World Customization

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There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. If a player goes through the Teleportato to create a new world, any changes to the customization are kept. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes.

Available options[edit | edit source]

The options are shown below in the order they appear in the World Settings screen:

Type Icon Content
World Size
WorldSize.png
Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are default, medium, large, and huge.
Land Branching
LandBranch.png
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are least, default and most.
Land Looping
LandLoop.png
Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are none, default and always.
Length of Seasons
Seasons.png

Determines the length of Summer and Winter.
Available options are only Summer, only Winter, default, long Summer, long Winter, long both and short both.

Starting Season
SeasonStart.png
Determines the starting season.
Available options are Summer and Winter.
Length of Day
DayNightCycle.png
Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night.
Weather
Weather.png
Determines the frequency of weather events. Setting weather to lots (infinite) on world presets will also set infinite snow during winter.
Available options are none, less, default, more and lots.
Lightning
Lightning.png
Determines the frequency of lightning strikes.
Available options are none, less, default, more and lots.
Sinkholes
SinkholesIcon.png
Determines whether Sinkholes are generated.
Available options are yes or no.
Touch Stones
PigHead.png
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
Boons
Skeletons.png
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Flowers
Flowers.png
Determines the amount of naturally spawning Flowers.
Available options are none, less, default, more and lots.
Grass Tufts
Grass.png
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon.png
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Spiky Bushes
SpikyBushes.png
Determines the amount of naturally spawning Spiky Bushes.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon.png
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
Tree.png
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon.png
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Rocks
RocksIcon.png
Determines the amount of naturally spawning Rocks.
Available options are none, less, default, more and lots.
Boulders
Boulders.png
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Berry Bushes
Berry Bush.png
Determines the amount of naturally spawning Berry Bushes.
Available options are none, less, default, more and lots.
Carrots
CarrotIcon.png
Determines the amount of naturally spawning Carrots.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon.png
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Mandrakes
MandrakeIcon.png
Determines the amount of naturally spawning Mandrakes.
Available options are none, less, default, more and lots.
Rabbits
RabbitIcon.png
Determines the amount of naturally spawning Rabbit Holes.
Available options are none, less, default, more and lots.
Butterflies
Butterflies.png
Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds
Birds.png
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are none, less, default, more and lots.
Gobblers
GobblerIcon.png
Determines the frequency of spawning Gobblers.
Available options are none, less, default, more and lots.
Pigs
PigIcon.png
Determines the population of Pig Houses.
Available options are none, less, default, more and lots.
Beefalos
BeefaloIcon.png
Determines the population of Beefalos.
Available options are none, less, default, more and lots.
Beefalo in Heat
BeefaloHeat.png
Determines the frequency at which Beefalo will go into heat.
Available options are none, less, default, more and lots.
Suspicious Dirt Piles
KoalefantTracks.png
Determines the amount of naturally spawning animal tracks.
Available options are none, less, default, more and lots.
Pengulls
Pengulls.png
Determines the population of Pengulls that naturally spawn.
Available options are none, less, default, more and lots.
Ponds
PondIcon.png
Determines the amount of naturally spawning Ponds.
Available options are none, less, default, more and lots.
Beehives
BeehiveIcon.png
Determines the amount of naturally spawning Beehives.
Available options are none, less, default, more and lots.
Killer Beehives
KillerBeehives.png
Determines the amount of naturally spawning Killer Beehives.
Available options are none, less, default, more and lots.
Tallbirds
TallbirdIcon.png
Determines the population of Tallbird Nests.
Available options are none, less, default, more and lots.
Spiders
Spiders.png
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Hounds
HoundIcon.png
Determines the frequency of Periodic hound attacks.
Available options are none, less, default, more and lots.
Merms
Merms.png
Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots.
Tentacles
TentacleIcon.png
Determines the amount of naturally spawning Tentacles.
Available options are none, less, default, more and lots.
Clockwork Mobs
ClockworkMobs.png
Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants.png
Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
MacTusks
MacTusks.png
Determines the number of naturally spawning Walrus Camps.
Available options are none, less, default, more and lots.
Treeguards
TreeguardIcon.png
Determines the spawn rate of Treeguards.
Available options are none, less, default, more and lots.
Krampus
KrampusIcon.png
Determines the spawn rate of Krampus.
Available options are none, less, default, more and lots.
Deerclops
DeerclopsIcon.png
Determines the spawn rate of Deerclops.
Available options are none, less, default, more and lots.

