|2017: November 9th - December 4th|
The Forge is an Event exclusive to Don't Starve Together, the first of a planned series of such events. The event includes a 6-player co-op challenge in an arena, featuring exclusive enemy Mobs and Bosses, combat perks for all Characters, new Weapons and Armor, a The Gladiator Skin set, and a new skin trading system, involving Spools. The official version launched on November 9th, 2017. After the event ended on December 4th, 2017, Klei Entertainment published several official statistics. The Forge event may return in the future.
With the Ancient Gateway activated, our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home.
- Enemy Mobs
- Ally Mobs
- Weapons (see below)
- Body Armor (see below)
- Headgear (see below)
It is not necessary to have a full set of six players to start a match, though it is recommended to do so. A round will begin either when all six player slots are filled up, or when all players in an incomplete party vote to begin without the full six.
There are no private servers for The Forge.
A character in The Forge gameplay mode does not have any Hunger or Sanity, and only three inventory slots (Head, Body, and Hand). All characters will spawn with a weapon and body armor item (variable, depending on the character chosen) and their head slot empty. All characters have different perks and expertises. Characters will refuse to use weapons that are not their expertise (e.g., Wigfrid will refuse to pick up a Staff, and Wilson is not able to use a Book).
A player's own health is displayed to the left of their inventory bar, with a smaller circle to the upper right of their own health displaying their ally's health. Other players' health circles are displayed in the top left corner of the screen, along with their character icon and their allies' health, if any.
Players and their allies (Bernie for Willow, Abigail for Wendy, and Baby Spiders for Webber) spawn at the Ancient Gateway. Enemies will spawn from Forge Portals. The challenge is divided into 10 rounds of increasing difficulty, separated by pauses during which Battlemaster Pugna speaks and no enemies spawn. Equipment will drop onto the arena during gameplay, after the death of an enemy.
When a player loses all their health, their character will fall over and die. Dead players are unable to move and participate in combat, but can still communicate in the chat function and watch the battle. They can be revived by a living player, but will not resurrect with full health. Resurrection normally takes 6 seconds [Verified] , but having Wilson as the resurrector or Wes as the dead player will halve the time needed (this makes Wilson reviving Wes the fastest possible resurrection time at 1.5 seconds). After being revived, a dead player will take 3 seconds to get back onto their feet.[Verification Needed]
|5||2 x |
|6||2 x |
|10||2 x |
Existing skins, emotes, and other collection objects can be unraveled for Spools, which can then be used to weave other items. The number of Spools received from unraveling a skin is a third of its weaving cost.
This lists the special abilities of all The Forge characters.
|Wilson||Revives allies twice as quickly.
Restores three times more health when reviving allies.
|Melee, Darts, Staves||150|
|Willow||Protected by Bernie the Bear.
Fire and Explosive attack damage increased by 10%.
|Wolfgang||Becomes Mighty when health is low.
Increased attack power (2x damage), defense, and movement speed while Mighty.
|Wendy||Protected by her twin sister, Abigail.||Darts, Staves||125|
|WX-78||Shocks enemies when attacked.
Electric attack damage increased by 50%.
|Wickerbottom||Gains a buff after dealing sufficient damage, amplifying her next spell.||Books, Staves||125|
|Woodie||Lucy returns to Woodie when thrown.
Attack speed increased when wielding Lucy.
|Wes||Can be revived twice as quickly.
Gains minimal aggro when attacking.
Less likely to lose aggro once drawn.
|Melee, Darts, Staves||100|
|Maxwell||Summons Shadow Duelists after focusing attacks on a single target.||Books, Staves||75|
|Wigfrid||Battle cries increase nearby allies' next attack damage by 25%.
