Seasons

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Seasons are points of the Don't Starve year in which the environment changes, changing the gameplay. Note that while seasons have specific lengths specified in the code, there appears to be relatively common rounding errors that result in one extra day being in a season; this tends to add 1-2 days per year. In Don't Starve Together, these extra days are much less common. In Sandbox Mode, if you don't customize your world, the first Winter will begin on day 21 and end on day 35 (15 days total). The seasons should then keep alternating between 20 day Summers and 15 day Winters (next winter on day 56, etc.). For customization:

  • A long season lasts around 50 days
  • A short season lasts around 10 days
During Summer, the days are longer, crops grow, and Food is easier to find. In Winter, Nights are longer and the player must stay warm to avoid Freezing to death. Plants stop growing and many creatures stop being active, while other creatures can only be encountered during Winter. Winter can be a challenge and should not be taken lightly. Players should prepare for Winter during the Summer by stocking up on resources and making sure they will have sources of heat, Food, and Health, as well as the means to defend themselves from Monsters.

Reign of Giants icon.pngReign of Giants[edit | edit source]

In the Reign of Giants DLC, there are four seasons; Spring, Summer, Autumn, and Winter. Winter is largely the same, albeit with changes to Deerclops that make survival more difficult. Autumn, for the most part, is the old Summer, making it the safest season of the year. A new Summer has been added, in which the player is susceptible to Overheating (the opposite of "Freezing" in the Winter). During Spring, there is no Freezing or Overheating, but rainfall is excessive and can cause Wetness, which causes rapid Sanity loss, and can lead to Freezing after prolonged exposure. Rabbit holes will close, forcing the player to switch food sources in the Winter, Bees will turn red (hostile) and Beefalos will be in heat, making them hostile to everything.

Spring and Autumn are considered "friendly" seasons, while Summer and Winter are considered "harsh". Because of this, when starting a new game, the default starting season will be either Spring or Autumn. The "friendly" seasons last for 20 days each, whereas the "harsh" seasons are only 15 days. A full year in the game is 70 days long.

Season Length Settings (Days)
Very Short Short Default Long Very Long

Spring

5 12 20 31 50
Summer 5 10 15 22 40
Autumn 5 12 20 30 50
Winter 5 10 15 22 40

Each season now has its own "Giant", or boss mob, that spawns sometime during the respective season. Winter retains the Deerclops, but now there is the Bearger in Autumn, the Dragonfly in Summer, and the Moose/Goose in Spring. Each giant will drop a material needed to craft an item that can be used to better survive the hazards of the following season, with the exception of the Dragonfly, as being before Autumn (the season with no special hazard), will instead drop a material to craft an item used for combat or a special container.

Shipwrecked icon.pngShipwrecked[edit | edit source]

In the Shipwrecked DLC, there are four seasons; Mild Season (20 days), Hurricane Season (16 days), Monsoon Season (21 days), and Dry Season (16 days). Compared to Reign of Giants, the year is slightly longer, at 73 days, as each season (except Mild) has an extra day.

Mild Season is equivalent to autumn without hazards apart from occasional strong winds and mild rain. Hurricane Season differs the most from seasons in Reign of Giants where instead of having to deal with cold, the hazards are frequent strong winds, downpour, lightning and large waves. Monsoon Season is similar to spring with frequent rains but with additional hazard of areas getting flooded. Dry season is equivalent to Reign of Giants' summer with overheating but with the added danger of volcanoes erupting.

A well deserved rest, no doubt.

Wickerbottom

Autumn depicted in a promotional image for Reign of Giants.

Autumn is one of the four seasons from the Reign of Giants DLC. It has a 50% chance to be the starting season instead of Spring. Autumn is mostly a peaceful season, comparable to Summer in the vanilla version of the game. 

Autumn lasts 20 days by default, so the first Autumn lasts either from day 1 to 20, or from day 37 to 56. This will change if the length of the seasons is edited in the Preferences. Stages in Adventure Mode may have different seasonal variations. 

