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Hound Please note: This page only contains console commands for Don't Starve Together. For a list of console commands for the base game (or its DLCs), refer to Console Commands.


The Command Console is enabled by default. If for whatever reason it is not, you first need to do some tweaking in your settings.ini of your save. This can be found in the "DoNotStarveTogether" folder, located in the following paths :

 Windows, Mac: <Documents>\Klei\DoNotStarveTogether\client.ini

 Linux:         ~/.klei/DoNotStarve/client.ini

Locate the settings.ini and open it with Notepad or other text editors. Locate the [MISC] section, and make sure you are having console_enabled = true under it. If it appears to be false, change and save it.

The default key to open the console in-game on English keyboards is "~". This can be changed at any time in the controls menu.

Notes:

  • You have to re-enter almost every command after loading a world.
  • Lua supports variable numbers of arguments to functions, so if, for example, you only want to spawn one of a prefab, you can leave out the "amount": "c_spawn('beefalo')".
  • If you are not the host (or it's a dedicated server that you're an admin for), most commands need to be run remotely. Pressing ctrl with the console open switches to remote command mode. A few commands (such as revealing the map) are still done locally.

Many Don't Starve Commands are still available in DST, so you can also read it.

Simple commands

Spawn prefab

c_spawn("prefab",amount)

Improved DebugSpawn("prefab"), spawns amount of selected "prefab" under the mouse cursor.


Give Item

c_give("prefab",amount)

Spawns amount of selected "prefab" in your inventory. Only works with Backpacks and Items that can be stored in the inventory.


Go Adventuring

c_goadventuring()

Gives a set of starting items to the player.


Scenario

c_doscenario(scenario)

Apply a scenario script to the selection and run it.


Set Your Health

c_sethea​lth(percent)

Sets your health to a selected percentage. Note: Use fractional numbers 0.90 = 90%.


Set Your Sanity

c_setsanit​y(percent)

Sets your sanity to a selected percentage. Note: Use fractional numbers 0.90 = 90%.


Set Your Hunger

c_sethunger(pe​rcent)

Sets your hunger to a selected percentage. Note: Use fractional numbers 0.90 = 90%.


Set Your Moisture

c_setmoisture(pe​rcent)

Sets your wetness to a selected percentage. Note: Use fractional numbers 0.90 = 90%.


Temperature

c_settemperature(degrees)

Sets your temperature to a selected percentage. Note: Use fractional numbers 0.90 = 90%.


God Mode

c_godmode()

It won't drain SanityHunger or Health when attacked anymore. You cannot change your stats with commands while in godmode. If you are dead, revives you(Reviving via c_godmode() doesn't put you in godmode once revived). To deactivate God Mode use the command again.


Super God Mode

c_supergodmode()

Same as God Mode but also sets all your stats to full, even when turning it off. Similar to c_godmode(), it revives you as well(Reviving via c_supergodmode() doesn't put you in godmode once revived).To deactivate God Mode use the command again.


Maintain Your Health

c_maintainhealth(ThePlayer)

Similar to supergodmode, but constantly regenerates your health. To cancel, enter c_cancelmaintaintasks(ThePlayer).


Maintain Your Sanity

c_maintainsanity(ThePlayer)

Similar to supergodmode, but constantly regenerates your sanity. To cancel, enter c_cancelmaintaintasks(ThePlayer).


Maintain Your Hunger

c_maintainhunger(ThePlayer)

Similar to supergodmode, but constantly regenerates your hunger. To cancel, enter c_cancelmaintaintasks(ThePlayer).


Maintain Your Temperature

c_maintaintemperature(ThePlayer)

Similar to supergodmode, but constantly regenerates your temperature. To cancel, enter c_cancelmaintaintasks(ThePlayer).


Maintain Your Moisture

c_maintainmoisture(ThePlayer)

Similar to supergodmode, but constantly regenerates your moisture. To cancel, enter c_cancelmaintaintasks(ThePlayer).


Maintain All

c_maintainall(ThePlayer)

Similar to supergodmode, but constantly regenerates all stats. To cancel, enter c_cancelmaintaintasks(ThePlayer).


Mob Invisibility

c_makeinvisible()

Prevents mobs from targeting the player in combat. Does not work in all circumstances.