Gains less aggro when attacking.
|Webber||Accompanied by itsy bitsy spiders. (3 Spiders)||Darts||150|
|Winona||All ability cooldowns are 10% faster.||Melee, Darts, Staves||200|
|Weapon||Type||Damage||Special Ability||Other Notes||Spawn Codes|
|Darts||Dart||20||Barrage: Fires off 8 darts in rapid succession.|
|Forging Hammer||Melee||20||Anvil Strike: User hits a spell-circle-sized area, stunning and doing 30 damage to anything inside.||Anvil Strike makes all mobs that were hit aggro on user. Anvil Strike is classified as electric damage.|
|Molten Darts||Dart||25||Molten Bolt: Sends a fire shot at the enemy, dealing double damage. Can force Snortoises and Boarillas out of their hiding phase.||Drops twice during a match, unless Wigfrid is in the party.|
|Pith Pike||Melee||25||Pyre Poker: User rushes forward, damaging anything in its path.||Pyre Poker attack flips Snortoises, disabling them for some time or until they're attacked.|
|Spiral Spear||Melee||30||Sky Lunge: User leaps up offscreen into the sky, before divebombing a berry bush-sized area for 75 damage.||Drops only if Wigfrid is currently in the party. Replaces the 2nd Molten Darts drop.
When buffed by Wigfrid's Battle Cry, the user drills the target for 5 hits, dealing 38 damage each.
|Riled Lucy||Melee||20||Chuck Lucy: Can be thrown for 30 damage.||Powerup cooldown is very fast (only 1 second), and any enemy struck when thrown will aggro to the attacker.
If a character picks up Riled Lucy, they won't have the same benefits that Woodie has when using her.
|Infernal Staff||Staff||25||Cataclysm Meteor: Summons a meteor that does between 200 to 300 damage to all enemies within spell area, depending on their proximity to the centre.||Meteor can force mobs to lower their shields.|
|Living Staff||Staff||10||Life Blossom: Heals allies and puts enemies to sleep in spell circle.||Drops at end of Round 3.|
|Petrifying Tome||Book||15||Petrify: Petrifies enemies in spell circle.||Can be used as melee weapon.|
|Tome of Beckoning||Book||15||Magma Golem: Summons a Magma Golem that attacks nearby enemies, dealing 25 damage with each hit.||Can be used as a melee weapon. Magma Golem can be attacked, and immediately despawns when hit.|
This section lists all requirements of the 50 accomplishments obtainable within The Forge, including character accomplishments only available to specific characters:
|Bronze Speed Run||Win a Forge match in under 30 minutes.||10,000|
|Silver Speed Run||Win a Forge match in under 25 minutes.||20,000|
|Gold Speed Run||Win a Forge match in under 20 minutes.||30,000|
|90px||Standard Deviations||Destroy 3 or more Battle Standards in a single match.||500|
|90px||It's Alive!||Revive a fallen friend.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Wilson.||10,000|
|90px||Heat Stricken||Hit 40 or more targets in a single match using Meteor Strikes.||500|
|90px||Ring of Fire||Stop a spinning Snortoise with using a Molten Bolt attack.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Willow.||10,000|
|90px||Caught Off Guard||Interrupt 5 or more enemies while they're in guard in a single match.||500|
|90px||High Striker||Stop a spinning Snortoise using a Anvil Strike attack.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Wolfgang.||10,000|
|90px||En-guard, Villain||Interrupt 5 or more enemies while they're in guard stance in a single match.||500|
|90px||Float Like A Butterfly||Take under 100 damage and land 150 darts before the Scorpeon wave.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warrior as Wendy.||10,000|
|90px||Well-Oiled Machine||Land Anvil Strikes on 50 more targets in a single match.||500|
|90px||Circuit Breaker||Stop a spinning Snortoise with a shock.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as WX-78.||10,000|
|90px||Library Staff||Land a killing blow with an amplified Cataclysm Meteor.||500|
|90px||Spell it Out||Cast 3 amplified Life Blossom within 60 seconds.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Wickerbottom.||10,000|
|90px||Would A Werebeaver Chuck||Land 20 Lucy Chucks in a single match.||500|
|90px||The Chopping Block||Stop a spinning Snortoise using Lucy.||1,000|
|90px||Forging Victory||Defeat Battle Master Pugna's warriors as Woodie.||10,000|
|90px||Unspoken Standard||Destroy 3 or more Battle Standards in a single match.||500|
|90px||Show, Don't Tell||Receive the Expert Decoy card at the end of the match.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Wes.||10,000|
|90px||Stone Cold||Petrify 25 or more enemies before the Infernal Staff drops.||500|