During the majority of autumn, nights are short. This allows to move around more often without fearing the dark. It also means that less supplies are needed to survive the darkness.

During Autumn, the player does not have to worry about Overheating or Freezing, there is only occasionally Rain, Farm Crops grow normally, Walrus Camps are not active, Red Hounds may occasionally appear rather than Normal Hounds during timed Hound attacks, Redbirds and Crows appear, and the Koalefant appears with a red hide. Also, Birchnut Trees will start to lose their leaves, which change color, and fully-grown ones will yield extra Birchnuts when cut down. However, in Don't Starve Together, they have the highest chance of spawning Poison Birchnut Trees. Any resource such as Grass, Saplings, or Berry Bushes that withered in the Summer will return to their harvested state at the beginning of Autumn. Mini Glaciers begin to form during autumn.

Autumn's seasonal Giant is the Bearger. It will eat Food off the ground and destroy any Structures and Plants that get in its way when it is rampaging. 

Autumn leads to Winter, so players might want to spend their first Autumn preparing for the harsh weather that will soon be upon them.

Winter depicted in a promotional image for Reign of Giants.
Life in the frozen wastes.

Wilson

Winter is one of two seasons affecting the surface present in Don't Starve (the other being Summer). It is also one of the four seasons in Reign of Giants DLC, the others being Summer, Spring, and Autumn. By default, Sandbox Mode Winter lasts for 16 days; the first winter will start on day 21 and end on day 36. This will change if the player edit the length of the seasons in the Preferences. Stages in Adventure Mode may have different seasonal variations. Many things in the world change in Winter and surviving can become much more difficult.

Freezing[edit | edit source]

Main article: Freezing


The biggest change in Winter is the drop in temperature which results in freezing if the character gets too cold. Freezing quickly drops the player's health. To prevent freezing, characters must maintain their body temperature by regularly going back to a source of heat. The best way to do that is to carry around a heated Thermal Stone, and one should always have the means to make Fire in an emergency during winter. Additionally, wearing warm clothing increases the time a character can be away from fire before getting too cold. Wilson's and Webber's Beards also helps them keep warm similar to warm clothing, and their efficiency increases as it gets longer.

Building a Thermal Measurer helps the player know when the change in seasons is coming ahead of time, and tells how cold it is getting. Dusk and Night are colder than Day, and they last longer in Winter. Freezing is often a recurring death for new players as they don't prepare well enough to stop the freezing in an emergency. A good strategy to keep temperature up is to put on warm clothes on the last day of Summer (or Autumn in the Reign of Giants DLC) so heat will start off higher in winter.

Seasonal Changes[edit | edit source]

During Winter several new creatures appear and some others go into hiding. The change which can be seen on the first day of Winter (even before snow begins to fall) is that the sepia toned environment gets a bluish tint, Redbirds are replaced by SnowbirdsRabbits change into a white winter coat, and both remain an active and stable food source throughout the Winter season. When the Hounds attack, Red Hounds are replaced with Blue Hounds. Going on a Koalefant hunt will result in finding a Winter Koalefant whose trunk can be made into a warm Puffy Vest.

Some new aggressive creatures appear as well. A Walrus hunting party led by MacTusk along with his son WeeTusk and their 2 Blue Hounds will appear in an igloo at their Walrus Camp (which can be found during Summer). In addition, Deerclops also roams the Winter landscape. Deerclops is huge but slow, and will smash structures in addition to characters. A new type of neutral creature known as Pengulls will often hop out of the ocean in huge flocks during the first few days of winter.

Many creatures are inactive in Winter. Bees do not leave their hives and thus do not produce honey (Killer Bees and homeless Bees can still be found). Butterflies do not spawn from flowers; nor do Mosquitoes or Frogs spawn because Ponds themselves are frozen over and cannot be fished, although they can be walked across. Batilisks will spawn in fewer numbers but stay out longer.