Set Your Running Speed

c_speedmult(multiplier)

Standard bonus runspeed is 1. 2 makes you twice as fast and with 12 or more you can easily walk through walls and "over" water.


Note: There's many other commands, but most are hard to use and not very useful.

Player commands

Note: Most of them will not work if you are a client and not an admin sending a remote control ( switching to remote mode with Ctrl ) .

Action Prediction

ThePlayer:EnableMovementPrediction(enable)

Enabled by default, setting it to "false" will exchange rubberbanding for choppiness, but is often helpful for combat. This only does anything if executed by a client, hosts do not have prediction.


Creative Mode

c_freecrafting()
GetPlayer().components.builder:GiveAllRecipes()

You can craft everything. Enter command again to disable creative mode.


Maximum Health

ThePlayer.components.health:SetMaxHealth(value)

Change the Maximum Health of your character


Maximum Sanity

ThePlayer.components.sanity:SetMax(value)

Change the Maximum Sanity of your character


Maximum Hunger

ThePlayer.components.hunger:SetMax(value)

Change the Maximum Hunger of your character


Pause Hunger

ThePlayer.components.hunger:Pause(true)

Your character won't starve anymore.


Change the Damage Multiplier

ThePlayer.components.combat.damagemultiplier=(value)

Changes the Damage Multiplier of your character.


Werebeaver Transformations

c_setbeaverness(percentage)

Turn Woodie into the Werebeaver. Set to 1 to transform to a Werebeaver. Set to 0 if you want to transform back to Woodie.

Other Player Commands

Note: Many of the following commands that are normally applied to your player, godmode or health changing commands, can be applied to other players by using c_select(AllPlayers[number]) first. So you will have the need for a playerlist to get the player numbers: List all players with username and player number.

c_listallplayers()

This seems to not work so well anymore. If you don't get a full list try this command, it will print the player list to the chat.

for i, v in ipairs(AllPlayers) do TheNet:SystemMessage(tostring(i) .. ": " .. v.name, false) end

Get a certain player

AllPlayers[number]

AllPlayers[1] will get ThePlayer if you are the host. Other players should have numbers as shown on the scoreboard (In certain situations, the number may be wrong. You can be more precise by using c_listallplayers() first to see the username and character for each player number.. Most of ThePlayer commands can be used with AllPlayers[number] instead of ThePlayer.


Apply a command to all players

for k,v in pairs(AllPlayers) do command end

Replace command with another command, using "v" instead of AllPlayers[number]. For example, "for k,v in pairs(AllPlayers) do c_move(v) end" will move all players to the mouse position.


Teleport another player to you

c_move(AllPlayers[number])

Moves the player to the cursor position.


Kill a player

AllPlayers[number]:PushEvent('death')

Kills the player.


Resurrect a player

AllPlayers[number]:PushEvent('respawnfromghost')

Resurrects the player.


Give creative mode to a player

AllPlayers[number].components.builder:GiveAllRecipes()

Give the creative mode to the player.


Teleport to a player

c_goto(AllPlayers[number])

Teleports you to the player corresponding to the player number from c_listallplayers().


Drop a player's inventory items

AllPlayers[number].components.inventory:DropEverything()

Drop everything from player's inventory corresponding to the player number from c_listallplayers()


Despawn a player's character (returns to selection screen for repicking)

c_despawn(AllPlayers[number])

This will delete their items, so it is recommended that you kill them first to drop their items, or let them DropEverything() as shown above.


As of June 25th, 2016, a new set of commands are introduced to call players. You can call a player by their player name instead of player number UserToPlayer('PlayerName'). For example, to kill a player called 'PlayerA' with player number 5, instead of doing:

AllPlayers[5]:PushEvent('death')

This requires you to first run c_listallplayers() and figure out player number.

you can simply do this:

UserToPlayer('PlayerA'):PushEvent('death')

World commands

Teleport to Prefab

c_gonext("prefab")

After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and each subsequent execution of the same command will transport the player from entity to entity in the order they were generated in the world.


Delete Item Under Mouse

ConsoleWorldEntityUnderMouse():Remove()
c_select():Remove()

After pressing enter, it deletes the item under your mouse. Use the second command on dedicated servers, the first command will not work.


