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Woodie

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Woodie
Woodie
Nickname
The Lumberjack
Motto
That's nice tree, eh?
Perk
Has a lovely axe
Has a terrible secret
150
150
200
Special Item(s)
Lucy the Axe.png
Starting Item(s)
Lucy the Axe.png
"woodie"
Lucy would want me to chop it down.

Woodie

Woodie is the sixth playable Character that can be unlocked via Experience, with 1600 XP. He is a stereotypical Canadian lumberjack with a love for chopping Trees and (albeit to a lesser extent) camping, who has a mysterious curse.

He has Lucy the Axe in his inventory from the start of the game. Due to being a lumberjack, he's very proficient at cutting Trees, doing it faster and with fewer swings than other Characters. When he swings an Axe at a Tree too much or there is a full Moon, though, Woodie's curse will manifest and he will be turned into a Werebeaver. (see Cursed tab)

Lucy the Axe.png Special Power[edit | edit source]

Main article: Lucy the Axe


Woodie starts off with an Axe named Lucy. Lucy is sapient and talks to Woodie, egging him on while chopping down Trees, and warning him about the curse. Lucy talks in red text to differentiate from Woodie's white text.Lucy has infinite durability and chops Trees faster but deals less damage compared to a normal Axe.

Werebeaver's Night Vision.

If Woodie hits a Tree with an Axe too many times in a short space of time or if it is a full Moon, he will transform into a Werebeaver. In this Werebeaver form, the Hoedown Soundtrack will begin to play, the Map and inventory will be unavailable, and the 3 main stats will disappear and be replaced by the Beaverness Meter. His Beaverness will decrease over time, and when he takes damage, and increase when eating wood-like items, such as Logs or Saplings.

Disadvantage[edit | edit source]

When the Beaverness reaches 0, Woodie will appear in the same spot, at the beginning of the next Day, with 50 Health, 37.5 Hunger and 50 Sanity. Any Mobs aggressive against the Werebeaver will remain in place and also be aggressive towards Woodie, possibly killing him because of the low Health.

Gift Icon.png Downloadable Content[edit | edit source]

In the Shipwrecked DLC (SW), the Werebeaver cannot swim. Turning into a Werebeaver while Woodie is on a Boat, will result in the Werebeaver sinking. Woodie will then respawn the next day in the closest island with enough materials to build a Log Raft. This also means that the Werebeaver's movement is limited to only the island Woodie transformed.

On the other hand, the Werebeaver is completely immune to Poison.

Prototype.png Tips[edit | edit source]

Main article: Guides/Woodie's Curse


  • Due to Lucy's infinite durability it's a waste to craft other axes (Axe, Luxury Axe, Pick/Axe) unless the player desperately needs a better weapon in the early days.
  • Players are advised to calculate before hand the days in which it will be a Full Moon and prepare accordingly for the transformation.
    • They can either wait the curse out inside their camp or take advantage of the transformation to chop, dig, or mine for free.
  • While it is true that after returning to human form Woodie's stats will be low, players can take advantage of the fact that they're a fixed value. This way if they're below 50 points on most of their stats they can cut trees and transform on purpose to refill them again. This is a good way to avoid insanity or starvation when unprepared.
  • Woodie will transform into a Werebeaver in the Caves and Ruins during the Full Moon cycle. This means that Woodie will likely wake up to complete darkness, unless close to a natural light source. Any Lanterns in a player's inventory (unless stored in a backpack) will turn on and drop to the ground, and will possibly be depleted by the time the transformation wears off. Keeping minerals in a backpack will prevent Rock Lobsters from eating them while Woodie is transformed.
  • Players can use the Werebeaver transformation to quickly skip days, without the need of Tents or similar objects.
  • If possible players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
  • It is advised to store all items in containers to reduce the risk of losing them to other mobs after transforming.
  • It's a good idea to plant Trees in every biome in case they are needed when transformed, either to heal or keep the Werebeaver form until the player gets to a safe spot to turn back to Woodie.
  • When transformed it's a good idea to dig as many Graves as possible to avoid the Sanity drain that would otherwise ensue.
  • It is advised to only fight Boss Monsters in Werebeaver form near some Trees to avoid using materials on Weapons and Armor and increase the likelihood of survival thanks to the healing from Logs.
  • Due to his curse the only way currently to get an Old Bell with Woodie in the Reign of Giants DLC, without the Console, is to plant a Fleshy Bulb near Glommer's Statue, let the Eyeplants take Glommer's Flower off the statue and kill the Lureplant before it digests it.
  • In SW, one easy way to cure a poisoned Woodie is to turn into the Werebeaver, thanks to his poison immunity.