In addition to Rain, snow begins to fall during Winter which builds up on trees and many other objects (this snow melts away during Summer or Winter rain). For the majority of the season, the temperature is too low for Farms to grow crops, however any crops currently awaiting harvest will still be fresh until picked. Berry Bushes, Saplings, and Grass Tufts regrow extremely slowly in Winter, to the point that they seem to stop completely. Spiky Bushes are not affected by the winter cold and will regrow as in Summer.

Nights and dusks are much longer (and days shorter) in winter, and this has a subtle impact on Sanity. Sanity slowly drains at night, and does not have a chance to fully recharge during the winter day. This is compounded as sanity falls, because night-time hallucinations (and nearness to dark) further drain sanity—spiraling into more impactful hallucinations, including Night Hands. A large set of Drying Racks (10 to 20) can be a great help, allowing Rabbits and Birds (which continue to spawn during Winter) to be turned into Small Jerky—restoring 10 Sanity each. In fact, living off Traps and Drying Racks is a simple and sustainable way to conquer winter, hunger, and sanity.

Food rots 25% slower in Winter due to the cold. Food stored in the fridge will stay fresh for almost the entire normal-length winter if its default lifetime is 10 days.

Snow[edit | edit source]

Snow is basically winter rain; it will make the turf snowy thus making it hard to see roads and paths. It will also add a layer of snow to objects such as Trees or Science Machines. Setting rain to lots (infinite) on world presets will make infinite snow during winter. Snow causes the characters body temperature to slightly decrease. Snow does not damage WX-78 the same way rain does. Snow will all melt away when it turns to Summer, or if it rains during the Winter.

Reign of Giants icon.pngReign of Giants[edit | edit source]

In the Reign of Giants DLC, Mini Glaciers will form during Winter, and freezing is a possibility in Caves and Ruins. In addition to this, Night and Dusk are even longer during Winter in the DLC, taking a bigger hit on sanity for those who are unprepared. The DLC adds some new insulating items, like the Hibearnation Vest, to help fend off the cold.

Birchnut Trees are also not aggressive during Winter, and they have no leaves or Birchnuts left on them.

Winter in Reign of Giants leads to Spring.

Prototype.png Tips[edit | edit source]

  • Wickerbottom players will find using Ice Boxes during winter wise, since spoilage is more damaging on sanity, which she may be low on due to insomnia.
  • Bee Box may be harvested during Winter without the retaliation of any Bees. While a Bee Box will not produce honey during the season, the honey produced prior will not begin to spoil until harvested, making reserves of honey a very valuable source of food during Winter.
  • Warm clothing does not help increase body temperature. Taking warm clothing off during the night when you are by a fire saves the durability on the clothes.
  • Torches in an emergency, the torch may be used to set flammable objects on fire, which will keep the player warm. Players should be careful though, as standing too close to a wild fire will cause damage(unless you're playing as Willow), unlike a campfire.
  • There is a Chest (part of a "boon" or set piece) which may spawn in a Forest biome spawned between a Winterometer and an Ice Box. The chest itself contains an assortment of winter-related items such as an Ice Staff, a Winter Hat and a Breezy Vest. However, upon opening the chest, winter starts immediately. Destroying the chest with a Hammer drops its loot, but still triggers the trap. However, opening the chest near the start of Winter will give Warm Clothing, and since Winter has already started, it will have no significant effects.
    • In the Reign of Giants DLC, there's a version of this set piece that starts Summer instead. The two can be told apart by the presence ofCacti in the Summer version.
  • If playing as Woodie, changing into the Werebeaver at the start of Winter will keep the player from freezing. All that is required is to gnaw enough logs to keep the meter from reaching zero. A good way to spend the 15 days of Winter is to find an area with a large collection of Spider Dens, mine all the surrounding trees, and take time killing Spiders. When Winter ends, all the dropped Spider Glands can be collected by Woodie.
  • It is highly recommended to make a Thermal Stone before Winter, and heat it up before exploring around. Thermal Stones will prevent the player from Freezing when heated.