Delete All

for k,v in pairs(Ents) do if v.prefab == "prefab" then v:Remove() end end

After pressing enter, it deletes every instance of whatever item prefab is entered. Useful for long-running servers with lots of clutter.


Reveal Map - Self

minimap = TheSim:FindFirstEntityWithTag("mini­map")
TheWorld.minimap.MiniMap:ShowArea (0,0,0,10000)
for x=-1600,1600,35 do
	for y=-1600,1600,35 do
		ThePlayer.player_classified.MapExplorer:RevealArea(x,0,y)
	end
end

This is a local-only command and will not work if you are a client.


Reveal Map - All Players

for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end

This is a remote-only command and will not work if you are a client.


Skip time units and update

LongUpdate(X)

Skips X time units and performs the "LongUpdate" function on world objects

Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480) or use multiplicative values such as LongUpdate(X*16*30) or LongUpdate(X*TUNING.TOTAL_DAY_TIME), with X=days to skip.


Speed up simulation

c_speedup()

Speed up the simulation of world. some events are determined by time past in game, and hence can be triggered to happen earlier through this speed up. Skipping would not bring forward those events.

TheSim:SetTimeScale(X)

Set the time scale of the simulation to a specific value X. The normal time scale corresponds to the value 1. The value 0 pauses the game. Note that console can not be used while game is paused preventing to remove pause.


Skip time

TheWorld.net.components.clock:OnUpdate(16*30*x)

Skips x days. Change x to skip more days or parts of days (e.g. 16*30*4.5 to skip 4.5 days) WARNING: Too big values may freeze the game. (Depending on computer speed) - Note that this is here so you can manually change the rate of time skip. Use c_skip(x) to skip x amount


Skip Day

c_skip(num)

Skip to the Next Day Cycle

​TheWorld:PushEvent("ms_nextcycle")

Skip phase

TheWorld:PushEvent("ms_nextphase")

Skips the current Day Cycle phase.


Set phase

​TheWorld:PushEvent("ms_setphase",PHASE NAME)

Changes to specific Day Cycle phase. Phase names can be "day", "dusk" or "night".


Set segments

TheWorld:PushEvent("ms_setclocksegs", {day=x,dusk=y,night=z})

Sets amount of segments. Errors if x + y + z adds up to over 16. Note that this will get reset the next day.
Example:

TheWorld:PushEvent("ms_setclocksegs", {day=14,dusk=1,night=1})

Very long day, very short dusk and night (one segment for dusk and one for night)


Skip to the Next Nightmare Cycle

​TheWorld:PushEvent("ms_nextnightmarecycle")

Skip nightmare phase

TheWorld:PushEvent("ms_nextnightmarephase")

Skips the current Nightmare Cycle phase.


Set nightmare phase

​TheWorld:PushEvent("ms_setnightmarephase",PHASE NAME)

Changes to specific Nightmare Cycle phase. Phase names can be "calm", "warn", "wild" or "dawn".


Set nightmare segments

TheWorld:PushEvent("ms_setnightmaresegs", {calm=A,warn=B,wild=C,dawn=D})

Sets amount of nightmare segments. A, B, C and D can be any number. This will not get reset at the next cycle.
Example:

TheWorld:PushEvent("ms_setnightmaresegs", {calm=20,warn=1,wild=1,dawn=1})

Very long calm phase, very short warn, wild and dawn phase (The gane default setting is {calm=12,warn=3,wild=5,dawn=2})


Lock nightmare phase

​TheWorld:PushEvent("ms_locknightmarephase",PHASE NAME)

Lock at specific Nightmare Cycle phase. Phase names can be "calm", "warn", "wild" or "dawn".


Stop locking nightmare phase

​TheWorld:PushEvent("ms_locknightmarephase")

Set season segments

​TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=sx,dusk=sy,night=sz}, winter={day=wx,dusk=wy,night=wz}})

Sets amount of segments. Errors if x + y + z adds up to over 16. Unlike setclocksegs, this is permanent.
Example:

TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=14,dusk=1,night=1}, winter={day=13,dusk=1,night=2}})

Very long day, very short dusk and night (one segment for dusk and one for night), with a slightly longer night in winter.


