can now use 'wasd' to steer a boat when connected as a client.
You can now bundle items on a boat.
Buildings are a lot less likely to fall off a boat.
Fixed another rendering issue with objects outside the world bounds.
Oar takes a larger durability hit when rowing incorrectly.
Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware.
Further optimized lunacy/post processing shaders.
Boat fragments are now wet
May 22, 2019
Fixed Set Pieces overlapping the water (requires regenerating your world)
Wormholes should no longer spawn too close to the water
Lazy Explorer/Wortox teleports now work on boats.
Fixed crash when Tallbird Eggs hatch
Fixed a bug where players would not drop all their items when they died on a boat.
Fixed resurrecting a player if they died on a boat when their inventory was full.
Hound waves now spawn at sea
Oars are now a weapon
Oars will auto-equip a new one when broken
Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
Fixed Moon Glass Axe durability when fighting shadows
Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
Hounds are now wet while swimming
Fixed hound art while asleep in the water
Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
Fixed a rendering issue causing some mods, such as Basements, to not render properly.
Equipment that reduce wetness now work on failed rowing attempts.
May 21, 2019
Fixed boat health icon getting stuck open when jumping on and off a boat quickly
Fixed crash when mods change the camera zoom limits
Fixed crash when a steering wheel is removed while in use
Fixed a crash when tall bird eggs try to hatch
Fixed clients not being able to repair the boat.
Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
Fixed spoilage rate for Rock Fruit and tweaked loot chances
Fixed Seawreath disappearing when dropped
Houndius Shootius now renders correctly on boats
Fixed Ocuvigil build on boats
Fixed anchor and steering not saving/loading properly.
Further optimized lunacy effect.
Optimized ground/ocean shaders.
Fixed not being able to place walls on the boat.
Fixed tooth traps not being resettable
Fixed Lucy possessing the Moon Glass Axe
Fixed Werebeaver gnawing Rock Fruit
May 17, 2019
Objects built on the edge of the boat should no longer get built on the water.
Fixed equipped items not showing up
Fixed boats getting stuck when the anchor is burnt
Fixed crash when near Saladmanders with the ice hat on
Fixed crash when the deerclops leaves
Optimized lunacy overlay effect.
Fixed missing beach turf inventory image
Fixed crash when debug spawning wave effects in the caves
Added mod release id “R08_ROT_TURNOFTIDES” to modders
May 16, 2019
Fixed a crash when on or jumping onto a sinking boat
Fixed a crash when hamming a Partially Assembled Altar
Fixed overlap of beaverness and boat health hud meters
Fixed chatter text when mining the Inviting Formations
Fixed the Horror Hound spawning anim
Changed oar inventory art
Fixed crash that would occur when disabling lag compensation and using an oar.
Fixed occasional crash when jumping onto a boat
Fixed occasional when walking away from Gestalts
Fixed Horror Hound spawning
New art for the Seafaring crafting tab
Added a new seafaring craft menu, accessible after building the Think Tank crafting station.
Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
Added a new island to explore