Placeholder.pngTrivia[edit | edit source]

  • Woodie's voice is played by a cello.
  • Woodie was added in Strange New Powers update.
  • Kevin Forbes (the lead developer), when asked in the Klei forums if Woodie was crazy or not, said: "Other than the whole talks to his axe like it's a person thing, he's a pretty normal guy."[1]
  • Woodie has a beard, but he is unable to shave saying "A true lumberjack never shaves.".
    • Kevin said that his beard may not be made of hair.
  • Woodie apparently hates Birds or thinks they're evil.
  • He is one of the only two characters (the other being Wolfgang) able to transform his physical form, due to his curse. No explanation is given for this event.
  • While the regular meters are gone as a Werebeaver, Woodie can still raise his "naughtiness" rating and cause Krampus to arrive.
  • It appears that the Werebeaver has the same hunchback model as the Pigs, Merms and the Bunnymen.
  • Woodie's examination of a Clockwork Bishop suggests he either is, or was, Catholic ("It's been a while since my last confession.").
  • When Woodie examines Cut Grass, his response suggests that he has hay fever ("I think I might be allergic to this."). This is also suggested by his response to Grass Tuft ("It makes my eyes water.").
  • The Werebeaver's night vision is actually light emitted by the Werebeaver's model. This can be noted by the fact that friendly Pigs will not panic near it when in the dark.
  • Woodie was the first character to have different examinations for all crock pot recipes.
  • When struck by Lightning in the Reign of Giants DLC, Woodie, like most other characters, is shown to have bones in his hair. In addition to this, his beard seems to be part of his skull, and the lightning's light has a more reddish hue. The Werebeaver on the other hand just does the "hurt" animation without showing any x-ray of his body.
  • Upon examining a Straw Roll, Woodie will say he has slept on worse in lumber camp, revealing he may have once lived in a lumber camp before being transported to the Don't Starve world.
  • Since Woodie can avoid starving by turning into the Werebeaver, he's the only Character that can live forever without eating Food or using Healing objects.

Mosquito.pngBugs[edit | edit source]

  • As a Werebeaver, if the player's Log Meter drops to 0 as a result of being hurt by monsters and is still being attacked when the player transforms back the normal HUD won't return; it will stay as the Werebeaver's HUD, but still work as the normal HUD. It reverts to normal after the player saves and exits then returns again (or Woodie turns into the Beaver with 50 sanity).
  • If Woodie dies in Werebeaver form, when the next moon phase is a full moon he will appear as Woodie, but the screen will show the Werebeaver HUD. Reloading the world should fix this.
  • When a full moon occurs, when Woodie is hit during his transforming stage, Lucy will say a transforming quote, but Woodie doesn't actually turn into the Werebeaver.
  • When Woodie changes back to his human form, quickly getting in and out of the game will result in Woodie still being in Werebeaver form, but the game acts as if Woodie had 50 sanity.
  • As a Werebeaver, if the Log Meter hits 0 and he gnaws an item that replenishes it at the same time (possibly causing the Werebeavers death sound effect to activate and sometimes the music to stop), he will be unable to faint and revert. This will end if the player either reloads, which will return Woodie to normal with all stats full, or if the meter is refilled and then once again returned to 0 (he will only revert normally if the meter is refilled all the way to 100).
  • If the player saves at the same time Woodie faints, upon reloading Woodie's stats will be full.
  • Sometimes if the player is wearing a Backpack when the curse activates and the inventory drops to the ground, the backpack will disappear. However, the next time the curse activates, the backpack may appear again when the player's inventory drops to the ground.
  • Sometimes, after reverting from Werebeaver form, Woodie will make Werebeaver sounds when getting hurt.
  • If one exits and then re-enters the game during dusk as a Werebeaver, Woodie will still give his dusk announcement, even though he's transformed.

