World Customization/Don't Starve

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There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. If a player goes through the Teleportato to create a new world, any changes to the customization are kept. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes.

Available options[edit | edit source]

The options are shown below in the order they appear in the World Settings screen:

Type Icon Content
World Size
WorldSize.png
Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are default, medium, large, and huge.
Land Branching
LandBranch.png
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are least, default and most.
Land Looping
LandLoop.png
Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are none, default and always.
Length of Seasons
Seasons.png

Determines the length of Summer and Winter.
Available options are only Summer, only Winter, default, long Summer, long Winter, long both and short both.

Starting Season
SeasonStart.png
Determines the starting season.
Available options are Summer and Winter.
Length of Day
DayNightCycle.png
Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night.
Weather
Weather.png
Determines the frequency of weather events. Setting weather to lots (infinite) on world presets will also set infinite snow during winter.
Available options are none, less, default, more and lots.
Lightning
Lightning.png
Determines the frequency of lightning strikes.
Available options are none, less, default, more and lots.
Sinkholes
SinkholesIcon.png
Determines whether Sinkholes are generated.
Available options are yes or no.
Touch Stones
PigHead.png
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
Boons
Skeletons.png
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Flowers
Flowers.png
Determines the amount of naturally spawning Flowers.
Available options are none, less, default, more and lots.
Grass Tufts
Grass.png
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon.png
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Spiky Bushes
SpikyBushes.png
Determines the amount of naturally spawning Spiky Bushes.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon.png
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
Tree.png
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon.png
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Rocks
RocksIcon.png
Determines the amount of naturally spawning Rocks.
Available options are none, less, default, more and lots.
Boulders
Boulders.png
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Berry Bushes
Berry Bush.png
Determines the amount of naturally spawning Berry Bushes.
Available options are none, less, default, more and lots.
Carrots
CarrotIcon.png
Determines the amount of naturally spawning Carrots.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon.png
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Mandrakes
MandrakeIcon.png
Determines the amount of naturally spawning Mandrakes.
Available options are none, less, default, more and lots.
Rabbits
RabbitIcon.png
Determines the amount of naturally spawning Rabbit Holes.
Available options are none, less, default, more and lots.
Butterflies
Butterflies.png
Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds
Birds.png
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are none, less, default, more and lots.
Gobblers
GobblerIcon.png
Determines the frequency of spawning Gobblers.
Available options are none, less, default, more and lots.
Pigs
PigIcon.png
Determines the population of Pig Houses.
Available options are none, less, default, more and lots.
Beefalos
BeefaloIcon.png
Determines the population of Beefalos.
Available options are none, less, default, more and lots.
Beefalo in Heat
BeefaloHeat.png
Determines the frequency at which Beefalo will go into heat.
Available options are none, less, default, more and lots.
Suspicious Dirt Piles
KoalefantTracks.png
Determines the amount of naturally spawning animal tracks.
Available options are none, less, default, more and lots.
Pengulls
Pengulls.png
Determines the population of Pengulls that naturally spawn.
Available options are none, less, default, more and lots.
Ponds
PondIcon.png
Determines the amount of naturally spawning Ponds.
Available options are none, less, default, more and lots.
Beehives
BeehiveIcon.png
Determines the amount of naturally spawning Beehives.
Available options are none, less, default, more and lots.
Killer Beehives
KillerBeehives.png
Determines the amount of naturally spawning Killer Beehives.
Available options are none, less, default, more and lots.
Tallbirds
TallbirdIcon.png
Determines the population of Tallbird Nests.
Available options are none, less, default, more and lots.
Spiders
Spiders.png
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Hounds
HoundIcon.png
Determines the frequency of Periodic hound attacks.
Available options are none, less, default, more and lots.
Merms
Merms.png
Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots.
Tentacles
TentacleIcon.png
Determines the amount of naturally spawning Tentacles.
Available options are none, less, default, more and lots.
Clockwork Mobs
ClockworkMobs.png
Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants.png
Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
MacTusks
MacTusks.png
Determines the number of naturally spawning Walrus Camps.
Available options are none, less, default, more and lots.
Treeguards
TreeguardIcon.png
Determines the spawn rate of Treeguards.
Available options are none, less, default, more and lots.
Krampus
KrampusIcon.png
Determines the spawn rate of Krampus.
Available options are none, less, default, more and lots.
Deerclops
DeerclopsIcon.png
Determines the spawn rate of Deerclops.
Available options are none, less, default, more and lots.

Additional information concerning specific consequences of the customization options:

  • A long season lasts ~50 days.
  • A short season lasts ~10 days.
  • A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
  • A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
  • A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
  • Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
  • Rain set to lots is infinite.
  • When Lightning is set to lots, lightning will strike every 12–30 seconds.
Land structure with the Loop option set to "always"
Land structure with the Branching option set to "lots"

Presets[edit | edit source]

Type Content
Default Default settings of the game.
Default Plus

At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default.

Lights Out Default settings of the game with a twist. Night is infinite, thus making survival much more difficult, spawns you with minimal supplies beside a Campfire.

Default Plus will spawn three Chests around the player, containing the following items:

  1. Food Chest
  2. Item Chest
  3. Tool Chest

Lights Out will spawn a Campfire next to the player and a single Chest containing:

Blueprint.png Gallery[edit | edit source]

Placeholder.png Trivia[edit | edit source]

  • Setting objects to "None", will not prevent them from spawning in Set Pieces, such as trees around Maxwell's Door.
  • Initial dialogue with Maxwell can be skipped by using movement keys or clicking.

Mosquito.png Bugs[edit | edit source]

  • If the player character spawns near hostile mobs after world generation, they can attack before Maxwell finishes his intro speech. Verified with Tallbirds. The players can skip the dialogue to react.