My clothes appear to be permeable.

Wilson

Spring depicted in a promotional image for Reign of Giants.

Spring is one of the four seasons from the Reign of Giants DLC, indicated in appearance by the world having a greenish tint.

It has a 50% chance to be the starting season instead of Autumn when playing in Sandbox Mode. With the Default Preferences, it lasts 20 days. Therefore, the first Spring lasts either from day 1 to 20, or from day 37 to 56. During the beginning and especially the middle of Spring, Dusks are very long (affecting player's sanity) but they quickly go shorter towards the last third of the season. During the first half, days are very short but they quickly get longer as the second half progresses. Stages in Adventure Mode may have different seasonal variations. Some characteristics in the world change in Spring, and surviving can become more difficult.

Changes in the World[edit | edit source]

During Spring, Mini Glaciers will begin to melt and Bees will become more hostile (though they are still not considered Killer Bees).

The giant of Spring: Moose/Goose.

Flowers will randomly spawn during spring even when there are no insects around.

Rabbit Holes close during Spring, forcing the player to look for a different food source.

The Moose/Goose and its nest can be encountered during Spring.

Lureplants will naturally spawn in areas that the player has explored. Additionally, Beefalo will always be in heat and Blue Hounds can spawn with Hound waves.

Spring leads into Summer. As Summer can be very deadly when unprepared, the long-term survival goal for spring is to prepare for summer in advance.

Rain and its effects[edit | edit source]

Main Article: Wetness

Spring is the season where rain is very frequent and puddles form on the ground.

The Wetness Meter.

While temperature is not an issue at this time of year, the player will occasionally freeze due to wetness.

Constant rain means that fuel is less efficient when lighting fires and more of it is needed to maintain a fire.

Additionally, Lightning strikes are much more frequent in Spring and can cause damage to the player or to unprotected structures vulnerable to fire. There is also a chance of Frog Rain.

Rain from the surface seeps into the soil, causing the Caves and Ruins to drip water from their ceiling, having the same effect as rain (This means higher Sanity Loss to account for).

Constant rain makes tracking Koalefants more difficult due to tracks disappearing.

Meats take more time to dry with a Drying Rack due to the rain.

On the positive side, rain causes crops to grow much quicker and Mushrooms can be picked more frequently as rain causes them to regenerate. Berry Bushes and other plants also regenerate faster.

It might be okay if it was cooler.

Wilson

Summer is the season in which the game typically begins, and is longer than its counterpart, Winter. By default, in Sandbox Mode summer lasts for 20 Days and resumes after 16 days of winter (Adventure Mode worlds have different seasonal variations).

During Summer, most creatures are active, and the days are longer. Crops grow, and Food is easier to find. Rain occasionally falls during Summer, which reduces Sanity and may result in Lightning strikes; however, it also speeds up crop growth. Food spoils faster during summer.

During summer, the Mactusk N' Son hunting party are not present at their Walrus Camp. Red Hounds may occasionally appear rather than Blue Hounds during timed Hound attacks; Redbirds and Crows appear; and the Koalefant appears with a reddish hide.

During days of summer, the world is presented in sepia tone as opposed to blue tint in winter.

Caves and Ruins are in a state of permanent summer.

Reign of Giants icon.pngReign of Giants[edit | edit source]

Reign of Giants Summer depicted in a promotional image.
In the Reign of Giants DLC, Summer lasts for 16 days by default. Therefore, the first Summer will last from day 21 to 36, or from day 57 to 72. Summer leads into Autumn. Summer is indicated by the world having much more sepia-toned tint than normal, which changes in brightness periodically, and by DSP which causes sound effects and music to sound far away and hot, similar to Winter's muffled sounds. Days are also much longer in Summer, while Dusk being the shortest, lasting just one segment during mid-season. The length of the Night is average.

