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| Can't talk|
Has trouble staying alive
Wes is one of the two playable Characters that are not unlocked via Experience in Don't Starve. He is a fragile French mime that uses pantomimes to communicate instead of speaking.
He has a maximum of 113 Health and Hunger, and 150 Sanity. His Hunger drains faster than normal. and he deals less damage in both melee and ranged combat. Wes is a Balloonomancer, and comes equipped with his Pile o' Balloons. Wes' purpose in the game is to provide a challenge to experienced players.
When players break one of the statues, it will release various non-damaged Clockwork Monsters. After breaking all the statues and defeating the Clockwork Monsters, go to the chamber where Wes is trapped. More Bishops, Knights and Rooks will spawn and the player will need to defeat them.
After all monsters are cleared, Wes will pass out, fall on the ground, and disappear. Wes will then be unlocked as a playable character.
When a Balloon is attacked, it explodes, dealing 5 damage to anything nearby (Including Wes). Balloons can also trigger other Balloons to explode, allowing massive chain reactions. Balloons can also be used as decoys or to distract Mobs.
Disadvantages[edit | edit source]
Wes' hunger drains 25% faster than normal and he deals 25% less damage. He also has low Health and Hunger.
Wes doesn't speak, so there are no actual words that show up on the screen, warning the player of incoming attacks or other pertinent information such as when night is approaching or low hunger levels. The player will only be able to rely on his audio cues in these situations.
Tips[edit | edit source]
- Balloons can be used to lure Mobs to traps or to other hostile Mobs.
- Weapons that deal indirect damage, such as the Fire Dart or Gunpowder, are not affected by Wes' low damage multiplier, making them excellent choices for him.
- A Belt of Hunger will nullify Wes' Hunger drain and also provides a boost to Sanity, although a Backpack can't be equipped while wearing it.
Trivia[edit | edit source]
- Wes was added in the Insanity! update.
- Wes used to be the sixth unlockable character via experience points.
- Wes was made unlockable, through Adventure Mode, in the The End of the Beginning update.
- If Maxwell examines "locked" Wes, he states "He displeased me."
- Pile o' Balloons was added in the Strange New Powers update.
- Wes has higher maximum Sanity than Willow, Webber and Woodlegs, and higher maximum Health than Maxwell. All his stats are higher than a non-upgraded WX-78.
- His Curio Cabinet description from The Forge beta is "Wes is a mime of many thoughts, but few words.".
- When struck by Lightning in RoG, Wes is shown to have bones in his hair.
- In RoG, the Pile o' Balloons can be given to a Catcoon to befriend them, but this is not advised as to get them back the Catcoon must die and similar results can be achieved with simple Twigs.
- Wes does not use a paddle to move a boat in Shipwrecked.
Gallery[edit | edit source]