Blueprint.png Gallery[edit | edit source]

References[edit | edit source]

  1. Is Woodie Crazy? Klei Forums. Retrieved 2014-07-07.

Woodie
Woodie
Nickname
The Lumberjack
Motto
That's nice tree, eh?
Perk
Has a lovely axe
Has a terrible secret
Celebrates Thanksgiving too early
150
150
200
Beaverness
100
Special Item(s)
Lucy the Axe.png
Starting Item(s)
Lucy the Axe.png
"woodie"
Lucy would want me to chop it down.

Woodie

Woodie is one of the 11 playable Characters in Don't Starve Together. He is a stereotypical Canadian lumberjack with a love for chopping Trees and (albeit to a lesser extent) camping, who has a mysterious curse.

He has Lucy the Axe in his inventory from the start of the game. Due to being a lumberjack, he's very proficient at cutting Trees, doing it faster and with fewer swings than other Characters, and gains Sanity when planting Trees. Woodie has default stats, though he has an additional one called "Beaverness" which when too low, will cause Woodie's curse to manifest and he will be turned into a Werebeaver. (see Cursed tab)

Woodie also "Celebrates Thanksgiving too early/at the right time" (depending on player region) which grants him a bonus to loyalty time when he recruits certain followers, and his beard keeps him warm.

BeavernessMeter.png Special Power[edit | edit source]

Main article: Lucy the Axe


Woodie starts off with an Axe named Lucy. Lucy is sapient and talks to Woodie, egging him on while chopping down Trees, and warning him about the curse. Lucy talks in red text to differentiate from Woodie's white text. Lucy has infinite durability and chops Trees faster but deals less damage compared to a normal Axe. Anytime Woodie plants a Pine Cone or Birchnut he gains 5Sanity.png. Woodie's beard also grants him 45 insulation against the cold.

Woodie has an additional stat called Beaverness with a maximum value of 100. Woodie's Beaverness drains by about 2 beaverness per minute at all times. Swinging an axe at Tree will deplete the meter by 1.5 beaverness. Eating the items listed below will replenish Woodie's Beaverness.

Food Beaverness
Living Log.png +50 beaverness
Boards.png +15 beaverness
Log.png +10 beaverness
Twigs.png +5 beaverness
Cut Grass.png +1 beaverness
Werebeaver's Night Vision.
If Woodie's Log Meter reaches 25 or during a full Moon, he will turn into the Werebeaver. Before then, if Lucy is nearby, she'll warn him at intervals about his curse. In this Werebeaver form, the Hoedown Soundtrack will begin to play, the Map and inventory will be unavailable, and the Hunger meter will disappear and be replaced by the Beaverness Meter. If the player fills the Beaverness to 100, Woodie will turn back into a human.

Woodie gains a bonus to follower time whenever he recruits a Pig, Bunnyman or Rock Lobster by 4, 2 and 1 minute respectively. For instance if Woodie gives a Pig a Morsel, the Pig will follow him for an entire day (8 minutes) instead of just half of it.

Prototype.png Tips[edit | edit source]

Main article: Guides/Woodie's Curse


  • Due to Lucy's infinite durability it's a waste to craft other axes (Axe, Luxury Axe, Pick/Axe) unless the player desperately needs a better weapon in the early days.
  • Players are advised to calculate before hand the days in which it will be a Full Moon and prepare accordingly for the transformation.
  • If possible players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
  • It's a good idea to plant Trees in every biome in case they are needed when transformed, either to heal or keep the Werebeaver form until the player gets to a safe spot to turn back to Woodie.

Placeholder.pngTrivia[edit | edit source]

  • Woodie's voice is played by a cello.
  • Woodie was added in Strange New Powers update.
  • Kevin Forbes (the lead developer), when asked in the Klei forums if Woodie was crazy or not, said: "Other than the whole talks to his axe like it's a person thing, he's a pretty normal guy."[1]
  • Woodie has a beard, but he is unable to shave saying "A true lumberjack never shaves.".
    • Kevin said that his beard may not be made of hair.
  • Woodie apparently hates Birds or thinks they're evil.
  • He is one of the only two characters (the other being Wolfgang) able to transform his physical form, due to his curse. No explanation is given for this event.
  • Woodie's examination of a Clockwork Bishop suggests he either is, or was, Catholic ("It's been a while since my last confession.").
  • When Woodie examines Cut Grass, his response suggests that he has hay fever ("I think I might be allergic to this."). This is also suggested by his response to Grass Tuft ("It makes my eyes water.").
  • Woodie was the first character to have different examinations for all crock pot recipes.
  • When struck by Lightning in the Reign of Giants DLC, Woodie, like most other characters, is shown to have bones in his hair. In addition to this, his beard seems to be part of his skull, and the lightning's light has a more reddish hue.
  • Upon examining a Straw Roll, Woodie will say he has slept on worse in lumber camp, revealing he may have once lived in a lumber camp before being transported to the Don't Starve world.