During Summer, plants will wilt and require fertilization in order to regrow, and food will spoil 25% faster. Plants return to normal a few days into Autumn, even without fertilizer. On the other hand, fertilized crops tend to grow fast due to longer daylight but not as fast as during spring due to less rain.

Due to longer days, daylight-related Sanity is less of an issue than in other seasons.

Cactus will yield Cactus Flowers when picked during Summer.

Occasionally the Dragonfly can be encountered who will roam around the landscape, setting nearby structures on fire.

Overheating[edit | edit source]

Main article: Overheating


The intense heat provides the challenge of the season. Similarly to freezing in the Winter, an unprotected player will suffer damage from Overheating. The player can use or wear items such as ice, an Ice Cube, and a Chilled Amulet or stand under a tree to cool themselves. They can also use shade from a Straw HatUmbrella or Eyebrella,  or wear a Summer Frest or Floral Shirt to delay the rate at which they overheat. The player can also freeze a Thermal Stone in an Ice Box or Snow Chester, even placing it next to a level 4 Endothermic Fire and hold onto it to cool themselves.

Wildfires[edit | edit source]

Additionally, the summer season experiences a drought, and items can ignite and burst into flames. This includes plants, such as Berry Bushes, mobs, and even structures like the Science Machine. When an item is nearing its combustible point, it will begin to visually smoke and the player's character will comment on it. When the structures have been burnt down, players can hammer burnt structures to regain some of the materials back, about 25% of what it was made of if crafted.

Items and structures can be also be protected from combustion by using an Ice Flingomatic, which will fire snowballs at smoldering or flaming objects. Smoldering objects (including smoldering Pigs) can be manually cooled with Ice, Fertilizers, Ice Staff or with the player's hands (it will damage the player by 5HealthMeter.png), but Ice is not readily available in the Summer, and in a large base, fires may start faster than the player can reach them. This makes it very hard to protect Saplings, Grass, Berry Bushes, Trees and other flammable farms during the Summer, as the fire will keep spreading until everything is burned. Items will only combust when near the player, so they may also be protected simply by avoiding them until Autumn.


This article is a stub. You can help Don't Starve Wiki by expanding it.

Ahoy!

Wilson

Mild Season, or Calm Season is a Season from the Shipwrecked DLC. It is equivalent to Autumn. In Mild Season, the days are long and nights are short to start but as the season progresses days get shorter and nights longer. Mild season is indicated by a saturated color scheme. It is the default season in which a player begins. When following a previous Dry Season, the first day still has intense volcanic eruptions. Strong Winds and Rain can occur during the second half of mild season, but are far less severe and less frequent than during Hurricane Season.

Seagulls may be found in the Ocean while sailing during this Season. More valuable drops are rarer when fishing with Trawl Net during Mild Season.

Due to lack of Overheating, Flooding and other hazards, Mild Season is the best time to explore, gather resources and prepare for coming seasons, especially Hurricane Season. Due to the long days and low frequency of rain, Sanity is usually relatively easy to maintain.

Mild Season is followed by Hurricane Season. Due to the harsh nature of Hurricane Season, Mild Season is best spent preparing for the Lightning, Rain, and Strong Winds that await them.

Prototype.png Strategy[edit | edit source]

Mild Season is the easiest of the four seasons to survive in Shipwrecked, with calm seas and relatively few survival challenges. For this reason it is best spent exploring, base building, and preparing for coming seasons. In a new play through the first days should be spent finding a suitable location to establish a base. Base locations are flexible, though many players prefer larger islands with both Jungle and Beach biomes. Jungle provides a source of Bamboo, Vines, Snakeskins, Eggs, Bananas, and Dubloons. Beach provides Limpet Rocks, Crabbit Dens, Palm Trees, Twigs, Grass, Seashells, and Sand. Many players prefer to avoid or destroy Prime Ape Huts on the same island as their base. Additional factors such as proximity to the Slot Machine, Yaarctopus, and Volcano can also be considered.

