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Attack Range
Special Ability
Provides light while awake
Light Bulb.pngx2

Slurper Pelt.png 50%


Unlimited, remains attached for 140 seconds when hungry
Emits light
Stacks up to
Can't stay in inventory

Wilson Portrait.png
It's so hairy!


Willow Portrait.png
Do they have little fires in their bellies?


Wolfgang Portrait.png
No! No! Stay off head!


Wendy Portrait.png
Ah, to be so simple.


WX-78 Portrait.png


Wickerbottom Portrait.png
A classic example of symbiosis.


Woodie Portrait.png
I think it's living hair.


Waxwell Portrait.png
Simple creatures. They exist only to sleep and feed.


Wigfrid Portrait.png
The fur föe thinks she's a hat!


Webber Portrait.png
Hairy tongue thing!


Walani Portrait.png
It's a little gross, but who am I to judge?


Warly Portrait.png
It is not polite to slurp.


Woodlegs Portrait.png
Yer an ugly, scallywag.


The Slurper is a creature found only in Ruins. It attacks by rolling to and biting the target and then jumping up and engulfing the player's head with its mouth.

Slurpers do not respawn.

A Slurper equips itself as an item in the head slot, draining Hunger at a rate of 1.7 per second or 5 every 3 seconds. It makes a constant "slurping" noise as long as it's attached, hence its name, and converts the hunger it feeds off the victim into positive hunger for itself. While attached on a head, the Slurper gives off about the same radius of light as a Miner Hat. A Slurper that is not attached to a character will give off about as much light as a dropped Light Bulb. The source of the light is its eyes, which are made of Light Bulbs.

A Slurper may also attach itself to the head of a Bunnyman or Pig. Since neither Bunnymen nor Pigs have "hunger" implemented in the same way as the player, a Slurper attached to one of these creatures will drain approximately 5 health per 2 seconds instead (which will fill up the Slurper's own hunger meter as per usual). A Bunnyman who loses too much health from a Slurper will flee until it regains health, the Slurper detaches itself, or the Bunnyman dies. Despite the fact that Splumonkeys may also wear hats, Slurpers do not target them.

Slurpers can easily be removed by attempting to unequip them from the head slot with the mouse. They always drop two Light Bulbs when killed and sometimes also a Slurper Pelt.

Brain.png Behavior

A Slurper will initially sleep once spawned, but, once it becomes hungry, it wakes up and wanders, rolling around. At 50% hunger level, it will begin to signal that it is becoming hungrier by raising its "head" and puffing itself up while rumbling. As it begins to starve, it will actively hunt down the player, attempting to latch onto the player's head. If successful, it will begin to drain hunger until it has reached 90% of its capacity. Then, it will drop off and sleep. The player can force the Slurper on by attacking it while it's asleep. The Slurper will then attack and try to latch onto the character's head. A Slurper with an empty stomach can stay attached for 140 seconds before it detaches itself to sleep.

Although a Slurper may attach itself to a Bunnyman or Pig, it will always try to attach itself to the player first, and it will only go for other targets if the player cannot be targeted (e.g. if the player is out of its attack range). Slurpers will attack followers even if they are not able to latch onto them.

It is possible for a Slurper to attempt to attach itself even if one is already feeding on a target's head. This will "drop" the already-attached Slurper and replace it with the new Slurper.

A Slurper who is at 0% hunger will not take damage like players, nor will it change its behaviour in any way. It will continue to hunt down potential targets.

Below is the number of hits it takes with each weapon to kill a Slurper when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing Rod.pngBug Net.png Lucy the Axe.png Shovel.png Pitchfork.png

Hammer.png Torch.png Umbrella.png

Walking Cane.png Willow's Lighter.png

Axe.png Pickaxe.png

Luxury Axe.png Opulent Pickaxe.png


PickSlashAxe.png Spear.png Bat Bat.png Ham Bat.png Morning Star.png Tentacle Spike.png Battle Spear.png Fire Dart.png

Ham Bat.png Thulecite Club.png Fire Staff.png

Tooth Trap.png Slurtle Slime.png

Dark Sword.png Blow Dart.png Gunpowder.pngOld Bell.png
No. of hits for
48 15 12 8 7 6 5 4-7 5 or 3 4 3 2 1

Prototype.png Tips

  • Slurpers can also be brought to the surface while "attached" to a player's head. They cannot break walls, and therefore can easily be kept as pets that provide an almost infinite light source.

Placeholder.png Trivia

  • Slurpers were added in the Hungry For Your Hunger update and are the reason the update was dubbed so.
  • Maxwell says that slurpers are "simple creatures. They only exist to feed and sleep", this may explain why they do not respawn as they only feed and sleep, they do not mate.
  • Before the The Stuff Of Nightmares update, Slurpers dropped Beard Hair instead of Slurper Pelts, and they spawned in Caves instead of Ruins.
  • Using the Teleportato while a Slurper is on the player's head will bring it into the next world.
  • Slurpers do not appear to suck the food out of their target's mouth. It is possible to see the player character's mouth when one is latched on, and the player character is able to eat and talk while the Slurper is attached. This may imply that the Slurper is sucking the food out of a player's stomach via their nose/esophagus, which is further supported by WX-78's quote.
  • Slurpers may be a reference to Facehuggers from the Alien franchise, which attach to their victim's face and eventually lead to their death. In one movie, Facehuggers were found underground in ancient ruins, similar to the in-game Slurpers.

Mosquito.png Bugs

  • Slurpers can latch onto Woodie's Werebeaver form despite the Werebeaver having no item or equipment slots. With an attached Slurper, the Werebeaver will appear to be missing limbs, usually his head and tail but sometimes his arms.
  • Slurpers sometimes do not display their sprite if they are in a world when it loads or when frozen by an Ice Staff. They can still be tracked by the light they emit when they are awake, however.

Blueprint.png Gallery