Additional information concerning specific consequences of the customization options:

  • A long season lasts ~50 days.
  • A short season lasts ~10 days.
  • A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
  • A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
  • A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
  • Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
  • Rain set to lots is infinite.
  • When Lightning is set to lots, lightning will strike every 12–30 seconds.
Land structure with the Loop option set to "always"
Land structure with the Branching option set to "lots"

Presets[edit | edit source]

Type Content
Default Default settings of the game.
Default Plus

At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default.

Lights Out Default settings of the game with a twist. Night is infinite, thus making survival much more difficult, spawns you with minimal supplies beside a Campfire.

Default Plus will spawn three Chests around the player, containing the following items:

  1. Food Chest
  2. Item Chest
  3. Tool Chest

Lights Out will spawn a Campfire next to the player and a single Chest containing:

Blueprint.png Gallery[edit | edit source]

Placeholder.png Trivia[edit | edit source]

  • Setting objects to "None", will not prevent them from spawning in Set Pieces, such as trees around Maxwell's Door.
  • Initial dialogue with Maxwell can be skipped by using movement keys or clicking.

Mosquito.png Bugs[edit | edit source]

  • If the player character spawns near hostile mobs after world generation, they can attack before Maxwell finishes his intro speech. Verified with Tallbirds. The players can skip the dialogue to react.

In the Reign of Giants DLC, in addition to most options in the base game there are 17 more for a total of 64 customization options.

Available options[edit | edit source]

All available options are listed below in the order they appear in the World Settings screen:

Type Icon Content
World Size
WorldSize.png
Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are default, medium, large, and huge.
Land Branching
LandBranch.png
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are least, default and most.
Land Looping
LandLoop.png
Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve.
Available options are none, default and always.
Length of Autumn
Autumn.png
Determines the length of the Autumn season. Available options are none, very short, short, default, long, very long and random.
Length of Winter
Winter.png
Determines the length of the Winter season. Available options are none, very short, short, default, long, very long and random.
Length of Spring
Spring.png
Determines the length of the Spring season. Available options are none, very short, short, default, long, very long and random.
Length of Summer
Summer.png
Determines the length of the Summer season. Available options are none, very short, short, default, long, very long and random.
Starting Season
SeasonStart.png
Determines the starting season.
Available options are Autumn or Spring, Autumn, Winter, Spring, Summer and random .
Length of Day
DayNightCycle.png
Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night.
Sinkholes
SinkholesIcon.png
Determines whether Sinkholes are generated.
Available options are yes or no.
Weather
Weather.png
Determines the frequency of weather events.
Available options are none, less, default, more and lots.
Lightning
Lightning.png
Determines the frequency of lightning strikes.
Available options are none, less, default, more and lots.
Frog Rain
FrogRain.png
Determines the frequency of Frog Rain.
Available options are none, less, default, more and lots.
Smoldering
Smoldering.png
Determines the rate at which objects start smoldering and/or the rate at which crops wilt.
Available options are none, less, default, more and lots.
Touch Stones
PigHead.png
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
Boons
Skeletons.png
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Flowers
Flowers.png
Determines the amount of naturally spawning Flowers.
Available options are none, less, default, more and lots.
Grass Tufts
Grass.png
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon.png
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Spiky Bushes
SpikyBushes.png
Determines the amount of naturally spawning Spiky Bushes.
Available options are none, less, default, more and lots.
Tumbleweeds
Tumbleweeds.png
Determines the amount of naturally spawning Tumbleweeds.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon.png
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
Tree.png
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon.png
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders
Boulders.png
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Mini Glaciers
MiniGlaciers.png
Determines the amount of naturally spawning Mini Glaciers.
Available options are none, less, default, more and lots.
Berry Bushes
BerryBush.png
Determines the amount of naturally spawning Berry Bushes.
Available options are none, less, default, more and lots.
Carrots
CarrotIcon.png
Determines the amount of naturally spawning Carrots.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon.png
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Cacti
Cacti.png
Determines the amount of naturally spawning Cacti.
Available options are none, less, default, more and lots.
Mandrakes
MandrakeIcon.png
Determines the amount of naturally spawning Mandrakes.
Available options are none, less, default, more and lots.
Rabbits
RabbitIcon.png
Determines the amount of naturally spawning Rabbit Holes.
Available options are none, less, default, more and lots.
Moleworms
MolewormsIcon.png
Determines the population of Burrows and/or the amount of Moleworms spawning.
Available options are none, less, default, more and lots.
Butterflies
Butterflies.png
Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds
Birds.png
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are none, less, default, more and lots.
Buzzards
Buzzards.png
Determines the amount of naturally spawning Buzzards.
Available options are none, less, default, more and lots.
Catcoons
Catcoons.png
Determines the population of Hollow Stumps and the amount of lives Catcoons have.
Available options are none, less, default, more and lots.
Gobblers
GobblerIcon.png
Determines the frequency of spawning Gobblers.
Available options are none, less, default, more and lots.
Pigs
PigIcon.png
Determines the population of Pig Houses.
Available options are none, less, default, more and lots.
Volt Goats
VoltGoats.png
Determines the population of Volt Goats, possibly affecting their breeding. Available options are none, less, default, more and lots.
Beefalos
BeefaloIcon.png
Determines the population of Beefalos.
Available options are none, less, default, more and lots.
Beefalo in Heat
BeefaloHeat.png
Determines the frequency at which Beefalo will go into heat.
Available options are none, less, default, more and lots.
Suspicious Dirt Piles
KoalefantTracks.png
Determines the amount of naturally spawning animal tracks.
Available options are none, less, default, more and lots.
Vargs
Vargs.png
Determines the likelihood of a Varg being tracked down instead of a Koalefant when following animal tracks.
Available options are none, less, default, more and lots.
Pengulls
Pengulls.png
Determines the population of Pengulls that naturally spawn.
Available options are none, less, default, more and lots.
Ponds
PondIcon.png
Determines the amount of naturally spawning Ponds.
Available options are none, less, default, more and lots.
Beehives
BeehiveIcon.png
Determines the amount of naturally spawning Beehives.
Available options are none, less, default, more and lots.
Killer Beehives
KillerBeehives.png
Determines the amount of naturally spawning Killer Beehives.
Available options are none, less, default, more and lots.
Tallbirds
TallbirdIcon.png
Determines the population of Tallbird Nests.
Available options are none, less, default, more and lots.
Spiders
Spiders.png
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Hounds
HoundIcon.png
Determines the frequency of Hound attacks.
Available options are none, less, default, more and lots.
Hound Mounds
HoundMounds.png
Determines the amount of naturally spawning Hound Mounds.
Available options are none, less, default, more and lots.
Merms
Merms.png
Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots.
Tentacles
TentacleIcon.png
Determines the amount of naturally spawning Tentacles.
Available options are none, less, default, more and lots.
Clockwork Mobs
ClockworkMobs.png
Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants.png
Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
MacTusks
MacTusks.png
Determines the number of naturally spawning Walrus Camps.
Available options are none, less, default, more and lots.
Treeguards
TreeguardIcon.png
Determines the spawn rate of Treeguards.
Available options are none, less, default, more and lots.
Poison Birchnut Trees
PoisonBirchnutTrees.png
Determines the rate at which Birchnut Trees become angered.
Available options are none, less, default, more and lots.
Krampus
KrampusIcon.png
Determines the spawn rate of Krampus.
Available options are none, less, default, more and lots.
Bearger
BeargerIcon.png
Determines the spawn rate of Bearger.
Available options are none, less, default, more and lots.
Deerclops
DeerclopsIcon.png
Determines the spawn rate of Deerclops.
Available options are none, less, default, more and lots.
Moose/Goose
MooseGoose.png
Determines the spawn rate of Geese.
Available options are none, less, default, more and lots.
Dragonfly
DragonflyIcon.png
Determines the spawn rate of Dragonfly.
Available options are none, less, default, more and lots.
  • The options determining general season length and the amount of naturally spawning Rocks from the base game have been removed.
  • Autumn and Spring last 20 days in default, 12 in short, 5 in very short, 30 in long and 50 in very long.
  • Winter and Summer last 15 days in default, 10 in short, 5 in very short, 22 in long and 40 in very long.
  • Giants set to less will have a 33% chance to spawn, while the default is 67%, more is 100%, and lots allows them to spawn in any season.