While exploring the player should gather enough coral for a Chiminea and some Anti Venoms in preparation for the strong winds and mosquitoes of the Hurricane and Monsoon Seasons respectively. Gold should also be gathered where possible and one or more Lightning Rods constructed to protect structures and resource farms during Hurricane Season. Clothing to protect against wetness should be prepared for Hurricane and Monsoon seasons. A Snakeskin Hat and Snakeskin Jacket are easiest and provide immunity to wetness when worn. A Palm Leaf Hut or a planted Palm Tree next to a Chiminea can also help to prevent wetness. For other solutions and further information see Wetness. Hurricane Season begins on day 21, so the player should aim to have a basic base and wetness prevention ready by then.

If the player already has a base then Mild Season is highly flexible and can often be spent exploring. See Guides/Surviving Shipwrecked for a more detailed breakdown.

Prototype.png Tips[edit | edit source]

  • Parrots will stop spawning in Hurricane Season, so if the player wants to construct a Piratihatitator before Monsoon Season they will have to catch one in Mild Season.
  • Due to the calm seas and lower spawn chance of Tiger Shark Mild Season is arguably the best season for exploration and resource gathering.


Take that, wind!

Wilson

Hurricane Season is one of the four seasons from the Shipwrecked DLC. It is equivalent to Winter, and is indicated by the world taking on a bluish tint.

Like winter, Hurricane Season begins on day 21 and ends on day 36, following the end of the Mild Season. In Hurricane Season, the days are relatively short with all 3 cycles of daylight being relatively equal in length during the later half of the season. Unlike Winter, freezing is not an issue, plants still grow normally and food spoils at normal rate. In Hurricane Season, Parrots do not appear and Seagulls will visit land, unlike during other seasons, where they can only be found in Oceans.

During Hurricane Season, Strong Winds are frequent. Strong Winds tend to extinguish Campfires and Fire Pits, requiring significantly more combustibles to keep the flame burning. Chiminea provides protection from winds but requires less readily available resources to create. Strong Winds may rarely cut harvestable Plants and Trees causing their resources to drop and they will turn into harvested states and Stumps respectively.

Within less than a day after the winds appear, strong rain, lightning, and Hail starts to occur. Hail can be Refined into Ice which can be used in Crock Pot recipes, reducing the need to explore for food.

Large Waves also appear in medium-depth and deep Ocean during this season. The probability of large waves appearing increases as the season progresses and by the end of the season, only large waves are present. Coupled with wind-affected movement, exploration becomes more difficult. Lightning is extreme and severe during storms, striking every 5–20 seconds. Players will need to have a Lightning Rod in place at the start of the season, or everything around may be destroyed in under a minute. On the positive side, Lightning prevents Charlie from attacking. In addition, the frequently recharged Lightning Rod may replace the need for a combustible-based source of light, as the player is never in danger in freezing. If the player also has a Snakeskin Hat and plants a tree next to the rod, he will be protected from wetness during the storms.

Fireflies and Butterflies do not appear during the Hurricane Season.

Strong Winds and Hail will disperse most of the Shoals in the world, making them unreliable as a food source during the Hurricane Season.

While oceans are windier, fishing with Trawl Net provides a better variety of catch than during Mild Season and Monsoon Season but not as much as during Dry Season.

The Sealnado can be encountered near the end of the season.

Hurricane season is followed by Monsoon Season.

Blueprint.png Gallery[edit | edit source]

The water is too rough!

Wilson

Monsoon Season, or Green Season, is a season from Don't Starve: Shipwrecked. It is equivalent to Spring. Monsoon Season is indicated by the world having a bluish green tint. By default, it begins on day 37 and ends on day 58. During Monsoon Season, nights gradually become shorter while days become longer. Dusks remain long.

Rain during Monsoon Season causes flooding. The first days of monsoon seasons are relatively rain-free. However, as the season progresses, rain becomes more frequent and flooding worsens until most of the land is flooded during the end of the season. Lightning, while present, is less frequent than during Hurricane Season and Strong Winds do not occur. Frequent rain means that Mushrooms grow back quickly.