|90px||From The Shadows||Deal a killing blow using Maxwell's shadow minions.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Maxwell.||10,000|
|90px||Exit Pursued By Viking||Flip 20 or more Snortoises in a single match.||500|
|90px||Curtain Call||Buff 3 friends simultaneously 5 times in a match using Battle Cry.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Wigfrid.||10,000|
|90px||Webslinger||Use 3 special attacks in under 20 seconds.||500|
|90px||Prey Tell||Achieve the Merciless card at the end of the match.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Webber.||10,000|
|90px||Jill of All Trades||Perform a special attack using a melee weapon, a dart, and a staff in a single match.||500|
|90px||Maximum Efficiency||Use 40 or more special attacks in a single match.||1,000|
|90px||Forging Victory||Defeat Battlemaster Pugna's warriors as Winona.||10,000|
- When an enemy is attacked with the Forging Hammer or Riled Lucy, they will have a cracked shield icon floating above their heads, meaning their shield is broken. Everybody attacking that enemy while it has the icon over its head will deal more damage.
- For reference, the Anvil Strike deals electrical damage (affected by WX-78's perk), the Molten Darts and Infernal Staff deal fire damage (affected by Willow's perk), and the Infernal Staff's meteor counts as magical damage while electrical damage counts as physical (affected by armor items).
- It is currently unknown whether the Tome of Petrification's melee attack deals physical or magical damage.
- Wilson is a very useful support character, due to his ability to revive allies faster and with more health. Due to this, it is more useful to give him long-distance weapons and speed-boosting items than damage-boosting or cooldown reduction items, unless he also wields the Living Staff, in which case he should be equipped with cooldown reduction items.
- If going for Team Survivor and/or Survival of the Mis-Fittest, it is advisable to use a different character that can deal large amounts of damage per second, like Wilson can.
- The Living Staff can be used to take some of the pressure off the fighting if it becomes too intense, as they both heal all players and put all enemies to sleep in casting range. It can also instantly cure any players or allies with Scorpeons' Acid afflictions.
- Due to this, it is highly recommended to always have at least one group member capable of using staves.
- Winona is a good choice for utilizing the Living Staff because of her cooldown time reduction.
- Wickerbottom is another good choice for utilizing the Living Staff due to her potential to amplify spells, which, with the Living Staff, heals for a lot more.
- The Woven Garland should always be given the the player with the Living Staff, since it's useless on anyone else. Advanced players can "juggle" the Woven Garland (more health dealt) and Crystal Tiara (faster cooldown) mid-game, by wearing the Tiara most of the time but equipping the Garland before casting.
- Casting a Life Blossom near fallen players is recommended, as gives the resurrector a safe space to do their work and allows the weakened player to heal after revival at the same time.
- It is highly inadvisable to attack sleeping enemies while another player is attempting a resurrection in the circle.
- It is important to distract enemies from aggroing on spellcasters and resurrectors, due to the fact that they need time to complete their tasks, and that their task timer will reset if they take damage in the process.
- The pauses between rounds when Battlemaster Pugna speaks can be used to revive fallen players/allies, heal, and prepare in general.
- The Clairvoyant Crown should always be given to the player with the Infernal Staff.
- In later rounds, it is useful to have a "runner", a player with speed boosts who draws aggro from certain mobs (preferably smaller numbers of more dangerous mobs than greater numbers of weaker ones, since it's easier) and leads them away while the rest of the group deals with the other enemies.
- Wes is suited for this job because of his ability to keep aggro on him and fast resurrection time.
- Woodie is also a good choice, because of his ability to constantly chuck Lucy, which does some damage and keeps aggro on him.
- Melee-only characters on low health can somewhat inefficiently kite by waiting until their weapon's special ability is ready, then attacking a group of enemies and moving away while they are stunned.