In Don't Starve Together, all customization options from the base game and the Reign of Giants DLC as well as several additional options are available.

Available options for Forest World[edit | edit source]

All available options for the Forest World are listed below in the order they appear in the World Settings screen:

Type Icon Content
Biomes
BiomesIcon.png
Determines whether Reign of Giants biomes will be generated in the world. Available options are classic and together.
Spawn Area
SpawnAreaIcon.png
Available options are default, plus and dark.
World Size
WorldSize.png
Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are default, medium, large, and huge.
Land Branching
LandBranch.png
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are never, least, default and most. Never creates circle maps with large holes in the middle. Most creates maps with a center and multiple arms.
Land Looping
LandLoop.png
Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve.
Available options are none, default and always.
Events
Icon Events.png
Determines the appearance of special events such as Hallowed Nights and Winter's Feast. Available options are none, auto, Hallowed Nights, Winter's Feast and Year of the Gobbler.
Length of Autumn
Autumn.png
Determines the length of the Autumn season. Available options are none, very short, short, default, long, very long and random.
Length of Winter
Winter.png
Determines the length of the Winter season. Available options are none, very short, short, default, long, very long and random.
Length of Spring
Spring.png
Determines the length of the Spring season. Available options are none, very short, short, default, long, very long and random.
Length of Summer
Summer.png
Determines the length of the Summer season. Available options are none, very short, short, default, long, very long and random.
Starting Season
SeasonStart.png
Determines the starting season.
Available options are Autumn, Winter, Spring, Summer, Autumn or Spring, Winter or Summer and random .
Length of Day
DayNightCycle.png
Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night.
Weather
Weather.png
Determines the frequency of weather events.
Available options are none, less, default, more and lots.
Lightning
Lightning.png
Determines the frequency of lightning strikes.
Available options are none, less, default, more and lots.
Frog Rain
FrogRain.png
Determines the frequency of Frog Rain.
Available options are none, less, default, more and lots.
Smoldering
Smoldering.png
Determines the rate at which objects start smoldering and/or the rate at which crops wilt.
Available options are none, less, default, more and lots.
World Regrowth
WorldRegrowthIcon.png
Available options are very slow, slow, default, fast and very fast.
Touch Stones
PigHead.png
Determines the amount of naturally spawning Touch Stones.
Available options are none, less, default, more and lots.
Boons
Skeletons.png
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Disease
Icon Disease.png
Determines the frequency of Disease.
Available options are none, random, slow, default and fast.
Starting Resource Variety
StartingResourceVarietyIcon.png
Available options are classic, default and highly random.
Forest Petrification
Icon ForestPetrification.png
Available options are none, slow, default, fast and very fast.
Flowers
Flowers.png
Determines the amount of naturally spawning Flowers.
Available options are none, less, default, more and lots.
Grass Tufts
Grass.png
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon.png
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Spiky Bushes
SpikyBushes.png
Determines the amount of naturally spawning Spiky Bushes.
Available options are none, less, default, more and lots.
Tumbleweeds
Tumbleweeds.png
Determines the amount of naturally spawning Tumbleweeds.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon.png
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
Tree.png
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon.png
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders
Boulders.png
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Mini Glaciers
MiniGlaciers.png
Determines the amount of naturally spawning Mini Glaciers.
Available options are none, less, default, more and lots.
Meteor Fields
MeteorFieldsIcon.png
Available options are none, less, default, more and lots.
Meteor Frequency
MeteorFrequencyIcon.png
Available options are none, less, default, more and lots.
Berry Bushes
BerryBush.png
Determines the amount of naturally spawning Berry Bushes.
Available options are none, less, default, more and lots.
Carrots
CarrotIcon.png
Determines the amount of naturally spawning Carrots.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon.png
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Cacti
Cacti.png
Determines the amount of naturally spawning Cacti.