The Rains in Monsoon Season come in waves, similar to Dry Season Volcanic Eruptions. Each rain will increase the size of existing puddles. Thus, the first rain of the season is important in limiting future flooding. Appropriate use of Sandbags can permanently prevent a puddle from expanding and remove existing flooding.

Poison Mosquitoes appear during Monsoon Season. They spawn in flooded areas.

Like in Spring, normal bees become aggressive towards the player. Crabbit holes collapse within the first days of the season. However, Sharkitten Den opens up and the chance of Tiger Shark spawning is the highest.

Trawl Net fishing yields as much catch as during Mild Season.

Monsoon Season is followed by Dry Season. The Long-term goal of Monsoon Season is to prepare for Dry Season in advance. It is more easily done within the first half of the season where flooding is not much of an issue and rains are not very frequent.

Prototype.png Strategy[edit | edit source]

The primary concerns during Monsoon Season are managing flooding, wetness, poison, and preparing for Dry Season. Controlling flooding early in the season with Sandbags and crafted turfs limits the need to deal with both wetness and poison throughout the season. For this reason, quickly placing Sandbags at the 'eye' of puddles during the first rain is important. See Sandbags and Flooding for more information.

Crafted turfs such as Wooden Flooring can prevent puddles from spawning on them, but puddles can still expand into them. Snakeskin Rug can be used to prevent puddles from spawning in resource farms or any area that has plants. Structures such as an Alchemy Engine and Ice Box will not function while flooded.

If the player must venture into flooded zones, an Umbrella combined with a hat with a water resistance rating such as Top Hat or Football Helmet will prevent the player from getting wet. Snakeskin Jacket and Hat are also a suitable and cheap solution to combat Wetness if no high-end gear were found from X Marks the Spot. The Blubber Suit and Dumbrella are perhaps the best individual solutions because either one by itself makes the player immune to wetness. The Dumbrella also protects the player character from lightning strikes.

If poison is a concern, an ample supply of Anti Venom should be established before Poison Mosquitoes begin spawning. This can be accomplished either in the early days of the season or in previous seasons. Alternatively a Seashell Suit or Horned Helmet can be used to prevent poisoning from Mosquitoes. In an emergency, a Venom Gland can be consumed to remove poisoning, though this is not recommended due to the damage caused when consumed. For more details on dealing with Mosquitoes, see Poison Mosquitoes.

Prototype.png Tips[edit | edit source]

  • Monsoon season is the easiest time to obtain Shark Gills for the Dumbrella due to the opening of the Sharkitten Den. The Tiger Shark will aggro when the player approaches the den or attacks a Sharkitten
  • Poison Mosquitoes are an excellent source of Yellow Mosquito Sacks for healing

That can't be good.

Wilson

The Dry Season (also known as Volcano Season) is one of the four Seasons in the Shipwrecked DLC. It is indicated by the world having yellow/orange tint, similar to Summer in Reign of Giants DLC. By default, the first Dry Season begins on day 58 and ends on day 74. During the Dry Season, nights are very short, and dusk starts long but becomes shorter in length as the season progresses.

Within the first days of the season, areas that were Flooded during Monsoon Season begin to dry up. The temperatures soon rise to the point where Overheating becomes a major issue, especially during the middle of the season. Overheating is not as severe compared to Reign of Giants DLC's Summer season, and fires do not spontaneously start. In addition, overheating is usually not an issue during the first and last two days of Dry Season. Some plants like Bamboo can wither, making them non-functional unless treated. Limpet Rocks can wither as well.

During Dry Season, the ocean is calmer with fewer waves. The waves get less frequent towards the end of the season. Fishing with a Trawl Net during Dry Season will yield the greatest variety of catch, including a chance to obtain Obsidian.

Dry Season is followed by Mild Season.

