|Slows entities walking on it|
Can be set on fire to deal damage to mobs on it
“Do I have to hold it with my bare hands?”
“I bet that burns real good!”
“Thick, with a stench of corruption.”
“NOT FOR CONSUMPTION”
“Stickier than tree sap, that.”
“Surely a substance öf pure evil.”
“Eww! It's stuck in our fur!”
“Why did I want this again?”
“Adds a truly unique flavor to licorice.”
Tar is a resource Item introduced in the Shipwrecked DLC. It can be gathered from Tar Slicks using a Tar Extractor and is required for a variety of crafting recipes.
Tar can be used as Fuel in Camp Fires, Fire Pits, as well as their endothermic versions, and in the Tar Trap. It can also be used to refuel the Tar Extractor and the Sea Yard.
Tar may also be harvested with a Trawl Net.
“Who's cleaning that up, I wonder?”
“Would be better as a fire trap.”
“Goo cannot stop mighty Wolfgang feet!”
“A recipe for a slow painful death.”
“STICKY BOOT INHIBITOR”
“Well, anyone ensnared will preserve quite nicely.”
“Slower going than Toronto traffic.”
“Tö ensnare mine enemies!”
“Sticky and environmentally unfriendly!”
“The slowed pace gives you time to enjoy the scenery.”
“Ol' Woodlegs' pegs'd get stuck f'sure!”
Tar can be planted on the ground to produce a flammable Tar Trap that slows down anything walking on it, including the player. Tar Traps can be refueled with Tar, restoring it to full durability regardless of which stage it used to be on (this includes the "full" stage).
- Tar was added to the Shipwrecked DLC more than a year after its official completion in the Home Sea Home update, after being tested in a beta branch for several months.
The four stages of the Tar Trap.