Available options are none, less, default, more and lots.
Rabbits
RabbitIcon.png
Determines the amount of naturally spawning Rabbit Holes.
Available options are none, less, default, more and lots.
Moleworms
MolewormsIcon.png
Determines the population of Burrows and/or the amount of Moleworms spawning.
Available options are none, less, default, more and lots.
Butterflies
Butterflies.png
Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds
Birds.png
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are none, less, default, more and lots.
Buzzards
Buzzards.png
Determines the amount of naturally spawning Buzzards.
Available options are none, less, default, more and lots.
Catcoons
Catcoons.png
Determines the population of Hollow Stumps and the amount of lives Catcoons have.
Available options are none, less, default, more and lots.
Gobblers
GobblerIcon.png
Determines the frequency of spawning Gobblers.
Available options are none, less, default, more and lots.
Pigs
PigIcon.png
Determines the population of Pig Houses.
Available options are none, less, default, more and lots.
Volt Goats
VoltGoats.png
Determines the population of Volt Goats, possibly affecting their breeding. Available options are none, less, default, more and lots.
Beefalos
BeefaloIcon.png
Determines the population of Beefalo.
Available options are none, less, default, more and lots.
Beefalo in Heat
BeefaloHeat.png
Determines the frequency at which Beefalo will go into heat.
Available options are none, less, default, more and lots.
Suspicious Dirt Piles
KoalefantTracks.png
Determines the amount of naturally spawning animal tracks.
Available options are none, less, default, more and lots.
Hunt Surprises
HuntingSurprisesIcon.png
Determines the frequency at which Varg and Ewecus will be encountered while hunting. Available options are none, less, default, more and lots.
Pengulls
Pengulls.png
Determines the population of Pengulls that naturally spawn.
Available options are none, less, default, more and lots.
Ponds
PondIcon.png
Determines the amount of naturally spawning Ponds.
Available options are none, less, default, more and lots.
Beehives
BeehiveIcon.png
Determines the amount of naturally spawning Beehives.
Available options are none, less, default, more and lots.
Killer Beehives
KillerBeehives.png
Determines the amount of naturally spawning Killer Bee Hives.
Available options are none, less, default, more and lots.
Tallbirds
TallbirdIcon.png
Determines the population of Tallbird Nests.
Available options are none, less, default, more and lots.
Spiders
Spiders.png
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Hounds
HoundIcon.png
Determines the frequency of Hound attacks.
Available options are none, less, default, more and lots.
Hound Mounds
HoundMounds.png
Determines the amount of naturally spawning Hound Mounds.
Available options are none, less, default, more and lots.
Merms
Merms.png
Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots.
Tentacles
TentacleIcon.png
Determines the amount of naturally spawning Tentacles.
Available options are none, less, default, more and lots.
Clockwork Mobs
ClockworkMobs.png
Determines the number of naturally spawning Clockwork Monsters. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants.png
Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
MacTusks
MacTusks.png
Determines the number of naturally spawning Walrus Camps.
Available options are none, less, default, more and lots.
Treeguards
TreeguardIcon.png
Determines the spawn rate of Treeguards.
Available options are none, less, default, more and lots.
Poison Birchnut Trees
PoisonBirchnutTrees.png
Determines the rate at which Birchnut Trees become angered.
Available options are none, less, default, more and lots.
Krampus
KrampusIcon.png
Determines the spawn rate of Krampus.
Available options are none, less, default, more and lots.
Bearger
BeargerIcon.png
Determines the spawn rate of Bearger.
Available options are none, less, default, more and lots.
Deerclops
DeerclopsIcon.png
Determines the spawn rate of Deerclops.
Available options are none, less, default, more and lots.
Moose/Goose
MooseGoose.png
Determines the spawn rate of Geese.
Available options are none, less, default, more and lots.
Dragonfly
DragonflyIcon.png
Determines the spawn rate of Dragonfly.
Available options are none, less, default, more and lots.
Antlion Tribute
AntlionTributeIcon.png
A New Reign beta only.
Determines the rate at which the Antlion becomes angered.
Available options are none, less, default, more and lots.
  • The options determining the amount of naturally spawning Sinkholes and Mandrakes have been removed.
  • The option determining the frequency of Vargs has been replaced by the option for Hunt Surprises, as Don't Starve Together also contains the Ewecus.
  • There are currently 3 presets: "Lights Out", "Together Plus", and an option to disable Reign of Giants.