Mosquito.pngBugs[edit | edit source]

  • When a full moon occurs, when Woodie is hit during his transforming stage, Lucy will say a transforming quote, but Woodie doesn't actually turn into the Werebeaver.
  • Sometimes if the player is wearing a Backpack when the curse activates and the inventory drops to the ground, the backpack will disappear. However, the next time the curse activates, the backpack may appear again when the player's inventory drops to the ground.
  • Sometimes, after reverting from Werebeaver form, Woodie will make Werebeaver sounds when getting hurt.
  • If one exits and then re-enters the game during dusk as a Werebeaver, Woodie will still give his dusk announcement, even though he's transformed.

Blueprint.png Gallery[edit | edit source]

References[edit | edit source]

  1. Is Woodie Crazy? Klei Forums. Retrieved 2014-07-07.

Werebeaver
Werebeaver
Perk
Night vision
Immune to weather effects
N/A
N/A
N/A
N/A
Beaverness
100
Damage Modifier
+41 and -0.2x
Speed Modifier
1.1x
N/A
The curse!.

Lucy

The Werebeaver is the cursed form of Woodie that manifests If he hits a Tree with an Axe too many times in a short space of time or if it is a full Moon. It does not matter which Axe is used in the process, but it takes approximately 38 swings with Lucy to transform. In this Werebeaver form, the Hoedown Soundtrack will begin to play, the Map will be unavailable, and all of the HUD will disappear and be replaced by the Beaverness Meter. The Werebeaver has no inventory and will drop all items upon transformation, including Lucy.

BeavernessMeter.png Special Power[edit | edit source]

Werebeaver's Night Vision.

The Werebeaver is able to chop down Trees, dig, mine, demolish Structures, and fight Mobs, but otherwise can't interact with objects in any other way. His attack strength is equivalent to the damage of a Tentacle Spike (51) and his strong hide absorbs 80% of incoming damage.

The Werebeaver has limited night vision and as such is immune to the Night Monster.

The Beaverness Meter has a value of 100 points and will decay at a rate of 2 beaverness every 2.5 seconds. Damage taken by the Werebeaver will also substracted by the Beaverness Meter value. To keep the meter up the Werebeaver must consume any of the items listed below.

Beaver Food Beaverness
Living Log.png +50 beaverness
Boards.png +15 beaverness
Sapling Item.png Berry Bush Item.png
Grass Tuft Item.png Spiky Bush Item.png Log.png
+10 beaverness
Twigs.png +5 beaverness
Pine Cone.png +2 beaverness
Cut Grass.png +1 beaverness
Cut Reeds.png +1 beaverness


When the Beaverness reaches 0, Woodie will appear in the same spot, at the beginning of the next Day, with 50 Health, 37.5 Hunger and 50 Sanity. Any Mobs aggressive against the Werebeaver will remain in place and also be aggressive towards Woodie, possibly killing him because of the low Health.

Gift Icon.png Downloadable Content[edit | edit source]

In the Shipwrecked DLC (SW), the Werebeaver cannot swim. Turning into a Werebeaver while Woodie is on a Boat, will result in the Werebeaver sinking. Woodie will then respawn the next day in the closest island with enough materials to build a Log Raft. This also means that the Werebeaver's movement is limited to only the island Woodie transformed.

On the other hand, the Werebeaver is completely immune to Poison.

Prototype.png Tips[edit | edit source]