Set season lengths

TheWorld:PushEvent("ms_setseasonlength", {season="summer", length=15})

Sets the lengths of the seasons.


Start season

TheWorld:PushEvent("ms_setseason", "winter")
TheWorld:PushEvent("ms_setseason", "spring")
TheWorld:PushEvent("ms_setseason", "summer")
TheWorld:PushEvent("ms_setseason", "autumn")

Start Rain

TheWorld:PushEvent("ms_forceprecipitation")

Start rain.


Stop Rain

TheWorld:PushEvent("ms_forceprecipitation", false)

Stop rain. This also includes Frog Rain.


Do Lightning Strike

TheWorld:PushEvent("ms_sendlightningstrike", ConsoleWorldPosition())

Lightning strike on mouse cursor. Will hit lightning rod instead if there is one near


Meteor Strike

c_spawn("shadowmeteor", 1)

Meteor strike on mouse cursor. Spawns different kind of rocks randomly.

(Warning it may crash the game)


Activate all Events

for k, v in pairs(SPECIAL_EVENTS) do if v ~= SPECIAL_EVENTS.NONE then local tech = TECH[k] if tech ~= nil then tech.SCIENCE = 0 end end end function IsSpecialEventActive(event) return true end

Activates all Events on the same time. Doesnt work if in world gen the events section is set to Auto.


Measure Distance

print(math.sqrt(ThePlayer:GetDistanceSqToInst(ConsoleWorldEntityUnderMouse())))

Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by default).

Network/Server Commands

Kick/Ban a player

TheNet:Kick(userid)
TheNet:Ban(userid)

Note that this can be accomplished more easily through the scoreboard. The userid can be obtained from the AllPlayers table. Once you've found the number of the player you want to kick (as shown above in the Other Player Commands section), you can use AllPlayers[#].userid.

Example:

c_listallplayers()
[1] (KU_aabbccdd) Player1 <wolfgang>

[2] (KU_AABBCCDD) Player2 <wolfgang>

if Player2 is going to be banned from the server, console command can be written as

TheNet:Ban(AllPlayers[2].userid)

or

TheNet:Ban("KU_AABBCCDD")


Temporarily Ban a player

TheNet:BanForTime(userid,time_in_seconds)

Player can be banned for a short period of time. userid stands for the KU id of the player to be banned. Once it is obtained it can be put in this format:

TheNet:BanForTime("KU_aabbccdd", 120).

This will ban the player with specified KU id for 120 seconds. This command should be entered to both servers if server has multi-level option (caves and overworld).


Connect to a server

c_connect("IP address", port, "password")

If connecting conventionally doesn't work, it is possible to connect directly to an IP address. By default, the port is 10999. If there is no password, you can leave that part out: c_connect("10.0.0.8", 10999)


Reload the world

c_reset()

Reloads the world without saving. This command may crash your game if you are a client (unless you send it as a remote command).


Regenerate the world

c_regenerateworld()

Regenerates specified items in a world.


Regenerate a world shard

c_regenerateshard()

Regenerates specified items in a shard.


Save the server

c_save()

Forces the server to save immediately (servers normally autosave whenever night finishes).


Shut down the server

c_shutdown( true / false)

true will save the game, false will exit without saving. c_shutdown() is the same as c_shutdown(true).


Roll back the server

c_rollback(count)

Rolls back a server by the given number of saves. c_rollback() will roll it back by one, while c_rollback(3) will roll it back three.


Enable/Disable new player joining

TheNet:SetAllowIncomingConnections( true / false )

Setting it to true is the default behavior (people can join). Setting it to false prevents anyone from joining.


Make a server announcement (for dedicated server console)

c_announce("announcement")

This allows you to announce server shutdowns/restarts so players do not just get disconnected without warning.


Drop a player's inventory items

AllPlayers[number].components.inventory:DropEverything()

Move another player

c_move(AllPlayers[number])

Despawn a player's character (returns to selection screen for repicking)

c_despawn(AllPlayers[number])

Stop a vote

c_stopvote()

Skill Tree Commands

Give character max Inpiration points

TheSkillTree:AddSkillXP(10000, "wilson")

Instead of "wilson" you can write any character name you want all insight points for (for Maxwell use "waxwell", for wigfrd "wathgrithr").