Available options for Caves[edit | edit source]

Don't Starve Together also allows to customize the Caves world, since they are managed on a different server shard. All 41 available options for caves are listed below in the order they appear in the World Settings screen:

Type Icon Content
Biomes
BiomesIcon.png
Available options are underground.
Spawn Area
SpawnAreaIcon.png
Available options are caves.
World Size
WorldSize.png
Determines the size of the cave world.
Available options are small, medium, large, and huge.
Land Branching
LandBranch.png
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are never, least, default and most.
Land Looping
LandLoop.png
Determines the degree to which the Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are never, default and always.
Weather
Weather.png
Determines the frequency of weather events.
Available options are none, less, default, more and lots.
Earthquakes
EarthquakesIcon.png
Determines the frequency of earthquakes.
Available options are none, less, default, more and lots.
World Regrowth
WorldRegrowthIcon.png
Available options are very slow, slow, default, fast and very fast.
Touch Stones
PigHead.png
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
Boons
Skeletons.png
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Sinkhole Lights
SinkholeLightsIcon.png
Available options are very slow, slow, default, fast and very fast.
Disease
Icon Disease.png
Determines the frequency of Disease.
Available options are none, random, slow, default and fast.
Starting Resource Variety
StartingResourceVarietyIcon.png
Available options are classic, default and highly random.
Forest Petrification
Icon ForestPetrification.png
Available options are none, slow, default, fast and very fast.
Grass Tufts
Grass.png
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon.png
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Spiky Bushes
SpikyBushes.png
Determines the amount of naturally spawning Spiky Bushes.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon.png
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
Tree.png
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon.png
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders
Boulders.png
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Mushtrees
MushroomTreesIcon.png
Determines the amount of naturally spawning Mushtrees.
Available options are none, less, default, more and lots.
Cave Ferns
CaveFernsIcon.png
Determines the amount of naturally spawning Ferns.
Available options are none, less, default, more and lots.
Light Flowers
LightFlowersIcon.png
Determines the amount of naturally spawning Light Flowers.
Available options are none, less, default, more and lots.
Glow Berries
GlowBerriesIcon.png
Determines the amount of naturally spawning Glow Berries.
Available options are none, less, default, more and lots.
Berry Bushes
BerryBush.png
Determines the amount of naturally spawning Berry Bushes.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon.png
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Cave Banana Trees
CaveBananasIcon.png
Determines the amount of naturally spawning Cave Banana Trees.
Available options are none, less, default, more and lots.
Lichen
LichenIcon.png
Determines the amount of naturally spawning Lichen.
Available options are none, less, default, more and lots.
Ponds
PondIcon.png
Determines the amount of naturally spawning Ponds.
Available options are none, less, default, more and lots.
Slurpers
SlurpersIcon.png
Determines the amount of naturally spawning Slurpers.
Available options are none, less, default, more and lots.
Bunnymen
BunnymenIcon.png
Determines the amount of naturally spawning Rabbit Hutches.
Available options are none, less, default, more and lots.
Slurtles and Snurtles
SnurtlesSlurtlesIcon.png
Determines the amount of naturally spawning Slurtle Mounds.
Available options are none, less, default, more and lots.
Rock Lobsters
RockLobstersIcon.png
Determines the amount of naturally spawning Rock Lobsters.
Available options are none, less, default, more and lots.
Splumonkeys
ShadowMonkeysIcon.png
Determines the amount of naturally spawning Splumonkey Pods.
Available options are none, less, default, more and lots.
Spiders
Spiders.png
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Tentacles
TentacleIcon.png
Determines the amount of naturally spawning Tentacles.
Available options are none, less, default, more and lots.
Clockwork Mobs
ClockworkMobs.png
Determines the number of naturally spawning Clockwork Monsters. Available options are none, less, default, more and lots.
Treeguards
TreeguardIcon.png
Determines the spawn rate of Treeguards.
Available options are none, less, default, more and lots.
Batilisks
BatsIcon.png
Determines the amount of naturally spawning Batilisks.
Available options are none, less, default, more and lots.
Nightmare Fissures
NightmareFissuresIcon.png
Available options are none, less, default, more and lots.
Depths Worm Attacks
CaveWormsIcon.png
Determines the frequency of Depths Worm attacks.
Available options are none, less, default, more and lots.
Depths Worms
CaveWormsIcon.png
Determines the amount of naturally spawning Depths Worms.
Available options are none, less, default, more and lots.