Main article: Guides/Woodie's Curse


  • Woodie will transform into a Werebeaver in the Caves and Ruins during the Full Moon cycle. This means that Woodie will likely wake up to complete darkness, unless close to a natural light source. Any Lanterns in a player's inventory (unless stored in a backpack) will turn on and drop to the ground, and will possibly be depleted by the time the transformation wears off. Keeping minerals in a backpack will prevent Rock Lobsters from eating them while Woodie is transformed.
  • Players are advised to calculate before hand the days in which it will be a Full Moon and prepare accordingly for the transformation.
    • They can either wait the curse out inside their camp or take advantage of the transformation to chop, dig, or mine for free.
  • If possible, players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
  • It is advised to store all items in containers to reduce the risk of losing them to other mobs after transforming.
  • It's a good idea to plant Trees in every biome in case they are needed when transformed, either to heal or keep the Werebeaver form until the player gets to a safe spot to turn back to Woodie.
  • Players can use the Werebeaver transformation to quickly skip days, without the need of Tents or similar objects.
  • When transformed it's a good idea to dig as many Graves as possible to avoid the Sanity drain that would otherwise ensue.
  • The Werebeaver can be stunlocked by Fire damage making it very dangerous as the player won't be able to move away easily to avoid the damage or make them an easy target to hostile Mobs.
  • It is advised to only fight Boss Monsters in Werebeaver form near some Trees to avoid using materials on Weapons and Armor and increase the likelihood of survival thanks to the healing from Logs.
  • Due to his curse the only way currently to get an Old Bell with Woodie in the Reign of Giants DLC, without the Console, is to plant a Fleshy Bulb near Glommer's Statue, let the Eyeplants take Glommer's Flower off the statue and kill the Lureplant before it digests it.
  • As a Werebeaver, Woodie can still raise his "naughtiness" rating and cause Krampus to arrive.
  • In SW, one easy way to cure a poisoned Woodie is to turn into the Werebeaver, thanks to his poison immunity.

Placeholder.pngTrivia[edit | edit source]

  • He is one of the only two characters (the other being Wolfgang) able to transform his physical form, due to his curse. No explanation is given for this event.
  • It appears that the Werebeaver has the same hunchback model as the Pigs, Merms and the Bunnymen.
  • The Werebeaver's night vision is actually light emitted by the Werebeaver's model. This can be noted by the fact that friendly Pigs will not panic near it when in the dark.
  • When struck by Lightning in the Reign of Giants DLC, Woodie, like most other characters, is shown to have bones in his hair. In addition to this, his beard seems to be part of his skull, and the lightning's light has a more reddish hue. The Werebeaver on the other hand just does the "hurt" animation without showing any x-ray of his body.

Mosquito.pngBugs[edit | edit source]

  • As a Werebeaver, if the player's Log Meter drops to 0 as a result of being hurt by monsters and is still being attacked when the player transforms back the normal HUD won't return; it will stay as the Werebeaver's HUD, but still work as the normal HUD. It reverts to normal after the player saves and exits then returns again (or Woodie turns into the Beaver with 50 sanity).
  • If Woodie dies in Werebeaver form, when the next moon phase is a full moon he will appear as Woodie, but the screen will show the Werebeaver HUD. Reloading the world should fix this.
  • When a full moon occurs, when Woodie is hit during his transforming stage, Lucy will say a transforming quote, but Woodie doesn't actually turn into the Werebeaver.
  • When Woodie changes back to his human form, quickly getting in and out of the game will result in Woodie still being in Werebeaver form, but the game acts as if Woodie had 50 sanity.
  • As a Werebeaver, if the Log Meter hits 0 and he gnaws an item that replenishes it at the same time (possibly causing the Werebeavers death sound effect to activate and sometimes the music to stop), he will be unable to faint and revert. This will end if the player either reloads, which will return Woodie to normal with all stats full, or if the meter is refilled and then once again returned to 0 (he will only revert normally if the meter is refilled all the way to 100).
  • If the player saves at the same time Woodie faints, upon reloading Woodie's stats will be full.
  • Sometimes if the player is wearing a Backpack when the curse activates and the inventory drops to the ground, the backpack will disappear. However, the next time the curse activates, the backpack may appear again when the player's inventory drops to the ground.
  • Sometimes, after reverting from Werebeaver form, Woodie will make Werebeaver sounds when getting hurt.
  • If one exits and then re-enters the game during dusk as a Werebeaver, Woodie will still give his dusk announcement, even though he's transformed.

Blueprint.png Gallery[edit | edit source]

References[edit | edit source]

Werebeaver
Werebeaver
Perk
Night vision
240 insulation for both heat and cold
150
N/A
200
N/A
Beaverness
100
Damage Modifier
27.2 (44.2 to trees)
25% armor
Sanity Modifier
-90/min
Speed Modifier
1.1x
N/A
The curse!.