- Battle Standards increase enemy defenses, but are defenseless themselves. This allows players unable to tank in melee or be able to kite productively (someone with low damage and low health, such as a Maxwell with a Tome of Petrification on cooldown) to be useful by destroying them.
- Maxwell and Wickerbottom should sometimes replace their Tomes of Petrification with staves as their main weapon in later rounds to be more supportive to the team.
- The two weapons can be "juggled" (by picking the book up and using its power, before switching to the staff while it's cooling down) for maximum efficiency.
- A single enemy mob can be constantly immobilized or kept distracted to prolong the current round and give time for the team to recover and heal.
- Since cooldown timers are associated with individual weapons and not the players that wield them, discarded weapons can be temporarily picked up to utilize more special abilities.
- The Tome of Petrification is mostly ineffective against the Boarilla and the Grand Forge Boarrior, since they can break out rather quickly. However, petrifying Boarrior while another player uses The Living Staff at the same time allows for the Boarrior to be kept in place and instantly sleep after petrification breaks. Moreover, petrifying can be used to temporarily distract the enemy.
- Wigfrid will create a battlecry for every 8 successful attacks that she lands. Since the Darts' special power is exactly eight shots, using it is a reliable way of triggering a battle cry, if aimed properly.
- Shielded enemies (Snortoise and Boarilla) can be forced out of hiding with the Anvil Strike (Forging Hammer), Pyre Poker (Pith Pike), Cataclysm Meteor (Infernal Staff) or a Molten Bolt (Molten Darts). The Tome of Petrification can also be used, by forcing them to be immobilized (mobs can only have one status at a time, and being immobilized pushes out "hiding").
- When the Grand Forge Boarrior summons reinforcements and Battle Standards (indicated by it stopping combat and banging its clubs together), it should be left alone while the team deals with the summoned enemies.
- An amplified Cataclysm Meteor from Wickerbottom can kill the pigs in on hit. An effective strategy is to summon a healing circle in the middle on the Grand Forge Boarrior as he's summoning reinforcements, have all players huddle in the circle and wait for all the pigs to fall asleep. Wickerbottom then casts the Meteor and instantly rids the group of the pigs, while dealing damage to the Boarrior.
- Suggested holders for the Infernal Staff are Willow (10% extra fire damage), Wickerbottom (30% spell powerup perk), and Maxwell (summons Shadow Duelists for 30 damage each if he focuses fire).
- Steadfast Stone Armor should always be given to the team's tank(s).
- The Wood Armor and Reed Tunic should be discarded at the earliest opportunity in favor of other armor options, when available.
- Woodie is, quite possibly, one of the most valuable characters to master in The Forge. Woodie can Chuck Lucy to retrieve aggro on mobs, as well as timing the chuck to interrupt the Grand Forge Boarrior's lethal attacks; possibly saving the staff users' life, also to divert attention from most of the team onto Woodie.
- The official Klei Entertainment statistics support this: Woodie has the highest win percentage (12.67%) of any character.
- Maxwell's Shadow Duelists are only summoned after prolonged focused fire on one enemy with either the Living Staff or Infernal Staff.
- The Forge was announced on September 13th, 2017.
- On October 23rd, 2017, a beta branch including 498 Klei Entertainment servers across 25 regions, with a total approximate capacity of 3,000 players, started on Steam. The beta officially ended on October 30th, 2017. While players were unable to link The Forge drops to their regular skins, players participating in the beta received an exclusive portrait background - Flame Portrait.
- The Forge is the first event to not to be based off of a holiday.
- According to Rhymes with Play #158, The Forge is lore-significant, making it the first such event.
- The Forge is the first event to have special Event Servers dedicated to it.
- According to Rhymes With Play #162, the dimension of The Forge smells like bacon and sweat.
- The Infernal Staff's special power used be called "Call Cataclysm" and the Darts used to be called Barrage Darts.
- The Tome of Beckoning and Spiral Spear were added to the game between the end of the Forge beta and its official release.
- It is impossible to use the Console in any The Forge server.
- The Forge was originally planned to end on November 30th, 2017, but it was extended to December 4th, 2017.
- Don't Starve Together Event The Forge