The Shipwrecked DLC replaces most of the options of the original game, as the Shipwrecked world is separated from the base game world.

Available options[edit | edit source]

The 70 available options are listed below in the order they appear in the World Settings screen:

Type Icon Content
World Size
WorldSize.png

Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are default, medium, large, and huge.

Length of Mild Season
MildIcon.png
Determines the length of the Mild Season.
Available options are none, very short, short, default, long, very long and random.
Length of Hurricane Season
HurricaneIcon.png
Determines the length of the Hurricane Season.
Available options are none, very short, short, default, long, very long and random.
Length of Monsoon
MonsoonIcon.png
Determines the length of the Monsoon Season.
Available options are none, very short, short, default, long, very long and random.
Length of Dry Season
DryIcon.png
Determines the length of the Dry Season.
Available options are none, very short, short, default, long, very long and random.
Starting Season
SeasonStart.png
Determines the starting season.
Available options are mild, hurricane, monsoon, dry and random.
Length of Day
DayNightCycle.png
Determines the length and/or presence/absence of Day, Dusk, and Night.
Available options are default, long Day, long Dusk, long Night, no Day, no Dusk, no Night, only Day, only Dusk and only Night.
Weather
Weather.png
Determines the frequency of weather events.
Available options are none, less, default, more and lots.
Lightning
Lightning.png
Determines the frequency of lightning strikes.
Available options are none, less, default, more and lots.
Touch Stones
WildboreHeadIcon.png
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
Boons
Skeletons.png
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Volcano
VolcanoIcon.png
Determines the presence/absence of the Volcano.
Available options are yes and no.
Dragoon Eggs
DragoonEggIcon.png
Determines the frequency of volcanic eruptions.
Available options are none, less, default. more and lots.
Tides
TidesIcon.png
Determines the presence/absence of tides influenced by the Moon Cycle.
Available options are yes and no.
Floods
FloodsIcon.png
Determines the frequency of floods.
Available options are none, less, default, more and lots.
Waves
WavesIcon.png
Determines the amount of naturally spawning Waves.
Available options are none, less, default, more and lots.
Poison
PoisonIcon.png
Determines the presence/absence of Poison.
Available options are yes and no.
Flowers
Flowers.png
Determines the amount of naturally spawning Flowers.
Available options are none, less, default, more and lots.
Grass Tufts
Grass.png
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon.png
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon.png
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
PalmTreeIcon.png
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon.png
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders
Boulders.png
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Shoals
ShoalIcon.png
Determines the amount of naturally spawning Shoals.
Available options are none, less, default, more and lots.
Seashells
SeashellIcon.png
Determines the amount of naturally spawning Seashells.
Available options are none, less, default, more and lots.
Viney Bushes
VineyBushIcon.png
Determines the amount of naturally spawning Viney Bushes.
Available options are none, less, default, more and lots.
Seaweed
SeaweedIcon.png
Determines the amount of naturally spawning Seaweed.
Available options are none, less, default, more and lots.
Sandy Piles
SandyPileIcon.png
Determines the amount of natuarlly spawning Sandy Piles.
Available options are none, less, default, more and lots.
Crates
CrateIcon.png
Determines the amount of natuarlly spawning Crates.
Available options are none, less, default, more and lots.
Bioluminescence
BioluminescenceIcon.png
Determines the amount of natuarlly spawning Bioluminescence.
Available options are none, less, default, more and lots.
Coral Reefs
CoralReefIcon.png
Determines the amount of natuarlly spawning Coral Reefs.
Available options are none, less, default, more and lots.
Brainy Sprouts
BrainySproutIcon.png
Determines the amount of natuarlly spawning Brainy Sprouts.
Available options are none, less, default, more and lots.
Bamboo Patches
BambooPatchIcon.png
Determines the amount of natuarlly spawning Bamboo Patches.
Available options are none, less, default, more and lots.
Tidal Pools
TidalPoolIcon.png
Determines the amount of natuarlly spawning Tidal Pools.
Available options are none, less, default, more and lots.
Poisonous Holes