Lucy

The Werebeaver is the cursed form of Woodie that manifests If his Beaverness reaches 25 points or if it is a full Moon. In this Werebeaver form, the Hoedown Soundtrack will begin to play, the Map and inventory will be unavailable, and the Hunger meter will disappear and be replaced by the Beaverness Meter.

Woodie and the Werebeaver share an inventory, Sanity, and Health, meaning the Werebeaver can go insane and die. While the inventory's shared, the Werebeaver will drop equipped items except Backpacks and can't see or use anything in the inventory.

BeavernessMeter.png Special Power[edit | edit source]

The Werebeaver is able to chop down Trees, dig, mine, demolish Structures, and fight Mobs, but otherwise can't interact with objects in any other way. His attack does 25 damage but his lack of armor leaves him vulnerable.

The Werebeaver has limited night vision and as such is immune to the Night Monster.

The Beaverness Meter has a value of 100 points and will decay at a rate of 2 beaverness every minute. If it reaches 0, the Werebeaver will start to lose health the same way Characters do when starving. To keep the meter up the Werebeaver must consume any of the items listed below. Also every hit to all objects (except Mobs) will restore 1 beaverness. If the player fills the Beaverness to 100, Woodie will turn back into a human.

Beaver Food Beaverness
Living Log.png +50 beaverness
Boards.png +15 beaverness
Log.png +10 beaverness
Twigs.png +5 beaverness
Cut Grass.png +1 beaverness
Cut Reeds.png +1 beaverness
Werebeaver at 0 sanity, fighting a Terrorbeak
The Werebeaver Sanity depletes by 90 every minute, meaning he can go insane very quickly after turning a few times.

Dying as the Werebeaver will cause Woodie to drop everything (as usual for all Characters) and turn into a Ghost that resembles the Werebeaver instead of Woodie. If he is resurrected, he'll revive with 95 Beaverness, 50 Health, and 95 Sanity.

During a full Moon Woodie will instantly turn into the Werebeaver, but for the duration of the full Moon his Beaverness will drain extremely fast which forces the player to restore it quickly or else the Werebeaver will starve and take damage. After the full Moon is over the Beaverness will stop draining rapidly and everything will return to normal.

Prototype.png Tips[edit | edit source]

  • Players are advised to calculate before hand the days in which it will be a Full Moon and prepare accordingly for the transformation.
    • They should be near a forest to raise Beaverness by gnawing at them or have plenty of wood to eat.
  • If possible, players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
  • It is advised to store all items in containers to reduce the risk of losing them to other mobs after transforming.
  • It's a good idea to plant Trees in every biome in case they are needed when transformed, either to heal or keep the Werebeaver form until the player gets to a safe spot to turn back to Woodie.
  • The Werebeaver can be stunlocked by Fire damage making it very dangerous as the player won't be able to move away easily to avoid the damage or make them an easy target to hostile Mobs.
  • As a Werebeaver, Woodie can still raise his "naughtiness" rating and cause Krampus to arrive.

Placeholder.pngTrivia[edit | edit source]

  • Woodie is one of the only two characters (the other being Wolfgang) able to transform his physical form, due to his curse. No explanation is given for this event.
  • It appears that the Werebeaver has the same hunchback model as the Pigs, Merms and the Bunnymen.
  • The Werebeaver's night vision is actually light emitted by the Werebeaver's model. This can be noted by the fact that friendly Pigs will not panic near it when in the dark.
  • When struck by Lightning in the Reign of Giants DLC, Woodie, like most other characters, is shown to have bones in his hair. In addition to this, his beard seems to be part of his skull, and the lightning's light has a more reddish hue. The Werebeaver on the other hand just does the "hurt" animation without showing any x-ray of his body.

Mosquito.pngBugs[edit | edit source]

  • When a full moon occurs, when Woodie is hit during his transforming stage, Lucy will say a transforming quote, but Woodie doesn't actually turn into the Werebeaver.
  • Sometimes if the player is wearing a Backpack when the curse activates and the inventory drops to the ground, the backpack will disappear. However, the next time the curse activates, the backpack may appear again when the player's inventory drops to the ground.
  • Sometimes, after reverting from Werebeaver form, Woodie will make Werebeaver sounds when getting hurt.
  • If one exits and then re-enters the game during dusk as a Werebeaver, Woodie will still give his dusk announcement, even though he's transformed.

Blueprint.png Gallery[edit | edit source]

References[edit | edit source]