Give the current character the status for killing Ancient Fuelweaver

TheGenericKV:SetKV("fuelweaver_killed", "1")

For the case you want to unlock a skill that's locked behind this prerequisite.


Give the current character the status for killing Celestial Champion

TheGenericKV:SetKV("celestialchampion_killed", "1")

For the case you want to unlock a skill that's locked behind this prerequisite.

Miscellaneous Commands

Change something's length, width, and height

c_select().Transform:SetScale(x, y, z)

(For Mobs and Players. Mouse must be on Entity. X is Width, Y is height.)

These commands will only affect your vision. Other players will not see the changes.

This can be done on mobs, items, naturally generated things, pretty much anything.

If you want to simply make something bigger, you must make x and y the same number or they will look stretched.

Clear the morgue

ErasePersistentString("morgue")

Clears the morgue. Requires closing and reopening the game for changes to be seen.


Count the number of something in the entire world, and return the value to your character

ThePlayer.components.talker:Say(tostring(c_countprefabs("prefab")))

Send the command using remote. This returns the total number of something in the entire world, and returns the value as though your character is talking.


Count the number of something in the world

c_countprefabs("prefab")

When sending the command using local, it returns the number of prefabs in your active area only. When sending the command using remote, it returns the number of prefabs in the world; the result is printed on the server console for dedicated server.


Spawn Wormhole or Cave Entrance/Exit Put mouse where you want your first hole:

worm1 = c_spawn("wormhole")

Put mouse on second hole:
worm2 = c_spawn("wormhole")

For caves, instead use (doesn't matter whether you do entrance or exit first):

worm1 = c_spawn("cave_exit")
worm2 = c_spawn("cave_entrance")

Create connections back and forth

worm1.components.teleporter.targetTeleporter = worm2
worm2.components.teleporter.targetTeleporter = worm1

Spawn a Domesticated Beefalo

function spawn_beef(tendency) local beef = c_spawn("beefalo"); beef.components.hunger:DoDelta(400); beef.components.domesticatable:DeltaTendency(tendency, 1); beef:SetTendency(); beef.components.domesticatable.domestication = 1; beef.components.domesticatable:BecomeDomesticated(); end

To spawn a Domesticated Beefalo after inputting the above command enter: spawn_beef("DEFAULT")

To spawn a Beefalo with other tendencies, replace "DEFAULT" with any of the following: "RIDER", "ORNERY", "PUDGY"


Teleport Items to the player This command will teleport the nearest flower to player number 1

c_find("flower").Transform:SetPosition(AllPlayers[1]:GetPosition():Get())

Alter player size

ThePlayer.Transform:SetScale(number,number,number)

Alter size of prefab under mouse

c_select().Transform:SetScale(number,number,number)

Alter player color/transparency

ThePlayer.AnimState:SetMultColour(number,number,number,number)

Alter color/transparency of prefab under mouse

c_select().AnimState:SetMultColour(number,number,number,number)

Makes prefab under mouse pick-up-able This command does usually crash the game if mods are enabled

c_select():AddComponent("inventoryitem")

Picking up a player does cause the game to crash for the player being picked up


Change a character's body, face, hand and other

for k,v in pairs(Ents) do if v.AnimState and v.AnimState:GetBuild() == "character'sname" then v.AnimState:OverrideSymbol("bodypart", "enothercharacter'sname","bodypart") end end

Where "character'sname", write the name of the character whose body part you want to change. For instance: "webber", "wilson", "wx78" (if you need Maxwell, then use "waxwell", and for Wigfrid "wathgrithr")

Where "bodypart", write the part of the body part that you want to change. You need to enter two identical body parts into one command. The body part that you can change: "arm_lower", "arm_upper", "arm_upper_skin", "cheeks", "face", "foot", "hair", "hair_hat", "hairpigtails", "hairfront", "hand", "headbase", "headbase_hat", "leg", "skirt", "tail", "torso".

Where "enothercharacter'sname", write the name of the character whose body part you want to copy. For instance: "webber", "wilson", "wx78" (if you need Maxwell, then use "waxwell", and for Wigfrid "wathgrithr")


Fully unlock the scrapbook

TheScrapbookPartitions:DebugUnlockEverything()
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