PoisonousHoleIcon.png
Determines the amount of natuarlly spawning Poisonous Holes.
Available options are none, less, default, more and lots.
Berry Bushes
LeafyBerryBushIcon.png
Determines the amount of natuarlly spawning Berry Bushes.
Available options are none, less, default, more and lots.
Sweet Potatoes
SweetPotatoIcon.png
Determines the amount of natuarlly spawning Sweet Potatoes.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon.png
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Limpets
LimpetRockIcon.png
Determines the amount of naturally spawning Limpet Rocks.
Available options are none, less, default, more and lots.
Mussels
MusselIcon.png
Determines the amount of naturally spawning Mussel Beds.
Available options are none, less, default, more and lots.
Butterflies
TropicalButterfliesIcon.png
Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds
TropicalBirdsIcon.png
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are none, less, default, more and lots.
Wildbores
WildboreIcon.png
Determines the population of Wildbore Houses.
Available options are none, less, default, more and lots.
Beehives
BeehiveIcon.png
Determines the amount of naturally spawning Beehives.
Available options are none, less, default, more and lots.
Killer Beehives
KillerBeehives.png
Determines the amount of naturally spawning Killer Beehives.
Available options are none, less, default, more and lots.
Tallbirds
TallbirdIcon.png
Determines the population of Tallbird Nests.
Available options are none, less, default, more and lots.
Whaling
WhalingIcon.png
Determines the amount of naturally spawning Suspicious Bubbles.
Available options are none, less, default, more and lots.
Crabbits
CrabbitIcon.png
Determines the amount of naturally spawning Crabbit Dens.
Available options are none, less, default, more and lots.
Water Beefalos
WaterBeefaloIcon.png
Determines the population of Water Beefalos.
Available options are none, less, default, more and lots.
Dogfishes
DogfishIcon.png
Determines the amount of naturally spawning Dogfishes.
Available options are none, less, default, more and lots.
Doydoys
DoydoyIcon.png
Determines the presence/absence of Doydoys.
Available options are yes and no.
Jellyfishes
JellyfishIcon.png
Determines the amount of naturally spawning Jellyfishes.
Available options are none, less, default, more and lots.
Wobsters
WobsterIcon.png
Determines the amount of naturally spawning Wobster Dens.
Available options are none, less, default, more and lots.
Seagulls
SeagullIcon.png
Determines the amount of naturally spawning Seagulls. This option only affects seagulls that are present in the ocean during all seasons.
Available options are none, less, default, more and lots.
Bottlenose Ballphins
BottlenoseBallphinIcon.png
Determines the amount of naturally spawning Bottlenose Ballphins.
Available options are none, less, default, more and lots.
Prime Apes
PrimeApeIcon.png
Determines the amount of naturally spawning Prime Ape Huts.
Available options are none, less, default, more and lots.
Spiders
Spiders.png
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Hounds
SeaHoundIcon.png
Determines the frequency of Hound and Sea Hound attacks.
Available options are none, less, default, more and lots.
Merms
TropicalMermIcon.png
Determines the number of naturally spawning Merm Huts and Merms. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants.png
Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
Palm Treeguards
PalmTreeguardIcon.png
Determines the spawn rate of Palm Treeguards.
Available options are none, less, default, more and lots.
Krampus
KrampusIcon.png
Determines the spawn rate of Krampus.
Available options are none, less, default, more and lots.
Sealnado
SealnadoIcon.png
Determines the spawn rate of Sealnado.
Available options are none, less, default, more and lots.
Tiger Shark
TigerSharkIcon.png
Determines the spawn rate of Tiger Shark.
Available options are none, less, default, more and lots.
Quacken
QuackenIcon.png
Determines the spawn rate of Quacken.
Available options are none, less, default, more and lots.
Flups
FlupIcon.png
Determines the amount of naturally spawning Flups.
Available options are none, less, default, more and lots.
Poison Mosquitoes
PoisonMosquitoIcon.png
Determines the amount of naturally spawning Poison Mosquitoes.
Available options are none, less, default, more and lots.
Swordfishes
SwordfishIcon.png
Determines the amount of naturally spawning Swordfishes.
Available options are none, less, default, more and lots.
Stink Rays
StinkRayIcon.png
Determines the amount of naturally spawning Stink Rays.
Available options are none, less, default, more and lots.