Volcanic Eruptions[edit | edit source]


Soon after the flooded areas have dried up completely, the Volcano will start to erupt. Tremors occur three times before each eruption, giving slightly more than half of a day to prepare. When the volcano erupts, Dragoon Eggs rain down from the sky, each briefly showing a shadow where it will land, and targeting areas within and slightly beyond the player's view. Eruptions can be delayed by offering appeasement to the Volcano Altar of Snackrifice. With regular appeasement one can go the entire Dry Season with no eruptions, though this requires frequent travel to or living within the Volcano.

Note that even if Volcano is fully appeased - the number of warning tremors does not reset. Therefore if for example Volcano was initially appeased right after the third tremor happened - once the delay is exceeded, the eruption will commence without any warning tremors at all. This means that one cannot rely on tremors to time the appeasements.

Prototype.png Strategy[edit | edit source]

Since Dragoon Eggs tend to cause havoc, it is recommended to leave an established base and retreat to a location with no or few combustible resources. The best places for this are barren landscapes and shallow ocean.

Ocean is recommended more during the middle of the season where overheating is a major problem and wetness can provide emergency cooldown. The ocean is a less viable option during the last days of the season when the frequency of eruptions rises dramatically. Fortunately by that point, overheating is less of a problem.

Another strategy, requiring the player to prepare beforehand, is to appease the Volcano by offering appeasement to Volcano Altar of Snackrifice. Trapping a Crabbit or a Bird is a source of renewable appeasement while trinkets can be used for emergency measure. Building a sub-camp near the volcano with bird/crabbit traps is a good idea since if an eruption happens, the player's main camp won't be at risk of being destroyed. This strategy is valuable for the last days of Dry season where eruptions happen extremely frequently and the player needs more time to prepare.

Alternatively, a base can be built inside the Volcano. Eggs provide a high appeasement value, and can be obtained using a bird in a Birdcage, by feeding it Cooked Monster Meat. Monster Meat can be obtained by killing Dragoons or planting Spider Eggs inside the Volcano and killing the spawning Spiders. This can be efficiently accomplished by use of an Elephant Cactus monster farm. Transplanting Jungle Turf and Snakeskin Rug into the biome allows for the creation of a fully sustainable base. An Ice Box paired with two Thermal Stones is recommended to prevent overheating. Destroying or avoiding Dragoon Dens near the base is also advisable, due to the Dragoons' tendency to set structures on fire if aggroed. Ice Flingomatics can provide some protection from Dragoons and prevent transplanted Plants from withering.

For dodging, it is best to stay on a Beach or Shallow Ocean, or any light-coloured Turf. The Ashes that cover the screen during an eruption may hinder vision and reactivity towards the shadows produced by falling Dragoon Eggs, which makes places like the Magma Turf a bad idea with its dark color even though it doesn't have the risk of burning resources. Thus, a sacrificial Beach for volcanic eruptions may be needed in case the volcano hasn't been found yet. It is also a good idea to wear Armor while dodging Dragoon Eggs on land. Wearing a Log Suit with maximum Health will allow any character to survive a direct hit. Combining a stronger armor with a helmet (such as a Football Helmet) will allow surviving multiple hits. For the eruptions happening at night, a Campfire or Endothermic Fire can be built for protection from Charlie and to be able to see the shadows of falling Dragoon Eggs. However, these can be destroyed if any eggs strike near them. While Torches can be used, they do not provide a large light radius. Therefore, the best option is to use a Bottle Lantern or a Miner Hat. Landing Dragoon Eggs will sometimes form Lava Pools, which provide light with a fairly large radius, allowing the light source to be unequipped to save their durability. Obsidian Fire Pits are another alternative for providing light during a night eruption, a fully fueled Obsidian Fire Pit provides light for a large area. However, this may be a bit risky, since if the player gets close to the fire pit, landing Dragoon Eggs can destroy the Obsidian Fire Pit, eliminating the light source.

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